Timeline
Aug 31, 2009:
- 10:44 PM Changeset [73:f3ce3346e25e] by
- Spawn foxes jsut outside the map
- 10:44 PM Changeset [72:aa4bd93575d9] by
- Fix some bound checking and tweak movement costs
- 10:20 PM Changeset [71:00cf9d7f22dc] by
- Expand comment
- 10:14 PM Changeset [70:d92a2f973cc4] by
- Make foxes move 'better' and break fences
- 10:14 PM Changeset [69:18db99fda6bd] by
- Move spawing code from engine to gameboard - seems more natural.
- 9:41 PM Changeset [68:6b8ac424da83] by
- Add button for finishing day. Remove debugging print.
- 9:22 PM Changeset [67:9171d9b9ab35] by
- Sanity check and fix up buildings on map after loading.
- 8:57 PM Changeset [66:edc15ce8fa30] by
- Implement fence selling (a bit hackish, but fine for now).
- 8:44 PM Changeset [65:7e9c8ad06d32] by
- Implement building selling.
- 8:25 PM Changeset [64:99fbb652ce8d] by
- Refactor buildings so that new ones can be added just by adding a …
- 7:32 PM Changeset [63:1047ccd22dac] by
- Switch guard tower to new watchtower.png image.
- 7:32 PM Changeset [62:98ce098f8cbb] by
- Add broken fence tile
- 7:27 PM Changeset [61:67f0346e5435] by
- watchtower
- 7:10 PM Changeset [60:e2631c8e2cd6] by
- Implement guard towers (with temporary sprite PNG).
- 7:04 PM Changeset [59:efbaedd0fdfe] by
- better tree
- 6:55 PM Changeset [58:2afdccfb9c67] by
- Hide keyboard interrupt message on Ctrl-C exit.
- 6:34 PM Changeset [57:08665fa60345] by
- Implement henhouses and henhouse adding.
- 6:33 PM Changeset [56:205789321a46] by
- Replace TILE_MAP with richer (but backwards compatible) structure. …
- 6:30 PM Changeset [55:3a409e058608] by
- Up starting cash and add henhouse price.
- 5:56 PM Changeset [54:b8f64db0d39e] by
- Cleaned up buying and selling a bit.
- 5:47 PM Changeset [53:f20dd3dcb118] by
- foxes don't run backwards
- 5:37 PM Changeset [52:0d4799866bcf] by
- Sell chickens and buy fences.
- 5:18 PM Changeset [51:32fb395cf71c] by
- Add missing call to vid.Tile.init to FarmTile?.
- 5:07 PM Changeset [50:c05ca3ef9f1e] by
- flipped fox
- 5:01 PM Changeset [49:dd9d2a4dd494] by
- Update tile loading to use imagecache and new data.py auto-converting …
- 4:58 PM Changeset [48:030bea282f28] by
- Add egg to sprite images generated.
- 4:57 PM Changeset [47:be2496df2368] by
- Add egg image to egg sprite.
- 4:56 PM Changeset [46:42b837fafc55] by
- Add egg PNG.
- 4:55 PM Changeset [45:5106b82b56fb] by
- egg
- 4:49 PM Changeset [44:7e884084e7b1] by
- Move animal sprites to imagecache.
- 4:49 PM Changeset [43:fb5be14ea930] by
- Start of building sprites.
- 4:48 PM Changeset [42:498e4732bc1f] by
- Auto-convert unix / http path separators to platform appropriate ones …
- 4:47 PM Changeset [41:6055a8a8678d] by
- Add image cache (with support for modified versions of an image).
- 4:33 PM Changeset [40:678421bd58ee] by
- Money counter with very ugly display hack.
- 2:19 PM Changeset [39:ec79aabe2bf1] by
- Scroll game window with arrow keys.
- 1:28 PM Changeset [38:03121c89d5fd] by
- Make the secret foxes really secret
- 1:27 PM Changeset [37:497b53b69280] by
- Always update the vidwidget.
- 12:55 PM Changeset [36:5569430fd82e] by
- Display cleanup and rationalisation.
- 12:40 PM Changeset [35:8f6c6a54a099] by
- Fixed gameboard display.
Aug 30, 2009:
- 7:06 PM Changeset [34:9ac2a0a9e42e] by
- Correctly-sized henhouse PNG.
- 7:05 PM Changeset [33:c8436f1752d7] by
- Add special handling for different sized sprites.
- 6:59 PM Changeset [32:f5f74f1f3a0b] by
- Discourage foxes from stepping on each other
- 6:56 PM Changeset [31:3c4db7bba432] by
- Add 's' as a key for starting the game from the menu.
- 6:51 PM Changeset [30:2eec29085060] by
- Color night and day.
- 6:46 PM Changeset [29:2e88c680672c] by
- Minimal fox raid logic
- 6:23 PM Changeset [28:ac3a74352b74] by
- Change animal.py to four space indents.
- 6:23 PM Changeset [27:049d5a19073b] by
- lightened greens
- 6:17 PM Changeset [26:ad735b5b1555] by
- fixed henhouse; woodland
- 6:14 PM Changeset [25:6d6ab0c1479d] by
- Add placing some chickens and foxes
- 6:11 PM Changeset [24:7584453f4944] by
- Add support for PNG tiles.
- 6:00 PM Changeset [23:df537fecf844] by
- fence
- 5:59 PM Changeset [22:6929d10a7e9e] by
- fixed grassland
- 5:50 PM Changeset [21:c9a33bcfe407] by
- Commit PNG versions of tiles.
- 5:48 PM Changeset [20:c784783725f6] by
- terrain
- 5:27 PM Changeset [19:d31e03e4121a] by
- Generated PNGs.
- 5:26 PM Changeset [18:53960047c186] by
- Script for generating .png images from .svg.
- 5:15 PM Changeset [17:cbbc5da7708a] by
- Interaction with the game board.
- 4:58 PM Changeset [16:10a2bf50e005] by
- henhouse
- 4:47 PM Changeset [15:b69d954f2f1d] by
- Add update call to main menu event
- 4:42 PM Changeset [14:d7f295c06a4b] by
- Split gameboard screen.
- 3:23 PM Changeset [13:f4b4d7f44cca] by
- improved fox
- 3:20 PM Changeset [12:8a7319e4853a] by
- Hooked in the game board.
- 3:11 PM Changeset [11:5d58a5b13731] by
- Extremely rudimentary game engine.
- 3:11 PM Changeset [10:0ecf1e3ab087] by
- fox
- 2:52 PM Changeset [9:3b045083631e] by
- Basic game board logic.
- 1:49 PM Changeset [8:b35794966cf3] by
- chicken
- 1:34 PM Changeset [7:99c4f2226314] by
- Add padding, centre menu.
- 1:25 PM Changeset [6:c0abad23a055] by
- Add start, quit and toggle fullscreen buttons to menu.
- 1:04 PM Changeset [5:67b79658b047] by
- Refactor and simplify menu.
- 12:48 PM Changeset [4:e8ddbc95cbf3] by
- Silly (and broken) first stab at menu thing.
- 12:17 PM Changeset [3:41761fcd7386] by
- Fold temporary README into README.txt template.
- 11:58 AM Changeset [2:e057e9483488] by
- Added pyweek skellington.
- 12:28 AM Changeset [1:837c3c7be8f6] by
- The theme is 'Feather'.
Aug 28, 2009:
- 4:23 PM Changeset [0:8ab9e9d601b6] by
- A short README so there is something to check out.
Note: See TracTimeline
for information about the timeline view.