Timeline



Sep 11, 2013:

2:35 PM Changeset [686:ffac68f1c5ce] by Neil Muller <drnlmuller@…>
Update action tests
2:35 PM Changeset [685:7ad528f7d17c] by Neil Muller <drnlmuller@…>
Flesh out mock objects for puzzle tests
2:35 PM Changeset [684:f3e79d6225b5] by Neil Muller <drnlmuller@…>
Add fake world for the level tests
12:56 PM Changeset [683:4e29650dba50] by Jeremy Thurgood <firxen@…>
Improve sheep puzzle hint. (Thanks Cosmologicon.)

Sep 8, 2013:

6:33 PM Changeset [682:daccacf566dc] by Jeremy Thurgood <firxen@…>
Name the .dmg.
6:29 PM Changeset [681:3431e9c3655b] by Jeremy Thurgood <firxen@…>
Give up and add apologetic text file to OSX package.
5:52 PM Changeset [680:589e43580fda] by Stefano Rivera <stefano@…>
Steal description from the pyweek entry page
5:51 PM Changeset [679:8cb7d9aa39e0] by Stefano Rivera <stefano@…>
Homepage is up
5:49 PM WikiStart edited by NeilMuller
Create front page (diff)
5:27 PM Changeset [678:b6d7499e267d] by Stefano Rivera <stefano@…>
Copy pasta :(
5:26 PM TracInterfaceCustomization created by trac
5:26 PM WikiNewPage created by trac
5:26 PM TracSupport created by trac
5:26 PM WikiStart created by trac
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5:06 PM Changeset [677:e56449284b21] by Stefano Rivera <stefano@…>
Set the icon
5:02 PM Changeset [676:da7c9e269a70] by Jeremy Thurgood <firxen@…>
Maybe build a dmg?
4:56 PM Changeset [675:224608ca8447] by Stefano Rivera <stefano@…>
Debian packaging
4:47 PM Changeset [674:03fc9cf0f556] by Neil Muller <drnlmuller@…>
We have icons now, so I suppose is needed.
4:15 PM Changeset [673:62b9eac8e236] by Stefano Rivera <stefano@…>
24 and 48 are probably useful
4:12 PM Changeset [672:b9c29fd56b1e] by Stefano Rivera <stefano@…>
Icons
4:12 PM Changeset [671:09c76e7ce675] by Stefano Rivera <stefano@…>
Icon generation in Makefile
3:53 PM Changeset [670:87c6ede3b10b] by Neil Muller <drnlmuller@…>
Beware py2exe's rabbitholes, for they are windy and full of teeth …
3:47 PM Changeset [669:30ae339d7224] by Neil Muller <drnlmuller@…>
py2exe packaging
3:47 PM Changeset [668:700ebab5240a] by Neil Muller <drnlmuller@…>
Tweak setup.py for py2exe
10:56 AM Changeset [667:1ffd49c34f4a]v0.1.x by Neil Muller <drnlmuller@…>
Backed out changeset a538d791ff9c - should have been on default, not v0.1.x
10:35 AM Changeset [665:a538d791ff9c]v0.1.x by Neil Muller <drnlmuller@…>
pygame.mixer.Sound is too clever by half and should be shot repeatedly
10:35 AM Changeset [666:59d28ed05f7c] by Neil Muller <drnlmuller@…>
pygame.mixer.Sound is too clever by half and should be shot repeatedly
9:53 AM Changeset [662:158df12a4b2a]bugfixes by Simon Cross <hodgestar@…>
Close bugfixes branch.
9:51 AM Changeset [661:ceb085d5787b] by Simon Cross <hodgestar@…>
Merge bugfixes into default.
9:50 AM Changeset [660:b33302b32f65]v0.1.x by Simon Cross <hodgestar@…>
Branch 0.1.x.
9:31 AM Changeset [659:089c9ea4a652] by Simon Cross <hodgestar@…>
Screenshot from final diary entry.
8:20 AM Changeset [658:795f1ab6494c]bugfixes by Adrianna Pińska <adrianna.pinska@…>
updated authors in licence
8:20 AM Changeset [664:44652ef427ad]v0.1.x by Adrianna Pińska <adrianna.pinska@…>
updated authors in licence
8:15 AM Changeset [657:2b9f3bd74635]bugfixes by Adrianna Pińska <adrianna.pinska@…>
wrong attack key
8:15 AM Changeset [663:6ad5db85376e]v0.1.x by Adrianna Pińska <adrianna.pinska@…>
wrong attack key
2:33 AM Changeset [656:2d408092bbae]bugfixes by Neil Muller <drnlmuller@…>
Cleanup collision handlers when we're done with the space
1:15 AM Changeset [655:baacd0462d8e]bugfixes by Neil Muller <drnlmuller@…>
Fix tile animation
12:17 AM Changeset [654:ba671e4c2985] by Simon Cross <hodgestar@…>
Added tag nagslang-0.1 for changeset 958db47db179
12:12 AM Changeset [653:958db47db179]nagslang-0.1 by Simon Cross <hodgestar@…>
Version 0.1.
12:10 AM Changeset [652:4a334fb55348] by David Sharpe <decoydavid@…>
Merge
12:09 AM Changeset [651:9bc02ea5f9d8] by David Sharpe <decoydavid@…>
Someone forgot the sheep!
12:07 AM Changeset [650:92c3e02792dc] by Stefano Rivera <stefano@…>
Splash is too long
12:07 AM Changeset [649:02b38f41cd6b] by Adrianna Pińska <adrianna.pinska@…>
outline the font
12:05 AM Changeset [648:9346fa37f887] by Adrianna Pińska <adrianna.pinska@…>
title which is the right size
12:02 AM Changeset [647:aeb366d97774] by Stefano Rivera <stefano@…>
Show splash image on startup

Sep 7, 2013:

11:57 PM Changeset [645:457d0e05e16a] by Adrianna Pińska <adrianna.pinska@…>
title image
11:52 PM Changeset [644:ae77da0e8439] by David Sharpe <decoydavid@…>
Merge
11:51 PM Changeset [643:4cf19c6734ec] by David Sharpe <decoydavid@…>
Title
11:49 PM Changeset [646:45dbbc4c1fd0] by Stefano Rivera <stefano@…>
Restart text for end screen
11:47 PM Changeset [642:f82e07bacc12] by Adrianna Pińska <adrianna.pinska@…>
svg icon
11:45 PM Changeset [641:35243e090a30] by Simon Cross <hodgestar@…>
Update README.
11:43 PM Changeset [640:5b8a436ed08f] by Adrianna Pińska <adrianna.pinska@…>
rocket console
11:39 PM Changeset [639:0c7fcd207445] by David Sharpe <decoydavid@…>
Merge
11:38 PM Changeset [636:d66b6fce6f9b] by Simon Cross <hodgestar@…>
Fix run_game.pyw
11:38 PM Changeset [638:30d7982f43dc] by David Sharpe <decoydavid@…>
Merge
11:37 PM Changeset [635:1eed282b6dea] by Simon Cross <hodgestar@…>
End sound.
11:35 PM Changeset [634:45eff33c3dad] by Jeremy Thurgood <firxen@…>
Increased health.
11:35 PM Changeset [637:756f93d4a2d4] by David Sharpe <decoydavid@…>
Changed spawn location in finale.
11:34 PM Changeset [633:cf276bb2a854] by Simon Cross <hodgestar@…>
Unix build script.
11:30 PM Changeset [632:ef7018eaaec2] by Simon Cross <hodgestar@…>
Update setup.py
11:25 PM Changeset [631:6da2e60d25eb] by Jeremy Thurgood <firxen@…>
More interesting notes.
11:20 PM Changeset [630:c2ba451901dc] by Stefano Rivera <stefano@…>
Werewolves should take *some* damage
11:20 PM Changeset [629:6b4c755c133e] by Neil Muller <drnlmuller@…>
More attack range on spawned aliens
11:16 PM Changeset [628:db960388b912] by Simon Cross <hodgestar@…>
Blast off home.
11:15 PM Changeset [627:c838c7d3d252] by Jeremy Thurgood <firxen@…>
More hangar notes.
11:14 PM Changeset [626:48483396303c] by Stefano Rivera <stefano@…>
Reset health on level change
11:06 PM Changeset [625:e9e73ec9b18a] by Simon Cross <hodgestar@…>
End notes!
11:05 PM Changeset [624:59d375111cc5] by Neil Muller <drnlmuller@…>
collider based moonlight and acid
11:04 PM Changeset [623:9f0e738ab4a5] by Stefano Rivera <stefano@…>
Only issue the cyan keycard once
11:00 PM Changeset [622:3687d06c539f] by Adrianna Pińska <adrianna.pinska@…>
finale has hatches instead of doors
10:58 PM Changeset [621:e011e159b72d] by Simon Cross <hodgestar@…>
Add end level.
10:53 PM Changeset [620:b0f6259a5a87] by Simon Cross <hodgestar@…>
Alien Death Sounds.
10:50 PM Changeset [619:c58487b4b473] by David Sharpe <decoydavid@…>
Merge
10:49 PM Changeset [615:b641db4c4a8c] by Stefano Rivera <stefano@…>
Correct linkage between alientunnel 2 & 3
10:49 PM Changeset [618:cc94512d14f2] by David Sharpe <decoydavid@…>
Merge
10:48 PM Changeset [617:2070ce83637b] by David Sharpe <decoydavid@…>
Merge
10:46 PM Changeset [614:baff8131cd73] by Jeremy Thurgood <firxen@…>
Heavier SokoBoxes? are sturdier.
10:45 PM Changeset [613:0b46e8524ec5] by Stefano Rivera <stefano@…>
Link human and alien worlds
10:43 PM Changeset [612:d9e7009bec9f] by Simon Cross <hodgestar@…>
Bullet sounds.
10:39 PM Changeset [610:29d67c51fd33] by Jeremy Thurgood <firxen@…>
Better KeyedHatch?.
10:39 PM Changeset [611:c7411c70fe0e] by Neil Muller <drnlmuller@…>
Change alien destinations
10:33 PM Changeset [616:11a3ac7365cd] by David Sharpe <decoydavid@…>
Fixed movement between hangar, crew and bloody cargo bloody bay. I …
10:32 PM Changeset [609:9ea26b835271] by Jeremy Thurgood <firxen@…>
KeyedHatch?
10:25 PM Changeset [608:9b9d529ba5d9] by Simon Cross <hodgestar@…>
Allow music volume to be specified.
10:23 PM Changeset [607:29ced8b56895] by Stefano Rivera <stefano@…>
Bigger gun
10:10 PM Changeset [606:db59a4aae6fd] by Simon Cross <hodgestar@…>
Music files.
10:10 PM Changeset [605:3712911d6e8f] by Simon Cross <hodgestar@…>
Sounds.
9:58 PM Changeset [604:0185d2b508c8] by Stefano Rivera <stefano@…>
Don't leak mutators (leading to leaked images)
9:57 PM Changeset [603:c77257e849a1] by Adrianna Pińska <adrianna.pinska@…>
I mean cyan
9:57 PM Changeset [602:df5c2041e07f] by Adrianna Pińska <adrianna.pinska@…>
queen coughs up magenta keycard upon expiring
9:49 PM Changeset [601:19adab18ee7d] by Simon Cross <hodgestar@…>
Add Gun to crew quarters.
9:46 PM Changeset [600:28af98fe38d7] by Jeremy Thurgood <firxen@…>
Cuddlier sheep.
9:43 PM Changeset [598:e65d59081bdd] by Simon Cross <hodgestar@…>
Quieter sound.
9:41 PM Changeset [599:8ce6a161854c] by Adrianna Pińska <adrianna.pinska@…>
finale almost done
9:38 PM Changeset [597:b21f0d978c48] by Jeremy Thurgood <firxen@…>
Tweak door.
9:38 PM Changeset [596:8f53087c3745] by Simon Cross <hodgestar@…>
Last aliens for crew quarters.
9:36 PM Changeset [595:e848e77c5fee] by Simon Cross <hodgestar@…>
Lift room puzzle.
9:30 PM Changeset [594:21bb9dfa7f9f] by David Sharpe <decoydavid@…>
Merge
9:29 PM Changeset [593:0279d573ef7e] by David Sharpe <decoydavid@…>
You know what? If you want any more changes on this $*&(#$*&@($*&% …
9:28 PM Changeset [592:db8b87caa402] by Simon Cross <hodgestar@…>
Add boxes.
9:28 PM Changeset [591:8dcf5176ffd8] by Jeremy Thurgood <firxen@…>
Door sound.
9:21 PM Changeset [590:d1c4cf7dfeca] by Simon Cross <hodgestar@…>
Two more aliens.
9:21 PM Changeset [589:91d335cfebb1] by Stefano Rivera <stefano@…>
Quotes around the string with a colon in it
9:19 PM Changeset [588:c0c3fcf0df26] by Simon Cross <hodgestar@…>
Door opening sound.
9:15 PM Changeset [586:dc4eeb8547dd] by Stefano Rivera <stefano@…>
Play the level's configured sound
9:14 PM Changeset [587:475a847354de] by Simon Cross <hodgestar@…>
Moonlight sonata in the finale.
9:13 PM Changeset [585:eb7909b354cd] by David Sharpe <decoydavid@…>
Merge
9:13 PM Changeset [584:6d2f6fcd914d] by David Sharpe <decoydavid@…>
Fuck you cargo bay!!!!!!
9:12 PM Changeset [583:ea9e489315f7] by Simon Cross <hodgestar@…>
Let there be light.
9:08 PM Changeset [581:48aa2074543f] by Jeremy Thurgood <firxen@…>
Tweak hangar notes.
9:05 PM Changeset [580:19c6d80af71c] by Jeremy Thurgood <firxen@…>
Better sheep doors.
9:04 PM Changeset [582:7d8c6e7ffd2b] by Stefano Rivera <stefano@…>
Music in levels
9:01 PM Changeset [579:11df00cad29f] by Simon Cross <hodgestar@…>
Note and alien.
9:01 PM Changeset [578:073d7361898b] by Adrianna Pińska <adrianna.pinska@…>
put yellow keycard in alien tunnel 1
9:00 PM Changeset [577:40a0c7f9cccf] by Stefano Rivera <stefano@…>
Sheep -> hanger door
8:58 PM Changeset [576:65cba1692688] by Stefano Rivera <stefano@…>
Hook up some doors
8:54 PM Changeset [575:afe748673076] by Simon Cross <hodgestar@…>
Tweak gravity well.
8:52 PM Changeset [574:f0b2c2043f2a] by Neil Muller <drnlmuller@…>
Mention attack key
8:51 PM Changeset [573:0fa5c56f1a6d] by Neil Muller <drnlmuller@…>
Add keys hint to start
8:48 PM Changeset [572:27eeb112e366] by Neil Muller <drnlmuller@…>
Add hint about Titan
8:43 PM Changeset [571:dcc06f1e24d7] by Neil Muller <drnlmuller@…>
Add moonlight to hangar
8:39 PM Changeset [570:3c7593a84b06] by Neil Muller <drnlmuller@…>
Make hatches movable
8:39 PM Changeset [569:f735665c359e] by Jeremy Thurgood <firxen@…>
Only save state when PuzzleDoor? is activated, not on update.
8:38 PM Changeset [568:35168dbf76bd] by Simon Cross <hodgestar@…>
Add gravity well.
8:38 PM Changeset [567:33f28f1cb0eb] by Simon Cross <hodgestar@…>
Fix gravity well requires.
8:33 PM Changeset [566:1474ed99aa82] by Simon Cross <hodgestar@…>
Add sludge to store.
8:31 PM Changeset [565:196cc48c43fa] by Adrianna Pińska <adrianna.pinska@…>
revert last change
8:27 PM Changeset [564:7d8a44ef06b8] by Adrianna Pińska <adrianna.pinska@…>
fixed link from first alien tunnel to crew quarters
8:26 PM Changeset [563:a68951a9fe40] by David Sharpe <decoydavid@…>
More Cargo bay.
8:15 PM Changeset [562:66dd5ac002b7] by David Sharpe <decoydavid@…>
Merge
8:15 PM Changeset [560:57efcd81647b] by Jeremy Thurgood <firxen@…>
SokoBox?.
8:15 PM Changeset [561:06ed0160cd92] by David Sharpe <decoydavid@…>
Can the cargo bay get any worse?
8:14 PM Changeset [559:145d26878ecf] by Stefano Rivera <stefano@…>
Initial sokobox
8:10 PM Changeset [557:943d93b47c77] by Stefano Rivera <stefano@…>
Ignore the pymunk AssertionError? on level change
8:09 PM Changeset [558:4abf8cf717e9] by Jeremy Thurgood <firxen@…>
Rename "bulkhead" to "hatch".
8:03 PM Changeset [556:6710bc95a80c] by Simon Cross <hodgestar@…>
Mess door puzzle.
8:03 PM Changeset [555:bf7960e49063] by Stefano Rivera <stefano@…>
Inventory
8:03 PM Changeset [554:400f52d4279d] by Adrianna Pińska <adrianna.pinska@…>
whitespace
8:01 PM Changeset [553:a47100b28b7d] by Adrianna Pińska <adrianna.pinska@…>
the black goat with a thousand young
7:55 PM Changeset [552:e8bdcc34bb70] by Simon Cross <hodgestar@…>
More aliens. More note.
7:54 PM Changeset [551:766472b5c9a6] by Jeremy Thurgood <firxen@…>
Apologetic comment.
7:52 PM Changeset [550:1bf96dd0c455] by Jeremy Thurgood <firxen@…>
Spaceship bulkheads.
7:48 PM Changeset [549:f868a8592432] by Neil Muller <drnlmuller@…>
Less leaky terrain movement
7:48 PM Changeset [548:b0c5f032eb9d] by Neil Muller <drnlmuller@…>
Tweak terrain render creation logic
7:46 PM Changeset [547:39fa88b48531] by Simon Cross <hodgestar@…>
Please wear goggles at all times while swimming.
7:30 PM Changeset [546:c13f81f8d48c] by Neil Muller <drnlmuller@…>
Hackily unbreak terrian movement.
7:30 PM Changeset [542:08721c50e7ec] by Jeremy Thurgood <firxen@…>
Cockpit door.
7:28 PM Changeset [545:15f066cc5bf1] by Neil Muller <drnlmuller@…>
pyflakes cleanup
7:26 PM Changeset [544:ea396ebc7a92] by Neil Muller <drnlmuller@…>
Less leaky object movement
7:22 PM Changeset [541:a5ef90d7db2f] by David Sharpe <decoydavid@…>
Merge
7:22 PM Changeset [540:57a6ce38f8ea] by David Sharpe <decoydavid@…>
Cargo what?
7:16 PM Changeset [539:37f018f70758] by Simon Cross <hodgestar@…>
Aliens on Patrol.
7:13 PM Changeset [538:e5ad08f5e268] by Jeremy Thurgood <firxen@…>
More prohibited action warnings.
7:11 PM Changeset [543:80264aee0af2] by Neil Muller <drnlmuller@…>
Remove debugging print
7:05 PM Changeset [537:35e3c5ca99fd] by Adrianna Pińska <adrianna.pinska@…>
beginning of final level
7:02 PM Changeset [536:d64c416b2d1c] by Jeremy Thurgood <firxen@…>
Three seconds.
7:00 PM Changeset [535:5f7a44b0d330] by David Sharpe <decoydavid@…>
Merge
7:00 PM Changeset [534:62784e479ed2] by David Sharpe <decoydavid@…>
More cargo bay
6:59 PM Changeset [533:2def99545eb5] by Neil Muller <drnlmuller@…>
Change floor tile for shuttles
6:59 PM Changeset [531:a29f53a83a7d] by Jeremy Thurgood <firxen@…>
Notice when trying to pick up things in wolf form.
6:58 PM Changeset [530:bc053b9ab53f] by Stefano Rivera <stefano@…>
Load on startup
6:58 PM Changeset [532:92e383d95295] by Neil Muller <drnlmuller@…>
Fix doors
6:54 PM Changeset [529:3f6981264a8b] by Simon Cross <hodgestar@…>
Enemies and keycard.
6:54 PM Changeset [528:811481b20689] by Simon Cross <hodgestar@…>
Add support for collectables.
6:49 PM Changeset [527:276f664ec5da] by Jeremy Thurgood <firxen@…>
Red keycard puzzle.
6:43 PM Changeset [526:1559f07a6003] by Adrianna Pińska <adrianna.pinska@…>
alien queen art
6:33 PM Changeset [525:2bc7d2195f36] by Simon Cross <hodgestar@…>
Chopped light.
6:32 PM Changeset [524:011a087c4370] by Neil Muller <drnlmuller@…>
Fix error catch thinko
6:26 PM Changeset [523:9868bc79a6ff] by Simon Cross <hodgestar@…>
Move polys.
6:23 PM Changeset [521:61e3e5d28a05] by Stefano Rivera <stefano@…>
Sligthly pinker ephemeral notes
6:20 PM Changeset [520:3f79a77ef1e3] by Stefano Rivera <stefano@…>
Ephemeral messages
6:09 PM Changeset [519:ddd86cb25945] by Jeremy Thurgood <firxen@…>
Updated hangar.
5:59 PM Changeset [518:83f3a376e9a7] by Neil Muller <drnlmuller@…>
Allow choosing polygon for outlines
5:57 PM Changeset [517:51b5b8bf505a] by Adrianna Pińska <adrianna.pinska@…>
added some puzzles to the tunnels
5:51 PM Changeset [522:846aacf92d59] by Simon Cross <hodgestar@…>
Acid and light.
5:48 PM Changeset [516:b5838fb35db3] by Neil Muller <drnlmuller@…>
More polygon buttons
5:47 PM Changeset [515:1b1bd4f39e5c] by Neil Muller <drnlmuller@…>
Ask before quitting the level editor
5:44 PM Changeset [514:04066416fcec] by Simon Cross <hodgestar@…>
Acid pool.
5:39 PM Changeset [513:da337a7cfe18] by Neil Muller <drnlmuller@…>
used snap pos to start line
5:31 PM Changeset [512:a46767c61ad6] by Stefano Rivera <stefano@…>
debug print on teleport
5:28 PM Changeset [511:a98ae2bc4957] by Jeremy Thurgood <firxen@…>
Fix slow rendering. \o/
5:22 PM Changeset [510:2cdfbc483d57] by Stefano Rivera <stefano@…>
Don't put the starting level in the world, it just creates too much pain
5:07 PM Changeset [509:eaeb6b060e67] by Adrianna Pińska <adrianna.pinska@…>
moar keycards
4:59 PM Changeset [508:9a7e9a3f4c46] by Simon Cross <hodgestar@…>
Close poly.
4:51 PM Changeset [507:e4260039c0fb] by Adrianna Pińska <adrianna.pinska@…>
removed one big blobby alien tunnel
4:44 PM Changeset [506:67de3c1da0f1] by Adrianna Pińska <adrianna.pinska@…>
split out third alien chamber
4:38 PM Changeset [505:80c452f348dc] by Stefano Rivera <stefano@…>
Rearrange progress saving, to happen on room entrance
4:29 PM Changeset [504:45df0f5eac53] by Adrianna Pińska <adrianna.pinska@…>
split out second alien chamber
4:26 PM Changeset [503:5680d7383717] by Neil Muller <drnlmuller@…>
Tweak surface creation
4:26 PM Changeset [502:b6c452243677] by Simon Cross <hodgestar@…>
Fix link to alientunnels.
4:24 PM Changeset [501:abdb60607147] by Simon Cross <hodgestar@…>
All doors linked up.
4:16 PM Changeset [500:6ca8fc93a40d] by Adrianna Pińska <adrianna.pinska@…>
split out first alien chamber
4:10 PM Changeset [498:7d376e66bfd2] by Jeremy Thurgood <firxen@…>
Less transparent text.
4:10 PM Changeset [499:e08f4ba62944] by Simon Cross <hodgestar@…>
More doors.
4:07 PM Changeset [497:7ee5d8cfed37] by Jeremy Thurgood <firxen@…>
Sheep herding done.
4:05 PM Changeset [496:4bd6fb1e3f6a] by Simon Cross <hodgestar@…>
Better link back to cargo bay.
4:04 PM Changeset [495:aa750715c64f] by David Sharpe <decoydavid@…>
Level stuff!
4:02 PM Changeset [494:dafd618bd051] by Simon Cross <hodgestar@…>
More doors.
4:00 PM Changeset [493:cf4e2580f076] by David Sharpe <decoydavid@…>
Merge
4:00 PM Changeset [492:224604687a8f] by David Sharpe <decoydavid@…>
Added cargo bay.
3:54 PM Changeset [491:1051e99cde11] by Simon Cross <hodgestar@…>
Put doors in the right place.
3:46 PM Changeset [490:2e4cc6802d0e] by David Sharpe <decoydavid@…>
Added two shuttles to the mix.
3:43 PM Changeset [489:31d721121966] by Jeremy Thurgood <firxen@…>
Fix level editor.
3:40 PM Changeset [488:ae8eb7c0f7bb] by Jeremy Thurgood <firxen@…>
Better wall and bulkhead drawing.
3:38 PM Changeset [487:b2dbdcfbf4bb] by Simon Cross <hodgestar@…>
Put some doors in the right place.
3:38 PM Changeset [486:04908862a0b2] by Simon Cross <hodgestar@…>
Sort object editor list.
3:29 PM Changeset [485:69b8d6cbc692] by Neil Muller <drnlmuller@…>
Ensure we draw background once only
3:26 PM Changeset [484:ad29184ee944] by Simon Cross <hodgestar@…>
Put crew doors in roughly the right places.
3:21 PM Changeset [483:0ef66a84b24d] by Neil Muller <drnlmuller@…>
Print object details
3:07 PM Changeset [482:1b7accf22999] by Simon Cross <hodgestar@…>
Set clip rect on mysurface.
2:54 PM Changeset [481:edee5e51896f] by Neil Muller <drnlmuller@…>
Visual hint for move object
2:53 PM Changeset [480:c302e304b0ce] by Stefano Rivera <stefano@…>
Only print the death position in debug mode
2:48 PM Changeset [479:197372109f9d] by Adrianna Pińska <adrianna.pinska@…>
doors should now teleport to the right places except entrance and exit
2:47 PM Changeset [478:763e1b1233a3] by Neil Muller <drnlmuller@…>
Movable objects, without hints
2:47 PM Changeset [477:290cb3a0927e] by Neil Muller <drnlmuller@…>
Extra helper
2:46 PM Changeset [476:7f33228ff62a] by David Sharpe <decoydavid@…>
Merge
2:45 PM Changeset [475:3bddf39b1ceb] by David Sharpe <decoydavid@…>
Updating levels
2:43 PM Changeset [474:9775055ba2f0] by Jeremy Thurgood <firxen@…>
Prettier bulkheads.
2:34 PM Changeset [473:d4237c4a493a] by Simon Cross <hodgestar@…>
Add a bunch of doors.
2:25 PM Changeset [472:93191a8b99c7] by Simon Cross <hodgestar@…>
First doors.
2:25 PM Changeset [471:616f08c0f096] by Simon Cross <hodgestar@…>
None is the same as not changing screen (it's dry but you can commit it).
2:23 PM Changeset [470:eb412bb594b4] by David Sharpe <decoydavid@…>
Merge
2:22 PM Changeset [469:82db70c28722] by David Sharpe <decoydavid@…>
Added and working on hangar.
2:21 PM Changeset [468:149fbde0e692] by Adrianna Pińska <adrianna.pinska@…>
improved alien tunnels
2:21 PM Changeset [467:04127e7219cd] by Neil Muller <drnlmuller@…>
More object checks
2:11 PM Changeset [466:f66e88d449a7] by Simon Cross <hodgestar@…>
Start of crew level.
2:05 PM Changeset [465:1e24145a2860] by Simon Cross <hodgestar@…>
Find vertex should use corrected_pos not snapped_pos.
2:02 PM Changeset [464:98aa090a97de] by Adrianna Pińska <adrianna.pinska@…>
more alientunnels
1:59 PM Changeset [463:11eaf0d3e612] by Simon Cross <hodgestar@…>
Fix boogs.
1:55 PM Changeset [462:c2909e9411ae] by Neil Muller <drnlmuller@…>
Unset move point when selecting draw
1:53 PM Changeset [461:49f6adde49d0] by Neil Muller <drnlmuller@…>
Protect against corner case crash
1:42 PM Changeset [460:0318738e3b84] by Jeremy Thurgood <firxen@…>
Sheep puzzle yields keycard.
1:42 PM Changeset [459:41ebc538109c] by Simon Cross <hodgestar@…>
Merge.
1:39 PM Changeset [458:0f8945232e54] by Simon Cross <hodgestar@…>
Move whole polygons.
1:32 PM Changeset [457:fcf9f6edf153] by Neil Muller <drnlmuller@…>
Use right cordinates for interior walls
1:26 PM Changeset [456:427d4a3c53d7] by Jeremy Thurgood <firxen@…>
Better CollidePuzzler? behaviour.
1:23 PM Changeset [454:803d53c86f7f] by Stefano Rivera <stefano@…>
Don't show debugging shapes by default in DEBUG mode
1:21 PM Changeset [455:249869caaaf3] by Jeremy Thurgood <firxen@…>
Smaller sheep pen.
1:19 PM Changeset [453:12c71124bbca] by Neil Muller <drnlmuller@…>
Zero is allowed
1:17 PM Changeset [452:9ae08939fd90] by Neil Muller <drnlmuller@…>
Hack to fix call to snap_to_grid from EditLevel?
1:15 PM Changeset [451:0ebdd88028fb] by Adrianna Pińska <adrianna.pinska@…>
some changes to tunnels
1:12 PM Changeset [450:fe6546d07d5e] by Neil Muller <drnlmuller@…>
Combine zoom and offset more correctly
1:08 PM Changeset [449:a99e5e724545] by Neil Muller <drnlmuller@…>
Better convex polygon protection
1:04 PM Changeset [448:044b53eb22df] by Stefano Rivera <stefano@…>
DEBUG: Command line starting area and point
12:54 PM Changeset [447:f12eae3dc2e8] by Stefano Rivera <stefano@…>
Set the name
12:52 PM Changeset [446:3054c62f9d64] by Jeremy Thurgood <firxen@…>
Faster sheep running.
12:48 PM Changeset [445:79ba44e04b57] by Simon Cross <hodgestar@…>
Add offset support.
12:47 PM Changeset [444:547320870aed] by Jeremy Thurgood <firxen@…>
Herd ALL THE SHEEPS.
12:42 PM Changeset [443:fffb9becf608] by Simon Cross <hodgestar@…>
Shape generator.
12:39 PM Changeset [442:5357f04e45b3] by Adrianna Pińska <adrianna.pinska@…>
alien tile
12:36 PM Changeset [441:707d06a77f39] by Neil Muller <drnlmuller@…>
Also scale current line
12:36 PM Changeset [440:9eee96966d88] by Stefano Rivera <stefano@…>
Add Death event to reduce death code duplication
12:30 PM Changeset [439:4c60df80b91b] by Neil Muller <drnlmuller@…>
Don't allow placing points outside the level
12:26 PM Changeset [438:b9c152fb1111] by Stefano Rivera <stefano@…>
Remove sheep from start level
12:26 PM Changeset [437:d087dfb10896] by Stefano Rivera <stefano@…>
Replace menu and death screen with the starting level
12:19 PM Changeset [436:7079c3214d72] by Neil Muller <drnlmuller@…>
Scale lines when we zoom out
12:14 PM Changeset [435:27d74e58151d] by Neil Muller <drnlmuller@…>
Round level coordinates
12:10 PM Changeset [434:1039c3908413] by Adrianna Pińska <adrianna.pinska@…>
empty alien tunnels
11:53 AM Changeset [433:8cd9828828c0] by Neil Muller <drnlmuller@…>
PEP8
11:52 AM Changeset [432:ed5ba04d553c] by Neil Muller <drnlmuller@…>
avoid some work
11:52 AM Changeset [431:fef028d65451] by Neil Muller <drnlmuller@…>
Cache tiling of the background
11:47 AM Changeset [430:c0264b247326] by David Sharpe <decoydavid@…>
Merge.
11:39 AM Changeset [429:46ecb2c4cb61] by davidsharpe@…
Special relativistic gravities again.
11:34 AM Changeset [426:275e0b4bd571] by Simon Cross <hodgestar@…>
Increment by 5.
11:34 AM Changeset [428:6bbb0ac87acc] by davidsharpe@…
Automated merge
11:34 AM Changeset [427:3ee839f227ad] by davidsharpe@…
Special relativistic gravities.
11:34 AM Changeset [425:1a85044f81a8] by Neil Muller <drnlmuller@…>
Safer color access
11:30 AM Changeset [424:a64d894aa1bd] by Simon Cross <hodgestar@…>
Actually snap to grid.
11:05 AM Changeset [423:eb1a4a269d37] by Neil Muller <drnlmuller@…>
Tweak button layout
11:00 AM Changeset [421:2cb12311fedc] by Simon Cross <hodgestar@…>
PEP8 fix.
11:00 AM Changeset [422:6925f540a0c6] by Neil Muller <drnlmuller@…>
Tweak zoom button layout
10:58 AM Changeset [420:da45406d08cd] by Simon Cross <hodgestar@…>
Merge.
10:56 AM Changeset [418:367bdb91b998] by davidsharpe@…
p8
10:55 AM Changeset [419:3f15e071614f] by Simon Cross <hodgestar@…>
Add grid size buttons.
10:53 AM Changeset [417:01f48d8dc56a] by davidsharpe@…
Well, gravity push.
10:52 AM Changeset [416:bea0ea5b98df] by davidsharpe@…
Well, gravity.
10:50 AM Changeset [415:9d2a8dfba670] by Jeremy Thurgood <firxen@…>
Sheep behaviour.
10:49 AM Changeset [414:060420389033] by Neil Muller <drnlmuller@…>
more zooming
10:43 AM Changeset [413:c5a3ed165df9] by Neil Muller <drnlmuller@…>
Partial zoom support
10:41 AM Changeset [412:23e751f26f81] by Jeremy Thurgood <firxen@…>
Rename dead sheep as well.
10:38 AM Changeset [411:ddff1f8668d5] by Neil Muller <drnlmuller@…>
Unbreak polygon drawing
10:33 AM Changeset [410:d7bd9adb105a] by Jeremy Thurgood <firxen@…>
Sheep! (And refactoring!)
10:32 AM Changeset [408:d04981e24fda] by Stefano Rivera <stefano@…>
Move hard-coded starting point to levels meta file
10:10 AM Changeset [407:314ddad2d6d2] by Neil Muller <drnlmuller@…>
Move points button
9:21 AM Changeset [409:180c27514619] by Jeremy Thurgood <firxen@…>
Better protagonist finding for enemies.
9:16 AM Changeset [406:7fcde01ea50e] by Stefano Rivera <stefano@…>
No, we really don't need EnemyDeathEvent?
8:42 AM Changeset [405:c0ce236f153c] by Jeremy Thurgood <firxen@…>
Pad multiline text.
8:39 AM Changeset [404:85d4c97ddac2] by Stefano Rivera <stefano@…>
Tyop (spotted by the Hodgestar)
8:15 AM Changeset [403:aa1a8d740d4b] by Stefano Rivera <stefano@…>
Add attacks to stats screen
7:47 AM Changeset [402:c08d409a1c87] by Adrianna Pińska <adrianna.pinska@…>
better bubbles (work in progress)
6:59 AM Changeset [401:f7ee43c0e5c9] by Neil Muller <drnlmuller@…>
Animated acid
6:59 AM Changeset [400:4523b1ff17ae] by Neil Muller <drnlmuller@…>
Hack together tile animation

Sep 6, 2013:

11:21 PM Changeset [399:a7d48819a711] by Stefano Rivera <stefano@…>
Reselt world on death
11:12 PM Changeset [398:e36e6101b766] by Stefano Rivera <stefano@…>
Restarting the level restores health
11:11 PM Changeset [397:a08965437df2] by Neil Muller <drnlmuller@…>
Fold long text messages somewhat
11:10 PM Changeset [394:76f053cf2322] by Stefano Rivera <stefano@…>
Use Result instead of ClawEvent?
11:05 PM Changeset [396:b3df20c76afd] by Neil Muller <drnlmuller@…>
Pass layout hint to overlays
11:04 PM Changeset [393:8d961e05b7b6] by Stefano Rivera <stefano@…>
Use Result to handle firing
11:03 PM Changeset [395:450081926426] by Neil Muller <drnlmuller@…>
Better MultiLineWidget?
11:03 PM Changeset [392:1b7b0b8e8275] by Adrianna Pińska <adrianna.pinska@…>
screenshot with dead aliens and keycards
10:42 PM Changeset [391:866cdc74b26a] by Stefano Rivera <stefano@…>
Use Result to handle enemy death (but keep the event for accounting …
10:34 PM Changeset [390:52c94435e38b] by Jeremy Thurgood <firxen@…>
Goodbye foul locked_door!
10:28 PM Changeset [389:cc355e4c23ae] by Adrianna Pińska <adrianna.pinska@…>
lock
10:15 PM Changeset [388:8a65fd894f73] by Neil Muller <drnlmuller@…>
remove unneeded fill
10:10 PM Changeset [387:ca89d566f9ef] by Neil Muller <drnlmuller@…>
Drop unused alpha bit from tile_surface helper
9:59 PM Changeset [386:6daf48763bc0] by Stefano Rivera <stefano@…>
Don't crash if we have an out of date saved state
9:58 PM Changeset [385:51deb78cae52] by Stefano Rivera <stefano@…>
Use a result object to get new drawables back to the area
9:47 PM Changeset [384:9efc1ab833c8] by Jeremy Thurgood <firxen@…>
Fix positioning and debug print.
9:39 PM Changeset [383:e0d27a11f49a] by Jeremy Thurgood <firxen@…>
Bleh.
9:37 PM Changeset [382:70f6917cad07] by Jeremy Thurgood <firxen@…>
Some notes.
9:36 PM Changeset [380:a106d7e1415b] by Stefano Rivera <stefano@…>
Colons are allowed in strings
9:22 PM Changeset [381:c22784701143] by Jeremy Thurgood <firxen@…>
Some notes.
9:11 PM Changeset [379:e2cebabf87e8] by Stefano Rivera <stefano@…>
Collected collectables stay collected
9:07 PM Changeset [378:8069c9be1c3e] by Stefano Rivera <stefano@…>
Create a nagslang.collectable module for collectables
9:03 PM Changeset [377:4eb7f5dffa59] by Adrianna Pińska <adrianna.pinska@…>
new acid and moonlight art
8:52 PM Changeset [375:83c29d0a0b9c] by Stefano Rivera <stefano@…>
Count deaths
8:44 PM Changeset [374:150332d6c1fb] by Stefano Rivera <stefano@…>
Move the inventory to world, to slightly reduce overall hackyness
8:40 PM Changeset [376:e55a338b58e7] by Adrianna Pińska <adrianna.pinska@…>
new werewolf attack art.
8:33 PM Changeset [373:8c7c5db5f0d3] by Stefano Rivera <stefano@…>
Change the flavour of magic in World
8:27 PM Changeset [372:024304f6d068] by Jeremy Thurgood <firxen@…>
Use timers for enemy ballistics cooldown.
7:56 PM Changeset [371:21c1c329f8e3] by Jeremy Thurgood <firxen@…>
Automatic weapons.
7:37 PM Changeset [370:b5a0081f5784] by Stefano Rivera <stefano@…>
Make the inventory a set
7:27 PM Changeset [369:aa889ffa3295] by Neil Muller <drnlmuller@…>
Demo new alien
7:26 PM Changeset [368:57895217bd74] by Neil Muller <drnlmuller@…>
Start refactoring alien movement
7:13 PM Changeset [367:ea315cdf286d] by Stefano Rivera <stefano@…>
Enemy ranged attacks do damage
7:07 PM Changeset [366:9898fa231c4b] by Stefano Rivera <stefano@…>
Move ranged attack code to Enemy. Don't shoot through solid objects
6:59 PM Changeset [365:3aa3981a64a4] by Jeremy Thurgood <firxen@…>
More sensible health bar positioning.
6:45 PM Changeset [364:72a91d64c088] by Jeremy Thurgood <firxen@…>
Keycard doors.
6:25 PM Changeset [363:3dd08e18580f] by Stefano Rivera <stefano@…>
Acid attacks shoot things that look like acid
6:12 PM Changeset [362:d0aeb893967d] by Neil Muller <drnlmuller@…>
Transparent moonlight
6:10 PM Changeset [361:534eac55a178] by Stefano Rivera <stefano@…>
ChargingEnemy? spits acid
6:06 PM Changeset [360:ba7a5159a69b] by Jeremy Thurgood <firxen@…>
Keycard art.
5:42 PM Changeset [359:d42752ab3231] by Jeremy Thurgood <firxen@…>
Refactor doors and add horrible temporoary image for someone to fix later.
5:39 PM Changeset [358:911547a1c378] by Stefano Rivera <stefano@…>
Kill dead speed limits
5:14 PM Changeset [357:d2c7e17299a7] by Jeremy Thurgood <firxen@…>
Moonlight tiles force wolf form.
4:41 PM Changeset [356:582a96e5fdac] by David Sharpe
Tweaks to the claw attack.
3:32 PM Changeset [355:9589e1db4433] by Neil Muller <drnlmuller@…>
Allow copying polygon 6 into terrain objects
3:29 PM Changeset [354:55752fc7b753] by Neil Muller <drnlmuller@…>
Add convex requirement to hint
2:34 PM Changeset [353:b67ea65dae2b] by Neil Muller <drnlmuller@…>
Faster tiled renderer
2:14 PM Changeset [352:bf43cc2d8d0a] by Neil Muller <drnlmuller@…>
Demo acid
2:13 PM Changeset [351:50fce787ae17] by Neil Muller <drnlmuller@…>
Hostile terrian objects
1:54 PM Changeset [350:4a665dc554b4] by Neil Muller <drnlmuller@…>
Add an acidish tile
1:53 PM Changeset [349:c4285f19894c] by Neil Muller <drnlmuller@…>
Add a tiled renderer
1:40 PM Changeset [347:dced49dd9864] by Jeremy Thurgood <firxen@…>
Health bar transparency.
1:18 PM Changeset [348:f0e8970ab804] by Neil Muller <drnlmuller@…>
Split out tiling into utility function
1:14 PM Changeset [346:282113d86d75] by Jeremy Thurgood <firxen@…>
Save door and lever state.
11:42 AM Changeset [345:4708e86a9a3c] by Stefano Rivera <stefano@…>
Remember start position on a level (a bit hacky)
11:38 AM Changeset [344:1d73867becbe] by Stefano Rivera <stefano@…>
Allow tuples in dicts
10:59 AM Changeset [342:11febdb72296] by Stefano Rivera <stefano@…>
Resume from the previous level
10:58 AM Changeset [343:e5f525c87eb9] by Neil Muller <drnlmuller@…>
Robustness fix
10:55 AM Changeset [341:63d0c70a4e15] by Jeremy Thurgood <firxen@…>
Enemies can hurt things again. (Oops.)
10:48 AM Changeset [340:eb24e74df4c3] by Jeremy Thurgood <firxen@…>
Less violent werewolf health colour.
10:44 AM Changeset [339:9137e792307b] by Jeremy Thurgood <firxen@…>
Use constants for health.
10:42 AM Changeset [338:0da3d9af277f] by Jeremy Thurgood <firxen@…>
Better change sequence.
10:25 AM Changeset [337:004e3dd38336] by Neil Muller <drnlmuller@…>
Re-enable no-sound option
10:22 AM Changeset [336:1d487646a4d4] by Jeremy Thurgood <firxen@…>
Better key handling, form change delay.
9:48 AM Changeset [335:78b805549b4e] by Jeremy Thurgood <firxen@…>
More interesting claw attack.
9:39 AM Changeset [334:a3f1b2f0e3fb] by Jeremy Thurgood <firxen@…>
Physics-related cleanup.
8:49 AM Changeset [333:3dd32686dbc3] by Jeremy Thurgood <firxen@…>
Better wolf claw attack.
1:10 AM Changeset [332:ffefb93127c5] by Adrianna Pińska <adrianna.pinska@…>
laser gun
12:41 AM Changeset [331:5030ef2718ae] by Simon Cross <hodgestar@…>
Fix claw attack rendering a bit.
12:39 AM Changeset [330:6e32494b9f9e] by Neil Muller <drnlmuller@…>
Move quit button away from other stuff
12:36 AM Changeset [329:6376730611f4] by Adrianna Pińska <adrianna.pinska@…>
magenta laser blast
12:29 AM Changeset [328:14339d2d46bc] by Neil Muller <drnlmuller@…>
Only add objects with actual puzzlers to the glue
12:21 AM Changeset [327:fdda26d1f672] by Simon Cross <hodgestar@…>
Fix out by one error.
12:18 AM Changeset [326:1ed9686f6dba] by Simon Cross <hodgestar@…>
Remove name from new_game door for now (since it breaks the assumption …
12:11 AM Changeset [325:52b5a822be26] by Simon Cross <hodgestar@…>
Load first level on play start.
12:09 AM Changeset [324:b4f9205b8a34] by Simon Cross <hodgestar@…>
Remove key_state from new game door.
12:08 AM Changeset [320:d13d5425da95] by Adrianna Pińska <adrianna.pinska@…>
have a heart
12:04 AM Changeset [323:b59a3e530265] by Simon Cross <hodgestar@…>
A spaceship level (aka were you start).
12:03 AM Changeset [322:a4e93b1086b8] by Simon Cross <hodgestar@…>
Load all levels.
12:03 AM Changeset [321:0d7885e2f063] by Simon Cross <hodgestar@…>
Add means for listing levels and areas.
12:01 AM Changeset [319:01e98732de46] by Stefano Rivera <stefano@…>
Open bulkheads are no longer opaque to furniture

Sep 5, 2013:

11:48 PM Changeset [318:26d1978fa1da] by Stefano Rivera <stefano@…>
BOX is no longer accurate
11:44 PM Changeset [317:a5fe5a69689d] by Stefano Rivera <stefano@…>
Actually use the base tile specified in the level
11:41 PM Changeset [316:6868cf0911d9] by Adrianna Pińska <adrianna.pinska@…>
why are floors so hard?
11:07 PM Changeset [315:78bc8c873f7f] by Simon Cross <hodgestar@…>
Fix typo.
10:49 PM Changeset [314:c039cf8bd4e6] by Adrianna Pińska <adrianna.pinska@…>
sheep
10:45 PM Changeset [313:768e1d06155f] by David Sharpe
PEP8
10:41 PM Changeset [310:fa408430a174] by Stefano Rivera <stefano@…>
Now *both* types of enemies die
10:41 PM Changeset [309:2b0494b3ce6a] by Jeremy Thurgood <firxen@…>
Werewolf form heals every second.
10:38 PM Changeset [311:efe28e9d510a] by David Sharpe
Now with the attack image
10:37 PM Changeset [312:72aca01c87ed] by David Sharpe
Basic claw attack, stealing liberally from other people's code! ;)
10:36 PM Changeset [308:3dee86b6c216] by Stefano Rivera <stefano@…>
Enemies leave corpses
10:32 PM Changeset [307:c2bbb1e70d6f] by Neil Muller <drnlmuller@…>
Rename animate to update and pass seconds, for future fun
10:20 PM Changeset [306:3118589aeb11] by Simon Cross <hodgestar@…>
Sonata!
10:17 PM Changeset [305:ce11e1cae0ed] by Stefano Rivera <stefano@…>
Enemies now die
10:16 PM Changeset [304:83477a7642b4] by Adrianna Pińska <adrianna.pinska@…>
dead aliens
9:57 PM Changeset [302:a0a471ad2ee8] by Stefano Rivera <stefano@…>
Pass bullet hits through to the target
9:56 PM Changeset [303:24bd56bd17bd] by Neil Muller <drnlmuller@…>
Fix timing issues
9:56 PM Changeset [301:893f148a2f13] by Jeremy Thurgood <firxen@…>
Walls need WALL_COLLISION_TYPE.
9:55 PM Changeset [300:ff5d0247f979] by Adrianna Pińska <adrianna.pinska@…>
layer bugfix
9:50 PM Changeset [299:bd6ed03be9f6] by Adrianna Pińska <adrianna.pinska@…>
better eyestalk action
9:48 PM Changeset [298:6d37df235c4d] by Simon Cross <hodgestar@…>
Outline of a story!
9:43 PM Changeset [297:b00ed05f7364] by Stefano Rivera <stefano@…>
Create a tuple of bullet position, so we don't just hold a reference …
9:43 PM Changeset [296:eb08426a58fe] by Jeremy Thurgood <firxen@…>
Levers look like levers.
9:31 PM Changeset [295:b398b0bc3f17] by Stefano Rivera <stefano@…>
Bullets don't collide with sensors
9:27 PM Changeset [294:a2120ba50eb6] by Adrianna Pińska <adrianna.pinska@…>
a lever
9:26 PM Changeset [293:47226c661ae2] by Stefano Rivera <stefano@…>
Bullets that mostly die when they hit things
9:17 PM Changeset [292:7b121ed73b95] by Jeremy Thurgood <firxen@…>
--no-music flag.
8:41 PM Changeset [291:c0e563fdfd90] by Stefano Rivera <stefano@…>
Faster bullet
3:13 PM Changeset [290:e3ec67b04c03] by David Fraser <davidf@…>
Avoid long lines
3:09 PM Changeset [289:d7ab2594f8d2] by David Fraser <davidf@…>
Merge
2:43 PM Changeset [286:248b8fdb160c] by Jeremy Thurgood <firxen@…>
Collect gun (which currently looks like a bullet) to shoot.
2:41 PM Changeset [288:e2cf46a4eeaf] by David Fraser <davidf@…>
Merge branch
2:40 PM Changeset [287:67387621c61b] by David Fraser <davidf@…>
Added requirements.txt and use it from setup.py
2:34 PM Changeset [285:ef4f6375c0b5] by Neil Muller <drnlmuller@…>
Basic death
2:16 PM Changeset [284:26682f1b8c59] by Stefano Rivera <stefano@…>
Those tabs were irritating me
2:15 PM Changeset [283:1dd05d03ad21] by Stefano Rivera <stefano@…>
Fire on Ctrl too (z isn't convenient on Dvorak)
2:10 PM Changeset [282:9d186b897d82] by Jeremy Thurgood <firxen@…>
Toggle switch, sans art.
1:58 PM Changeset [281:9b56e954c674] by Jeremy Thurgood <firxen@…>
Protagonist actions, now required for operating doors.
12:12 PM Changeset [280:7bb6296024c4] by Neil Muller <drnlmuller@…>
Add current mode hints
11:47 AM Changeset [279:9f68e22c1e58] by Neil Muller <drnlmuller@…>
Don't crash on empty walls
11:34 AM Changeset [278:e72025e9aa07] by Neil Muller <drnlmuller@…>
simple slow charging alien
11:15 AM Changeset [277:56e42c00da25] by Neil Muller <drnlmuller@…>
Protagonist and enemies should see the world
11:09 AM Changeset [276:3153196517fc] by Neil Muller <drnlmuller@…>
Move protagonist to the world
10:04 AM Changeset [275:2abb61878bb1] by Neil Muller <drnlmuller@…>
Add a 'select object' with pop-up for easier editing
10:03 AM Changeset [274:988cf7c8b402] by Neil Muller <drnlmuller@…>
Add object returns for use in the level editor
8:52 AM Changeset [273:62a9ff475598] by Neil Muller <drnlmuller@…>
Swap order of S frames, so U-turns aren't as freaky

Sep 4, 2013:

11:16 PM Changeset [272:933c2f9371ca] by Simon Cross <hodgestar@…>
Stop music when the level ends.
11:07 PM Changeset [271:4d97e617ab83] by Simon Cross <hodgestar@…>
Sources for sounds.
10:54 PM Changeset [270:cb6d03012053] by Simon Cross <hodgestar@…>
First sound and music.
10:54 PM Changeset [269:9fcdb106424a] by Simon Cross <hodgestar@…>
Add first draft of sound support.
10:53 PM Changeset [268:dda7689a3e87] by Simon Cross <hodgestar@…>
Add generic tmp folder to hgignore.
10:48 PM Changeset [267:a437bee9e74e] by Neil Muller <drnlmuller@…>
The daily screenshot
10:41 PM Changeset [266:9d05f0c4bca3] by David Sharpe
Pep8
10:39 PM Changeset [264:c1d862334e3d] by Neil Muller <drnlmuller@…>
PEP8
10:38 PM Changeset [263:6c554ce627e3] by Neil Muller <drnlmuller@…>
Add angle to doors
10:37 PM Changeset [265:8a695b8ecd6c] by David Sharpe
Correcting damage application
10:37 PM Changeset [262:521f73061872] by Neil Muller <drnlmuller@…>
Better reporting of object errors. Fix incorrect assumption about ordering
10:36 PM Changeset [261:db7c8e74efb4] by Stefano Rivera <stefano@…>
(really rubbish) bullets
10:32 PM Changeset [260:e723b313c958] by Adrianna Pińska <adrianna.pinska@…>
note is now a terminal
10:18 PM Changeset [259:f23be1013c94] by Neil Muller <drnlmuller@…>
Fix function signature
10:08 PM Changeset [257:c00022002c63] by David Sharpe
PEP8
10:06 PM Changeset [256:2a0bad886956] by Jeremy Thurgood <firxen@…>
Collision handlers get the protagonist.
10:05 PM Changeset [258:083053422a84] by David Sharpe
Added collision damage with enemies.
10:05 PM Changeset [255:d4928d4a661a] by Neil Muller <drnlmuller@…>
Object editing
10:04 PM Changeset [254:e86d1b8f37e2] by Adrianna Pińska <adrianna.pinska@…>
door
9:53 PM Changeset [253:4350e3f80ef8] by Adrianna Pińska <adrianna.pinska@…>
west-facing human
9:53 PM Changeset [252:73d6abf5ba22] by Stefano Rivera <stefano@…>
Save game state
9:46 PM Changeset [251:611370331bd1] by Neil Muller <drnlmuller@…>
Add framework of edit object dialog
9:42 PM Changeset [250:d9a54f152ac3] by Adrianna Pińska <adrianna.pinska@…>
west-facing werewolf
9:05 PM Changeset [249:cb391935791f] by David Sharpe
Stuff.
8:48 PM Changeset [248:b86a88ed87a1] by David Sharpe
More pep8
8:48 PM Changeset [247:70d696b82399] by David Sharpe
Pep8
8:46 PM Changeset [246:281c54cefe08] by David Sharpe
Added health to protagonist.
8:26 PM Changeset [245:21da1b41bbb6] by David Sharpe
Merge
8:26 PM Changeset [244:93a20b51963f] by David Sharpe
Merge
8:25 PM Changeset [243:46707efbb3a5] by David Sharpe
Added health bar to main screen.
8:20 PM Changeset [239:30137dc83a72] by Neil Muller <drnlmuller@…>
Can has delete objects
8:07 PM Changeset [238:28d906fc2ab1] by Neil Muller <drnlmuller@…>
Add a world object to collect some stats
8:06 PM Changeset [237:6995dbefdbfb] by Neil Muller <drnlmuller@…>
Add multiline widget
7:32 PM Changeset [236:261fd65a8816] by Neil Muller <drnlmuller@…>
More work towards object editing
7:16 PM Changeset [235:831e4f6b3d18] by Neil Muller <drnlmuller@…>
Add hints for the level editor
6:20 PM Changeset [242:cf1d78238a69] by David Sharpe
Merge
5:11 PM Changeset [234:aa11ecee56b8] by Adrianna Pińska <adrianna.pinska@…>
north-facing human
5:09 PM Changeset [233:c3c21539044d] by Jeremy Thurgood <firxen@…>
Update TODO.txt.
4:55 PM Changeset [232:3c31f9d4298e] by Adrianna Pińska <adrianna.pinska@…>
protagonist rename of doom
4:45 PM Changeset [231:eba98879f47f] by Stefano Rivera <stefano@…>
Avoid indirection in Makefile
4:41 PM Changeset [230:a3db94687ce2] by Jeremy Thurgood <firxen@…>
Remove unused stuff.
4:40 PM Changeset [229:329b3044ddef] by Jeremy Thurgood <firxen@…>
Much better facing renderers.
4:37 PM Changeset [228:316cff60a309] by Adrianna Pińska <adrianna.pinska@…>
generated pngs for south-facing human
4:30 PM Changeset [227:acecb3d9b438] by Adrianna Pińska <adrianna.pinska@…>
human facing south
4:30 PM Changeset [226:e89a43d208b9] by Stefano Rivera <stefano@…>
A stupid, simple menu
4:04 PM Changeset [225:c8ead015c48e] by Neil Muller <drnlmuller@…>
Display list of objects to edit / delete
3:25 PM Changeset [224:b6db213e53a2] by Jeremy Thurgood <firxen@…>
Bulkheads are bits of wall you can walk through.
2:56 PM Changeset [223:4197350b9897] by Neil Muller <drnlmuller@…>
Always show objects in objects mode
2:53 PM Changeset [222:cc5f2a5ac501] by Stefano Rivera <stefano@…>
Overlays belong in render
2:48 PM Changeset [221:0c0d5919f70a] by Jeremy Thurgood <firxen@…>
Fix embarrassing leftover underscore.
2:37 PM Changeset [220:06c52529e2ed] by Neil Muller <drnlmuller@…>
Add placeholder object mode menu
2:21 PM Changeset [219:f9e92d540bfa] by Jeremy Thurgood <firxen@…>
Less hacky rotation suppression.
1:06 PM Changeset [218:9e2ef2f15035] by Jeremy Thurgood <firxen@…>
Better rendering and movement detection.
12:53 PM Changeset [217:d98daba73055] by Jeremy Thurgood <firxen@…>
Composition-based renderers.
11:15 AM Changeset [216:f23ab2dd6ce8] by Jeremy Thurgood <firxen@…>
Clunkier properties to make pyflakes happy.
11:13 AM Changeset [215:325c317cbfa1] by Jeremy Thurgood <firxen@…>
Better protagonist physicser.

Sep 3, 2013:

11:23 PM Changeset [241:ec567098cf41] by David Sharpe
Merge
11:23 PM Changeset [240:f89576cec59a] by David Sharpe
Updated TODOs
11:14 PM Changeset [214:d3d602a527bd] by Stefano Rivera <stefano@…>
Screenshot
10:17 PM Changeset [213:4af3473d6f0d] by Stefano Rivera <stefano@…>
Build PNGs
10:15 PM Changeset [212:ad9cdd130654] by Adrianna Pińska <adrianna.pinska@…>
werewolf facing north
10:11 PM Changeset [211:434b5a3aaaff] by Neil Muller <drnlmuller@…>
Pass display offset to overlays for when the display is larger than …
9:58 PM Changeset [210:f2128ddc0acd] by Adrianna Pińska <adrianna.pinska@…>
werewolf facing south
9:45 PM Changeset [209:ad1d3de210cd] by Stefano Rivera <stefano@…>
Drop compatibility imports, and allow an optional module on classnames
9:42 PM Changeset [208:3d54fe7a2998] by Jeremy Thurgood <firxen@…>
Fun with mass and friction.
9:33 PM Changeset [207:42e8993c31fd] by Stefano Rivera <stefano@…>
Break out Renderers
9:32 PM Changeset [206:42c565c5ce76] by Neil Muller <drnlmuller@…>
PEP8
9:31 PM Changeset [205:51f979ddddbb] by Neil Muller <drnlmuller@…>
Munge in interior wall drawing
9:29 PM Changeset [203:917e721f170e] by Stefano Rivera <stefano@…>
And another puzzler for level-importing
9:28 PM Changeset [202:63d7ab8ede83] by Stefano Rivera <stefano@…>
Level doesn't gave a get_drawables() getter any more, that was rubbish
9:27 PM Changeset [201:3495a2025bc6] by Stefano Rivera <stefano@…>
Break puzzlers out of game_object.py
9:16 PM Changeset [200:dc0cc8228e2a] by Jeremy Thurgood <firxen@…>
Fix protagonist physicsers.
9:14 PM Changeset [204:687459429550] by Neil Muller <drnlmuller@…>
Display interior walls and start working towards drawing them
8:53 PM Changeset [199:c291fd4b49bf] by Neil Muller <drnlmuller@…>
Add showing objects to the level editor
8:50 PM Changeset [197:34c11bb5c96e] by Jeremy Thurgood <firxen@…>
Interior walls.
8:24 PM Changeset [196:40f618978c00] by Stefano Rivera <stefano@…>
Overlays that don't suck as much
8:19 PM Changeset [198:05c2c592ce2e] by Neil Muller <drnlmuller@…>
Add dummy check boxes
8:10 PM Changeset [195:b8701c0bb184] by Neil Muller <drnlmuller@…>
Reorder startup to avoid pygame init issues
8:02 PM Changeset [194:3477f5a28605] by Stefano Rivera <stefano@…>
Note image
7:53 PM Changeset [193:d862cc209de4] by Neil Muller <drnlmuller@…>
Add some notes on requirements to the readme
7:47 PM Changeset [191:e080fcd07fa9] by Stefano Rivera <stefano@…>
Overlay notes
7:44 PM Changeset [190:97627a999042] by Neil Muller <drnlmuller@…>
Don't render the old scene with the protagnist's new position during …
7:16 PM Changeset [192:3dc2b6290e66] by Jeremy Thurgood <firxen@…>
Document collision handler a little better.
7:09 PM Changeset [189:b6c1a9448d7d] by Jeremy Thurgood <firxen@…>
Activate door with switch.
6:24 PM Changeset [188:3894cfe15823] by Jeremy Thurgood <firxen@…>
Better collision handling, potentially locked doors.
6:10 PM Changeset [187:42a10c4f70c8] by Stefano Rivera <stefano@…>
Err, in pymunk coordinates
6:06 PM Changeset [186:d63c19003aec] by Jeremy Thurgood <firxen@…>
Some refactoring and fixing, start of better collision handling.
5:48 PM Changeset [185:dfacd08b8566] by Stefano Rivera <stefano@…>
Make FloorSwitchPuzzler? are more generic CollidePuzzler?
5:31 PM Changeset [184:e003b994c48b] by Stefano Rivera <stefano@…>
Output coordinates from the level editor, to help place things
5:09 PM Changeset [183:7ffb43164042] by Stefano Rivera <stefano@…>
We have doors
3:37 PM Changeset [182:7e3c01d15b10] by Neil Muller <drnlmuller@…>
Re-canonicalize level1 after rebase merge
3:15 PM Changeset [178:5cabbb485ad5] by Stefano Rivera <stefano@…>
Round-tripped levels through the editor to canonicalize them
2:59 PM Changeset [181:0e5bae238a92] by Neil Muller <drnlmuller@…>
Fix destintion and add internal door
2:58 PM Changeset [180:026297a03963] by Neil Muller <drnlmuller@…>
Add DoorEvent? and tweak ScreenChange? to keep more state when the …
2:57 PM Changeset [179:1ee8756888e4] by Neil Muller <drnlmuller@…>
Add some state manipulation helper methods
2:12 PM Changeset [177:bf11d3bb2d6b] by Neil Muller <drnlmuller@…>
Add doors to the levels
2:12 PM Changeset [176:054944c6472b] by Neil Muller <drnlmuller@…>
Initial door object
2:11 PM Changeset [175:f409af31cb7b] by Neil Muller <drnlmuller@…>
add level2 to list of screens
2:08 PM Changeset [174:3221eaa77568] by Neil Muller <drnlmuller@…>
Add a level2
2:07 PM Changeset [173:197a41520ad1] by Neil Muller <drnlmuller@…>
Tweak resources.get_file to allow creating non-existant files
1:37 PM Changeset [172:60e7c1c204e8] by Neil Muller <drnlmuller@…>
Very placeholder art for door
1:27 PM Changeset [171:04f7bd640c73] by Adrianna Pińska <adrianna.pinska@…>
outstanding art TODO
1:21 PM Changeset [170:99283e157da9] by Neil Muller <drnlmuller@…>
Update TODO a bit
12:39 PM Changeset [169:8c3b88b34a9c] by Neil Muller <drnlmuller@…>
Add alien to level1
12:39 PM Changeset [168:ce8d4fc3baf4] by Neil Muller <drnlmuller@…>
A patrolling alien
9:21 AM Changeset [167:bb297f3f99f4] by Neil Muller <drnlmuller@…>
Allow using right mouse button to drag level display
9:21 AM Changeset [166:f73aba2e46bd] by Neil Muller <drnlmuller@…>
Remove stale debugging print
9:19 AM Changeset [165:dba8bc454a43] by Neil Muller <drnlmuller@…>
Fix 'fill exterior' button
8:47 AM Changeset [164:06c681ff53aa] by Neil Muller <drnlmuller@…>
Round-tripping through load/save shouldn't discard objects

Sep 2, 2013:

11:21 PM Changeset [163:5d00ee725617] by Jeremy Thurgood <firxen@…>
Screenshot for day 2.
11:00 PM Changeset [162:507df17cfbaf] by Jeremy Thurgood <firxen@…>
Pictures for lights and switches.
10:52 PM Changeset [161:500c5a68607c] by Stefano Rivera <stefano@…>
Skip loading images before the display is initialized (so the level …
10:50 PM Changeset [160:0c9b0449485e] by Jeremy Thurgood <firxen@…>
Consolidate image rendering stuff a bit.
10:10 PM Changeset [159:f80323140317] by Neil Muller <drnlmuller@…>
Stickier facings
9:53 PM Changeset [158:59f05553ffd4] by Stefano Rivera <stefano@…>
Moar PNGs
9:53 PM Changeset [157:76049c9e3d5c] by Stefano Rivera <stefano@…>
Scroll wheel
9:52 PM Changeset [156:94a2456696af] by Neil Muller <drnlmuller@…>
front and back views
9:49 PM Changeset [155:b455873020be] by Jeremy Thurgood <firxen@…>
Crates look like crates.
9:48 PM Changeset [154:041f3b7a884c] by Adrianna Pińska <adrianna.pinska@…>
floor sensors and lights
9:48 PM Changeset [153:6c5f1a78db75] by Stefano Rivera <stefano@…>
Levels need a pymunk Space to load
9:43 PM Changeset [152:8bbe57d9de0c] by Stefano Rivera <stefano@…>
Rejig sys.path hacking above albow import, so I can hide it in the …
9:39 PM Changeset [151:c59c04c3e971] by Stefano Rivera <stefano@…>
Revert that crazy hack, nobody was meant to see it
9:38 PM Changeset [150:ebdb910257da] by Stefano Rivera <stefano@…>
Rebuild PNG
9:37 PM Changeset [149:9bdbc94b0d62] by Adrianna Pińska <adrianna.pinska@…>
make crate smaller
9:19 PM Changeset [148:473b5a1dfb43] by Stefano Rivera <stefano@…>
Build new PNGs
9:13 PM Changeset [147:7d8e1682587f] by Jeremy Thurgood <firxen@…>
Fix imports.
9:12 PM Changeset [146:fff8e14858b4] by Jeremy Thurgood <firxen@…>
Remove hardcoded level hackery.
9:05 PM Changeset [145:0c49627920eb] by Jeremy Thurgood <firxen@…>
Load game objects from level.
8:40 PM Changeset [144:829c8b6e142d] by Adrianna Pińska <adrianna.pinska@…>
a crate
8:35 PM Changeset [143:deac6a4008e7] by Neil Muller <drnlmuller@…>
Hook up protagnist animations
5:20 PM Changeset [142:cd77974b2a87] by Stefano Rivera <stefano@…>
Send a fake resize event, to discover the real window size under a …
5:04 PM Changeset [141:076448ba0582] by Stefano Rivera <stefano@…>
Add a trailing newline
4:31 PM Changeset [140:f36a7075d9a0] by Jeremy Thurgood <firxen@…>
Two switch puzzle!
4:27 PM Changeset [139:d1f543ff0805] by Stefano Rivera <stefano@…>
YAML levels
4:19 PM Changeset [135:c9b6685ebebf] by Neil Muller <drnlmuller@…>
Add hack'ish 'close polygon' option
4:12 PM Changeset [138:366b334a7018] by Stefano Rivera <stefano@…>
Render tuples to lists
4:05 PM Changeset [133:79e1888573d3] by Jeremy Thurgood <firxen@…>
A box.
4:00 PM Changeset [137:c5ff16c66100] by Stefano Rivera <stefano@…>
Support other interesting keys, too
3:58 PM Changeset [136:0280ee006d95] by Stefano Rivera <stefano@…>
Support integer dict keys
3:57 PM Changeset [134:2e1059b1a247] by Neil Muller <drnlmuller@…>
Tweak button creation code
3:44 PM Changeset [132:e1ef3727b7f8] by Stefano Rivera <stefano@…>
Wrap long line
3:43 PM Changeset [131:568476db7115] by Stefano Rivera <stefano@…>
Dump inline lists and dicts too
3:23 PM Changeset [128:fbb073720bac] by Neil Muller <drnlmuller@…>
Fill screen with black on scene changes, so small levels aren't …
3:22 PM Changeset [127:fe1f0bb4ecf0] by Neil Muller <drnlmuller@…>
Handle case of display larger than the level better
3:09 PM Changeset [126:c3af35561494] by Jeremy Thurgood <firxen@…>
Cleaner switch/light rendering.
3:03 PM Changeset [130:67f18e72024d] by Stefano Rivera <stefano@…>
Handle corner cases around quotes in strings
2:57 PM Changeset [129:423266f0b9e4] by Stefano Rivera <stefano@…>
Support inline lists, dicts, etc. And alternative top level objects
2:57 PM Changeset [125:12be9632fa15] by Jeremy Thurgood <firxen@…>
Better tests.
2:52 PM Changeset [124:ae61528436f1] by Jeremy Thurgood <firxen@…>
Fix test.
2:43 PM Changeset [123:23b533d6f27e] by Jeremy Thurgood <firxen@…>
Rearrange game objects a bit.
2:40 PM Changeset [122:02423600d958] by Neil Muller <drnlmuller@…>
Use dialogs to report save results
2:04 PM Changeset [121:7d022648aa4e] by Stefano Rivera <stefano@…>
Dump dicts in sorted order
1:44 PM Changeset [118:c02a99502a90] by Neil Muller <drnlmuller@…>
Tweak 'draw exterior' logic to handle surrounded polygons better
1:31 PM Changeset [120:e6e7a471146a] by Stefano Rivera <stefano@…>
Support numeric types
1:29 PM Changeset [117:9f3557e4833a] by Neil Muller <drnlmuller@…>
Add fill button
1:27 PM Changeset [119:b75de48a618c] by Stefano Rivera <stefano@…>
Support boolean and None types
1:24 PM Changeset [116:ecbcf6569fdb] by Neil Muller <drnlmuller@…>
add save button
1:04 PM Changeset [115:6415db718b36] by Neil Muller <drnlmuller@…>
More albow
1:00 PM Changeset [114:d1a96fc62d26] by Stefano Rivera <stefano@…>
Fallback to pytest's skip exception
12:51 PM Changeset [113:163122b3a8e9] by Stefano Rivera <stefano@…>
Appease the gods of PEP-8
12:50 PM Changeset [112:c28f2fc2bb05] by Stefano Rivera <stefano@…>
Test with dump_s and load_s
12:45 PM Changeset [111:16d9f3a0dc29] by Stefano Rivera <stefano@…>
Refactored as classes for readability and to make it easier to support …
12:25 PM Changeset [110:844073eaef69] by Jeremy Thurgood <firxen@…>
Some basic puzzle tests.
12:09 PM Changeset [109:817d4a62135c] by Neil Muller <drnlmuller@…>
Partially albowify the level editor
12:01 PM Changeset [107:b90d01e4d9d4] by Jeremy Thurgood <firxen@…>
Layered drawing.
11:59 AM Changeset [108:dde91f8c4335] by Neil Muller <drnlmuller@…>
Add fonts needed for Albowifying the editor
11:48 AM Changeset [106:bce9cd8a4a8c] by Jeremy Thurgood <firxen@…>
FloorLight?, linked to a FloorSwitch?.
11:29 AM Changeset [105:0131e4606e1a] by Jeremy Thurgood <firxen@…>
List of drawables in area.
11:21 AM Changeset [104:1be3eebb87c4] by Jeremy Thurgood <firxen@…>
More consistent debug rendering.
11:05 AM Changeset [103:adf3cd83bf7a] by Stefano Rivera <stefano@…>
Support a common stylistic variation
10:45 AM Changeset [101:93aa745d57ff] by Neil Muller <drnlmuller@…>
draw protagnist bounding box in debug mode. Redo drawing logic to …
10:01 AM Changeset [100:96bdfadeb461] by Jeremy Thurgood <firxen@…>
Cleaner direction key management.
9:56 AM Changeset [102:fd9c4db5ddfe] by Stefano Rivera <stefano@…>
Rename to yamlish
9:54 AM Changeset [99:67f8b06a433d] by Neil Muller <drnlmuller@…>
more pep8 cleanup
9:50 AM Changeset [98:93256a0987a2] by Neil Muller <drnlmuller@…>
Fix newer pep8 continuation complaint
9:41 AM Changeset [97:c177cdc41477] by Jeremy Thurgood <firxen@…>
Add WASD controls, switch to "c" for form change.
9:20 AM Changeset [96:a9b564c38bef] by Neil Muller <drnlmuller@…>
Support showing exterior filled view in the editor
9:20 AM Changeset [94:9ef5c5810dcd] by Jeremy Thurgood <firxen@…>
Comment out shape drawing for protagonist. Useful for debugging, but …
9:20 AM Changeset [95:ecba9550ad8d] by Neil Muller <drnlmuller@…>
Fill the exterior with the blackness of space
9:10 AM Changeset [93:d6a49f0c1e6e] by Jeremy Thurgood <firxen@…>
Rectangular human protagonist shape, refactored physicsers.
6:47 AM Changeset [92:4c7e85906453] by Jeremy Thurgood <firxen@…>
Start next to the wall, not in it.
6:36 AM Changeset [91:5c31b4d1851c] by Jeremy Thurgood <firxen@…>
Remove NullPhysicser?, since it looks like everything needs PHYSICS!!!
12:18 AM Changeset [90:a8d83de5b460] by Stefano Rivera <stefano@…>
Dump our YAML subset too

Sep 1, 2013:

10:55 PM Changeset [89:102043902451] by Stefano Rivera <stefano@…>
Simple (subset of) YAML parser
10:49 PM Changeset [88:62dc3f92d5c3] by Simon Cross <hodgestar@…>
Screenshot at r87.
9:18 PM Changeset [87:75d8ad4bf9b5] by Neil Muller <drnlmuller@…>
Hack in viewport
9:00 PM Changeset [86:a5c839994d41] by Neil Muller <drnlmuller@…>
Tweak render order
8:58 PM Changeset [83:d7beca6b6762] by davidsharpe@…
Fix whitespace again.
8:57 PM Changeset [85:c56eeaabd850] by Neil Muller <drnlmuller@…>
Make the window resizable
8:56 PM Changeset [82:11b0017b5e4b] by davidsharpe@…
Fix whitespace.
8:54 PM Changeset [84:ef8e799477e0] by Neil Muller <drnlmuller@…>
Point pymunk at a screen surface, not the display to make things saner
8:53 PM Changeset [81:a1b4d09e6f23] by davidsharpe@…
Floor switch with horrible hackery.
8:36 PM Changeset [80:77e66eca8093] by Adrianna Pińska <adrianna.pinska@…>
goodbye, werewolf
8:26 PM Changeset [79:2d7298f362f9] by Neil Muller <drnlmuller@…>
Dump phone notes
8:24 PM Changeset [78:18d7136a1800] by Adrianna Pińska <adrianna.pinska@…>
now the human is going
7:50 PM Changeset [77:ed93ee0a9770] by Stefano Rivera <stefano@…>
Make the polygon in level1 much bigger
7:47 PM Changeset [76:29ace74cc9de] by Stefano Rivera <stefano@…>
Human
7:44 PM Changeset [75:79748a884eb5] by Stefano Rivera <stefano@…>
Put levels in a levels directory
7:41 PM Changeset [72:5db052531510] by Stefano Rivera <stefano@…>
Move save() to Level
7:40 PM Changeset [74:a61c2985a155] by davidsharpe@…
Automated merge
7:39 PM Changeset [73:e118458a4e9c] by davidsharpe@…
Added environmental motion effects to protagonist.
7:39 PM Changeset [71:c449a3507a6b] by Stefano Rivera <stefano@…>
Shebang and path hacking, so that the area_editor runs
7:32 PM Changeset [70:ff9e40ae616f] by Stefano Rivera <stefano@…>
Creature PNGs
7:20 PM Changeset [69:6efb314e7d63] by Adrianna Pińska <adrianna.pinska@…>
second alien
6:47 PM Changeset [68:f6ba4ea5628d] by Adrianna Pińska <adrianna.pinska@…>
first alien
5:56 PM Changeset [67:75ac1063b09e] by Adrianna Pińska <adrianna.pinska@…>
hoo-mon
5:53 PM Changeset [66:8bf0459ebc56] by Jeremy Thurgood <firxen@…>
Clean up a few things.
5:31 PM Changeset [65:a99ac95a2940] by Jeremy Thurgood <firxen@…>
Move protagonist object to the right place.
5:18 PM Changeset [64:972142c543ef] by Jeremy Thurgood <firxen@…>
Unused import.
5:18 PM Changeset [63:7f038ee778ad] by Jeremy Thurgood <firxen@…>
Put werewolf facing direction magic back.
4:57 PM Changeset [62:1d67a8c9861d] by Jeremy Thurgood <firxen@…>
WTF whitespace?!?!?!?!
4:57 PM Changeset [58:cee0b845dedc] by Stefano Rivera <stefano@…>
Centre the wolf on its body
4:56 PM Changeset [61:a0399535bb7c] by Jeremy Thurgood <firxen@…>
Fix import.
4:55 PM Changeset [57:1261c0731385] by Neil Muller <drnlmuller@…>
Use resource get_file
4:51 PM Changeset [56:b9430b4a48da] by Stefano Rivera <stefano@…>
Now with a werewolf
4:50 PM Changeset [60:34a87ec12124] by Jeremy Thurgood <firxen@…>
Fix long line.
4:50 PM Changeset [55:26d7bb8c09c8] by Neil Muller <drnlmuller@…>
Only save levels if the loops are closed
4:48 PM Changeset [59:b412704a6737] by Jeremy Thurgood <firxen@…>
Start of game object stuff.
4:46 PM Changeset [54:2c1b85b6f457] by Simon Cross <hodgestar@…>
Add .get_file() to resources.
4:39 PM Changeset [53:39d346467052] by Simon Cross <hodgestar@…>
Draw all the walls.
4:34 PM Changeset [52:b55f1783eb6e] by Simon Cross <hodgestar@…>
Tweak wall thickness and human impulse.
4:29 PM Changeset [51:9c4681f35866] by Neil Muller <drnlmuller@…>
The level editor
4:28 PM Changeset [50:94d47bfcc7bb] by Neil Muller <drnlmuller@…>
Approximate levels and walls
4:26 PM Changeset [49:91fd5edc6ca9] by Stefano Rivera <stefano@…>
Built some images
4:26 PM Changeset [48:bcaa3b7a0890] by Stefano Rivera <stefano@…>
Now supporting make install
4:22 PM Changeset [47:82036437ebf6] by Simon Cross <hodgestar@…>
Better movement and swap between werewolf and human form with 'w' …
4:21 PM Changeset [46:e53b76df0fe7] by Adrianna Pińska <adrianna.pinska@…>
restructured directory plus half an alien
4:16 PM Changeset [45:529395304216] by Stefano Rivera <stefano@…>
Export with inkscape. rsvg got the eyes wrong
4:14 PM Changeset [44:2ba3c443c328] by Stefano Rivera <stefano@…>
Sanish resolution
4:14 PM Changeset [43:bfef0827b171] by Stefano Rivera <stefano@…>
Optional optimization
4:10 PM Changeset [42:98e739941388] by Adrianna Pińska <adrianna.pinska@…>
werewolf now with shading
3:40 PM Changeset [41:1d087f79ca29] by Simon Cross <hodgestar@…>
Use fixed timestemp because pymunk docs say this is an order of …
3:40 PM Changeset [40:5ef22357291a] by Neil Muller <drnlmuller@…>
Move tiles under images for resource loading
3:31 PM Changeset [39:0e7bb6eb7c0a] by Stefano Rivera <stefano@…>
Don't prefix the basedir twice
3:24 PM Changeset [38:53c47434b744] by Neil Muller <drnlmuller@…>
Add a placeholder floor tile
3:06 PM Changeset [37:4140780c21bc] by Simon Cross <hodgestar@…>
Give screens a name and a world.
3:01 PM Changeset [36:56d1b336ffda] by Stefano Rivera <stefano@…>
Render SVGs to PNG
2:50 PM Changeset [35:457280af5f3a] by Simon Cross <hodgestar@…>
Remove unused import.
2:50 PM Changeset [34:2995723e8ccf] by Simon Cross <hodgestar@…>
Move and hold.
2:44 PM Changeset [33:d9b65cf72db4] by Stefano Rivera <stefano@…>
Prettier resource loading module
2:39 PM Changeset [32:0e49648f8d74] by Jeremy Thurgood <firxen@…>
Arbitrary function condition.
2:14 PM Changeset [31:c62ed518e5c8] by Simon Cross <hodgestar@…>
Fix repor and add type-check to eq.
2:12 PM Changeset [30:9d17bf13f800] by Simon Cross <hodgestar@…>
Don't munge sys.path -- rely on nagslang being installed.
2:09 PM Changeset [29:58505d3482b6] by Stefano Rivera <stefano@…>
Text on the menu screen
2:07 PM Changeset [28:c03982fe3c70] by Jeremy Thurgood <firxen@…>
Protagonist and environment.
2:03 PM Changeset [27:3e4d8091268c] by Simon Cross <hodgestar@…>
A werewolf always knows where she's going.
1:58 PM Changeset [26:16b02d3ab9a4] by Adrianna Pińska <adrianna.pinska@…>
werewolf
1:57 PM Changeset [25:e93eac7cf8c2] by Simon Cross <hodgestar@…>
Consider a spherical werewolf.
1:35 PM Changeset [24:50babb330261] by Stefano Rivera <stefano@…>
Forgot to add mutators…
1:35 PM Changeset [23:499fb96796e9] by Stefano Rivera <stefano@…>
Add sys.path munging to the script
1:35 PM Changeset [22:47e41e89f07d] by Stefano Rivera <stefano@…>
Ignore any local pymunk bits
1:34 PM Changeset [21:1b048d2a8411] by Simon Cross <hodgestar@…>
Fake area.
1:18 PM Changeset [20:347667c941de] by Simon Cross <hodgestar@…>
Hook up area.
12:50 PM Changeset [19:113f31bd9d49] by Simon Cross <hodgestar@…>
Clean-up imports.
12:48 PM Changeset [18:9ecb1d222ee0] by Simon Cross <hodgestar@…>
Screens.
12:36 PM Changeset [17:b0644173d0aa] by Stefano Rivera <stefano@…>
Image loading
12:21 PM Changeset [16:fe1426d09074] by Simon Cross <hodgestar@…>
Merge.
12:19 PM Changeset [15:980339c28b42] by Simon Cross <hodgestar@…>
Add start of engine / event dispatcher.
12:19 PM Changeset [14:17b233a54651] by Stefano Rivera <stefano@…>
Docstring
12:17 PM Changeset [13:b410c7153d52] by Stefano Rivera <stefano@…>
Option parsing
12:08 PM Changeset [12:2318792b83c6] by Simon Cross <hodgestar@…>
Small PEP8 fixes and add author email.
12:04 PM Changeset [11:1cd05cfec375] by Simon Cross <hodgestar@…>
Add start of screen / level / area object.
11:56 AM Changeset [10:f7a0d6fd9f00] by Stefano Rivera <stefano@…>
Some startup code
11:02 AM Changeset [9:8750e097afb5] by davidsharpe@…
Ignore pycharm stuff.
9:55 AM Changeset [8:3769f9d260d8] by Neil Muller <drnlmuller@…>
Add traditional / splite to filepath
9:54 AM Changeset [7:7293e288e89f] by Stefano Rivera <stefano@…>
And another one
9:54 AM Changeset [6:d72ba2ea1acd] by Stefano Rivera <stefano@…>
Remove some files we don't need
9:53 AM Changeset [5:3bc765d452b8] by Simon Cross <hodgestar@…>
MIT license file.
8:40 AM Changeset [4:827ee160ff23] by Jeremy Thurgood <firxen@…>
Update authors to reflect the current team.
8:25 AM Changeset [3:04f61ecb89a1] by Jeremy Thurgood <firxen@…>
Replace setup.py with our own version.
8:12 AM Changeset [2:e30d192e9031] by Simon Cross <hodgestar@…>
Fix PEP8 errors.
7:41 AM Changeset [1:47410c09ec35] by Simon Cross <hodgestar@…>
Ignore some common files.
6:51 AM Changeset [0:1ea8fa09b70f] by Neil Muller <drnlmuller@…>
Add skellington
Note: See TracTimeline for information about the timeline view.