Timeline
Sep 7, 2013:
- 11:57 PM Changeset [645:457d0e05e16a] by
- title image
- 11:52 PM Changeset [644:ae77da0e8439] by
- Merge
- 11:51 PM Changeset [643:4cf19c6734ec] by
- Title
- 11:49 PM Changeset [646:45dbbc4c1fd0] by
- Restart text for end screen
- 11:47 PM Changeset [642:f82e07bacc12] by
- svg icon
- 11:45 PM Changeset [641:35243e090a30] by
- Update README.
- 11:43 PM Changeset [640:5b8a436ed08f] by
- rocket console
- 11:39 PM Changeset [639:0c7fcd207445] by
- Merge
- 11:38 PM Changeset [636:d66b6fce6f9b] by
- Fix run_game.pyw
- 11:38 PM Changeset [638:30d7982f43dc] by
- Merge
- 11:37 PM Changeset [635:1eed282b6dea] by
- End sound.
- 11:35 PM Changeset [634:45eff33c3dad] by
- Increased health.
- 11:35 PM Changeset [637:756f93d4a2d4] by
- Changed spawn location in finale.
- 11:34 PM Changeset [633:cf276bb2a854] by
- Unix build script.
- 11:30 PM Changeset [632:ef7018eaaec2] by
- Update setup.py
- 11:25 PM Changeset [631:6da2e60d25eb] by
- More interesting notes.
- 11:20 PM Changeset [630:c2ba451901dc] by
- Werewolves should take *some* damage
- 11:20 PM Changeset [629:6b4c755c133e] by
- More attack range on spawned aliens
- 11:16 PM Changeset [628:db960388b912] by
- Blast off home.
- 11:15 PM Changeset [627:c838c7d3d252] by
- More hangar notes.
- 11:14 PM Changeset [626:48483396303c] by
- Reset health on level change
- 11:06 PM Changeset [625:e9e73ec9b18a] by
- End notes!
- 11:05 PM Changeset [624:59d375111cc5] by
- collider based moonlight and acid
- 11:04 PM Changeset [623:9f0e738ab4a5] by
- Only issue the cyan keycard once
- 11:00 PM Changeset [622:3687d06c539f] by
- finale has hatches instead of doors
- 10:58 PM Changeset [621:e011e159b72d] by
- Add end level.
- 10:53 PM Changeset [620:b0f6259a5a87] by
- Alien Death Sounds.
- 10:50 PM Changeset [619:c58487b4b473] by
- Merge
- 10:49 PM Changeset [615:b641db4c4a8c] by
- Correct linkage between alientunnel 2 & 3
- 10:49 PM Changeset [618:cc94512d14f2] by
- Merge
- 10:48 PM Changeset [617:2070ce83637b] by
- Merge
- 10:46 PM Changeset [614:baff8131cd73] by
- Heavier SokoBoxes? are sturdier.
- 10:45 PM Changeset [613:0b46e8524ec5] by
- Link human and alien worlds
- 10:43 PM Changeset [612:d9e7009bec9f] by
- Bullet sounds.
- 10:39 PM Changeset [610:29d67c51fd33] by
- Better KeyedHatch?.
- 10:39 PM Changeset [611:c7411c70fe0e] by
- Change alien destinations
- 10:33 PM Changeset [616:11a3ac7365cd] by
- Fixed movement between hangar, crew and bloody cargo bloody bay. I …
- 10:32 PM Changeset [609:9ea26b835271] by
- KeyedHatch?
- 10:25 PM Changeset [608:9b9d529ba5d9] by
- Allow music volume to be specified.
- 10:23 PM Changeset [607:29ced8b56895] by
- Bigger gun
- 10:10 PM Changeset [606:db59a4aae6fd] by
- Music files.
- 10:10 PM Changeset [605:3712911d6e8f] by
- Sounds.
- 9:58 PM Changeset [604:0185d2b508c8] by
- Don't leak mutators (leading to leaked images)
- 9:57 PM Changeset [603:c77257e849a1] by
- I mean cyan
- 9:57 PM Changeset [602:df5c2041e07f] by
- queen coughs up magenta keycard upon expiring
- 9:49 PM Changeset [601:19adab18ee7d] by
- Add Gun to crew quarters.
- 9:46 PM Changeset [600:28af98fe38d7] by
- Cuddlier sheep.
- 9:43 PM Changeset [598:e65d59081bdd] by
- Quieter sound.
- 9:41 PM Changeset [599:8ce6a161854c] by
- finale almost done
- 9:38 PM Changeset [597:b21f0d978c48] by
- Tweak door.
- 9:38 PM Changeset [596:8f53087c3745] by
- Last aliens for crew quarters.
- 9:36 PM Changeset [595:e848e77c5fee] by
- Lift room puzzle.
- 9:30 PM Changeset [594:21bb9dfa7f9f] by
- Merge
- 9:29 PM Changeset [593:0279d573ef7e] by
- You know what? If you want any more changes on this $*&(#$*&@($*&% …
- 9:28 PM Changeset [592:db8b87caa402] by
- Add boxes.
- 9:28 PM Changeset [591:8dcf5176ffd8] by
- Door sound.
- 9:21 PM Changeset [590:d1c4cf7dfeca] by
- Two more aliens.
- 9:21 PM Changeset [589:91d335cfebb1] by
- Quotes around the string with a colon in it
- 9:19 PM Changeset [588:c0c3fcf0df26] by
- Door opening sound.
- 9:15 PM Changeset [586:dc4eeb8547dd] by
- Play the level's configured sound
- 9:14 PM Changeset [587:475a847354de] by
- Moonlight sonata in the finale.
- 9:13 PM Changeset [585:eb7909b354cd] by
- Merge
- 9:13 PM Changeset [584:6d2f6fcd914d] by
- Fuck you cargo bay!!!!!!
- 9:12 PM Changeset [583:ea9e489315f7] by
- Let there be light.
- 9:08 PM Changeset [581:48aa2074543f] by
- Tweak hangar notes.
- 9:05 PM Changeset [580:19c6d80af71c] by
- Better sheep doors.
- 9:04 PM Changeset [582:7d8c6e7ffd2b] by
- Music in levels
- 9:01 PM Changeset [579:11df00cad29f] by
- Note and alien.
- 9:01 PM Changeset [578:073d7361898b] by
- put yellow keycard in alien tunnel 1
- 9:00 PM Changeset [577:40a0c7f9cccf] by
- Sheep -> hanger door
- 8:58 PM Changeset [576:65cba1692688] by
- Hook up some doors
- 8:54 PM Changeset [575:afe748673076] by
- Tweak gravity well.
- 8:52 PM Changeset [574:f0b2c2043f2a] by
- Mention attack key
- 8:51 PM Changeset [573:0fa5c56f1a6d] by
- Add keys hint to start
- 8:48 PM Changeset [572:27eeb112e366] by
- Add hint about Titan
- 8:43 PM Changeset [571:dcc06f1e24d7] by
- Add moonlight to hangar
- 8:39 PM Changeset [570:3c7593a84b06] by
- Make hatches movable
- 8:39 PM Changeset [569:f735665c359e] by
- Only save state when PuzzleDoor? is activated, not on update.
- 8:38 PM Changeset [568:35168dbf76bd] by
- Add gravity well.
- 8:38 PM Changeset [567:33f28f1cb0eb] by
- Fix gravity well requires.
- 8:33 PM Changeset [566:1474ed99aa82] by
- Add sludge to store.
- 8:31 PM Changeset [565:196cc48c43fa] by
- revert last change
- 8:27 PM Changeset [564:7d8a44ef06b8] by
- fixed link from first alien tunnel to crew quarters
- 8:26 PM Changeset [563:a68951a9fe40] by
- More Cargo bay.
- 8:15 PM Changeset [562:66dd5ac002b7] by
- Merge
- 8:15 PM Changeset [560:57efcd81647b] by
- SokoBox?.
- 8:15 PM Changeset [561:06ed0160cd92] by
- Can the cargo bay get any worse?
- 8:14 PM Changeset [559:145d26878ecf] by
- Initial sokobox
- 8:10 PM Changeset [557:943d93b47c77] by
- Ignore the pymunk AssertionError? on level change
- 8:09 PM Changeset [558:4abf8cf717e9] by
- Rename "bulkhead" to "hatch".
- 8:03 PM Changeset [556:6710bc95a80c] by
- Mess door puzzle.
- 8:03 PM Changeset [555:bf7960e49063] by
- Inventory
- 8:03 PM Changeset [554:400f52d4279d] by
- whitespace
- 8:01 PM Changeset [553:a47100b28b7d] by
- the black goat with a thousand young
- 7:55 PM Changeset [552:e8bdcc34bb70] by
- More aliens. More note.
- 7:54 PM Changeset [551:766472b5c9a6] by
- Apologetic comment.
- 7:52 PM Changeset [550:1bf96dd0c455] by
- Spaceship bulkheads.
- 7:48 PM Changeset [549:f868a8592432] by
- Less leaky terrain movement
- 7:48 PM Changeset [548:b0c5f032eb9d] by
- Tweak terrain render creation logic
- 7:46 PM Changeset [547:39fa88b48531] by
- Please wear goggles at all times while swimming.
- 7:30 PM Changeset [546:c13f81f8d48c] by
- Hackily unbreak terrian movement.
- 7:30 PM Changeset [542:08721c50e7ec] by
- Cockpit door.
- 7:28 PM Changeset [545:15f066cc5bf1] by
- pyflakes cleanup
- 7:26 PM Changeset [544:ea396ebc7a92] by
- Less leaky object movement
- 7:22 PM Changeset [541:a5ef90d7db2f] by
- Merge
- 7:22 PM Changeset [540:57a6ce38f8ea] by
- Cargo what?
- 7:16 PM Changeset [539:37f018f70758] by
- Aliens on Patrol.
- 7:13 PM Changeset [538:e5ad08f5e268] by
- More prohibited action warnings.
- 7:11 PM Changeset [543:80264aee0af2] by
- Remove debugging print
- 7:05 PM Changeset [537:35e3c5ca99fd] by
- beginning of final level
- 7:02 PM Changeset [536:d64c416b2d1c] by
- Three seconds.
- 7:00 PM Changeset [535:5f7a44b0d330] by
- Merge
- 7:00 PM Changeset [534:62784e479ed2] by
- More cargo bay
- 6:59 PM Changeset [533:2def99545eb5] by
- Change floor tile for shuttles
- 6:59 PM Changeset [531:a29f53a83a7d] by
- Notice when trying to pick up things in wolf form.
- 6:58 PM Changeset [530:bc053b9ab53f] by
- Load on startup
- 6:58 PM Changeset [532:92e383d95295] by
- Fix doors
- 6:54 PM Changeset [529:3f6981264a8b] by
- Enemies and keycard.
- 6:54 PM Changeset [528:811481b20689] by
- Add support for collectables.
- 6:49 PM Changeset [527:276f664ec5da] by
- Red keycard puzzle.
- 6:43 PM Changeset [526:1559f07a6003] by
- alien queen art
- 6:33 PM Changeset [525:2bc7d2195f36] by
- Chopped light.
- 6:32 PM Changeset [524:011a087c4370] by
- Fix error catch thinko
- 6:26 PM Changeset [523:9868bc79a6ff] by
- Move polys.
- 6:23 PM Changeset [521:61e3e5d28a05] by
- Sligthly pinker ephemeral notes
- 6:20 PM Changeset [520:3f79a77ef1e3] by
- Ephemeral messages
- 6:09 PM Changeset [519:ddd86cb25945] by
- Updated hangar.
- 5:59 PM Changeset [518:83f3a376e9a7] by
- Allow choosing polygon for outlines
- 5:57 PM Changeset [517:51b5b8bf505a] by
- added some puzzles to the tunnels
- 5:51 PM Changeset [522:846aacf92d59] by
- Acid and light.
- 5:48 PM Changeset [516:b5838fb35db3] by
- More polygon buttons
- 5:47 PM Changeset [515:1b1bd4f39e5c] by
- Ask before quitting the level editor
- 5:44 PM Changeset [514:04066416fcec] by
- Acid pool.
- 5:39 PM Changeset [513:da337a7cfe18] by
- used snap pos to start line
- 5:31 PM Changeset [512:a46767c61ad6] by
- debug print on teleport
- 5:28 PM Changeset [511:a98ae2bc4957] by
- Fix slow rendering. \o/
- 5:22 PM Changeset [510:2cdfbc483d57] by
- Don't put the starting level in the world, it just creates too much pain
- 5:07 PM Changeset [509:eaeb6b060e67] by
- moar keycards
- 4:59 PM Changeset [508:9a7e9a3f4c46] by
- Close poly.
- 4:51 PM Changeset [507:e4260039c0fb] by
- removed one big blobby alien tunnel
- 4:44 PM Changeset [506:67de3c1da0f1] by
- split out third alien chamber
- 4:38 PM Changeset [505:80c452f348dc] by
- Rearrange progress saving, to happen on room entrance
- 4:29 PM Changeset [504:45df0f5eac53] by
- split out second alien chamber
- 4:26 PM Changeset [503:5680d7383717] by
- Tweak surface creation
- 4:26 PM Changeset [502:b6c452243677] by
- Fix link to alientunnels.
- 4:24 PM Changeset [501:abdb60607147] by
- All doors linked up.
- 4:16 PM Changeset [500:6ca8fc93a40d] by
- split out first alien chamber
- 4:10 PM Changeset [498:7d376e66bfd2] by
- Less transparent text.
- 4:10 PM Changeset [499:e08f4ba62944] by
- More doors.
- 4:07 PM Changeset [497:7ee5d8cfed37] by
- Sheep herding done.
- 4:05 PM Changeset [496:4bd6fb1e3f6a] by
- Better link back to cargo bay.
- 4:04 PM Changeset [495:aa750715c64f] by
- Level stuff!
- 4:02 PM Changeset [494:dafd618bd051] by
- More doors.
- 4:00 PM Changeset [493:cf4e2580f076] by
- Merge
- 4:00 PM Changeset [492:224604687a8f] by
- Added cargo bay.
- 3:54 PM Changeset [491:1051e99cde11] by
- Put doors in the right place.
- 3:46 PM Changeset [490:2e4cc6802d0e] by
- Added two shuttles to the mix.
- 3:43 PM Changeset [489:31d721121966] by
- Fix level editor.
- 3:40 PM Changeset [488:ae8eb7c0f7bb] by
- Better wall and bulkhead drawing.
- 3:38 PM Changeset [487:b2dbdcfbf4bb] by
- Put some doors in the right place.
- 3:38 PM Changeset [486:04908862a0b2] by
- Sort object editor list.
- 3:29 PM Changeset [485:69b8d6cbc692] by
- Ensure we draw background once only
- 3:26 PM Changeset [484:ad29184ee944] by
- Put crew doors in roughly the right places.
- 3:21 PM Changeset [483:0ef66a84b24d] by
- Print object details
- 3:07 PM Changeset [482:1b7accf22999] by
- Set clip rect on mysurface.
- 2:54 PM Changeset [481:edee5e51896f] by
- Visual hint for move object
- 2:53 PM Changeset [480:c302e304b0ce] by
- Only print the death position in debug mode
- 2:48 PM Changeset [479:197372109f9d] by
- doors should now teleport to the right places except entrance and exit
- 2:47 PM Changeset [478:763e1b1233a3] by
- Movable objects, without hints
- 2:47 PM Changeset [477:290cb3a0927e] by
- Extra helper
- 2:46 PM Changeset [476:7f33228ff62a] by
- Merge
- 2:45 PM Changeset [475:3bddf39b1ceb] by
- Updating levels
- 2:43 PM Changeset [474:9775055ba2f0] by
- Prettier bulkheads.
- 2:34 PM Changeset [473:d4237c4a493a] by
- Add a bunch of doors.
- 2:25 PM Changeset [472:93191a8b99c7] by
- First doors.
- 2:25 PM Changeset [471:616f08c0f096] by
- None is the same as not changing screen (it's dry but you can commit it).
- 2:23 PM Changeset [470:eb412bb594b4] by
- Merge
- 2:22 PM Changeset [469:82db70c28722] by
- Added and working on hangar.
- 2:21 PM Changeset [468:149fbde0e692] by
- improved alien tunnels
- 2:21 PM Changeset [467:04127e7219cd] by
- More object checks
- 2:11 PM Changeset [466:f66e88d449a7] by
- Start of crew level.
- 2:05 PM Changeset [465:1e24145a2860] by
- Find vertex should use corrected_pos not snapped_pos.
- 2:02 PM Changeset [464:98aa090a97de] by
- more alientunnels
- 1:59 PM Changeset [463:11eaf0d3e612] by
- Fix boogs.
- 1:55 PM Changeset [462:c2909e9411ae] by
- Unset move point when selecting draw
- 1:53 PM Changeset [461:49f6adde49d0] by
- Protect against corner case crash
- 1:42 PM Changeset [460:0318738e3b84] by
- Sheep puzzle yields keycard.
- 1:42 PM Changeset [459:41ebc538109c] by
- Merge.
- 1:39 PM Changeset [458:0f8945232e54] by
- Move whole polygons.
- 1:32 PM Changeset [457:fcf9f6edf153] by
- Use right cordinates for interior walls
- 1:26 PM Changeset [456:427d4a3c53d7] by
- Better CollidePuzzler? behaviour.
- 1:23 PM Changeset [454:803d53c86f7f] by
- Don't show debugging shapes by default in DEBUG mode
- 1:21 PM Changeset [455:249869caaaf3] by
- Smaller sheep pen.
- 1:19 PM Changeset [453:12c71124bbca] by
- Zero is allowed
- 1:17 PM Changeset [452:9ae08939fd90] by
- Hack to fix call to snap_to_grid from EditLevel?
- 1:15 PM Changeset [451:0ebdd88028fb] by
- some changes to tunnels
- 1:12 PM Changeset [450:fe6546d07d5e] by
- Combine zoom and offset more correctly
- 1:08 PM Changeset [449:a99e5e724545] by
- Better convex polygon protection
- 1:04 PM Changeset [448:044b53eb22df] by
- DEBUG: Command line starting area and point
- 12:54 PM Changeset [447:f12eae3dc2e8] by
- Set the name
- 12:52 PM Changeset [446:3054c62f9d64] by
- Faster sheep running.
- 12:48 PM Changeset [445:79ba44e04b57] by
- Add offset support.
- 12:47 PM Changeset [444:547320870aed] by
- Herd ALL THE SHEEPS.
- 12:42 PM Changeset [443:fffb9becf608] by
- Shape generator.
- 12:39 PM Changeset [442:5357f04e45b3] by
- alien tile
- 12:36 PM Changeset [441:707d06a77f39] by
- Also scale current line
- 12:36 PM Changeset [440:9eee96966d88] by
- Add Death event to reduce death code duplication
- 12:30 PM Changeset [439:4c60df80b91b] by
- Don't allow placing points outside the level
- 12:26 PM Changeset [438:b9c152fb1111] by
- Remove sheep from start level
- 12:26 PM Changeset [437:d087dfb10896] by
- Replace menu and death screen with the starting level
- 12:19 PM Changeset [436:7079c3214d72] by
- Scale lines when we zoom out
- 12:14 PM Changeset [435:27d74e58151d] by
- Round level coordinates
- 12:10 PM Changeset [434:1039c3908413] by
- empty alien tunnels
- 11:53 AM Changeset [433:8cd9828828c0] by
- PEP8
- 11:52 AM Changeset [432:ed5ba04d553c] by
- avoid some work
- 11:52 AM Changeset [431:fef028d65451] by
- Cache tiling of the background
- 11:47 AM Changeset [430:c0264b247326] by
- Merge.
- 11:39 AM Changeset [429:46ecb2c4cb61] by
- Special relativistic gravities again.
- 11:34 AM Changeset [426:275e0b4bd571] by
- Increment by 5.
- 11:34 AM Changeset [428:6bbb0ac87acc] by
- Automated merge
- 11:34 AM Changeset [427:3ee839f227ad] by
- Special relativistic gravities.
- 11:34 AM Changeset [425:1a85044f81a8] by
- Safer color access
- 11:30 AM Changeset [424:a64d894aa1bd] by
- Actually snap to grid.
- 11:05 AM Changeset [423:eb1a4a269d37] by
- Tweak button layout
- 11:00 AM Changeset [421:2cb12311fedc] by
- PEP8 fix.
- 11:00 AM Changeset [422:6925f540a0c6] by
- Tweak zoom button layout
- 10:58 AM Changeset [420:da45406d08cd] by
- Merge.
- 10:56 AM Changeset [418:367bdb91b998] by
- p8
- 10:55 AM Changeset [419:3f15e071614f] by
- Add grid size buttons.
- 10:53 AM Changeset [417:01f48d8dc56a] by
- Well, gravity push.
- 10:52 AM Changeset [416:bea0ea5b98df] by
- Well, gravity.
- 10:50 AM Changeset [415:9d2a8dfba670] by
- Sheep behaviour.
- 10:49 AM Changeset [414:060420389033] by
- more zooming
- 10:43 AM Changeset [413:c5a3ed165df9] by
- Partial zoom support
- 10:41 AM Changeset [412:23e751f26f81] by
- Rename dead sheep as well.
- 10:38 AM Changeset [411:ddff1f8668d5] by
- Unbreak polygon drawing
- 10:33 AM Changeset [410:d7bd9adb105a] by
- Sheep! (And refactoring!)
- 10:32 AM Changeset [408:d04981e24fda] by
- Move hard-coded starting point to levels meta file
- 10:10 AM Changeset [407:314ddad2d6d2] by
- Move points button
- 9:21 AM Changeset [409:180c27514619] by
- Better protagonist finding for enemies.
- 9:16 AM Changeset [406:7fcde01ea50e] by
- No, we really don't need EnemyDeathEvent?
- 8:42 AM Changeset [405:c0ce236f153c] by
- Pad multiline text.
- 8:39 AM Changeset [404:85d4c97ddac2] by
- Tyop (spotted by the Hodgestar)
- 8:15 AM Changeset [403:aa1a8d740d4b] by
- Add attacks to stats screen
- 7:47 AM Changeset [402:c08d409a1c87] by
- better bubbles (work in progress)
- 6:59 AM Changeset [401:f7ee43c0e5c9] by
- Animated acid
- 6:59 AM Changeset [400:4523b1ff17ae] by
- Hack together tile animation
Sep 6, 2013:
- 11:21 PM Changeset [399:a7d48819a711] by
- Reselt world on death
- 11:12 PM Changeset [398:e36e6101b766] by
- Restarting the level restores health
- 11:11 PM Changeset [397:a08965437df2] by
- Fold long text messages somewhat
- 11:10 PM Changeset [394:76f053cf2322] by
- Use Result instead of ClawEvent?
- 11:05 PM Changeset [396:b3df20c76afd] by
- Pass layout hint to overlays
- 11:04 PM Changeset [393:8d961e05b7b6] by
- Use Result to handle firing
- 11:03 PM Changeset [395:450081926426] by
- Better MultiLineWidget?
- 11:03 PM Changeset [392:1b7b0b8e8275] by
- screenshot with dead aliens and keycards
- 10:42 PM Changeset [391:866cdc74b26a] by
- Use Result to handle enemy death (but keep the event for accounting …
- 10:34 PM Changeset [390:52c94435e38b] by
- Goodbye foul locked_door!
- 10:28 PM Changeset [389:cc355e4c23ae] by
- lock
- 10:15 PM Changeset [388:8a65fd894f73] by
- remove unneeded fill
- 10:10 PM Changeset [387:ca89d566f9ef] by
- Drop unused alpha bit from tile_surface helper
- 9:59 PM Changeset [386:6daf48763bc0] by
- Don't crash if we have an out of date saved state
- 9:58 PM Changeset [385:51deb78cae52] by
- Use a result object to get new drawables back to the area
- 9:47 PM Changeset [384:9efc1ab833c8] by
- Fix positioning and debug print.
- 9:39 PM Changeset [383:e0d27a11f49a] by
- Bleh.
- 9:37 PM Changeset [382:70f6917cad07] by
- Some notes.
- 9:36 PM Changeset [380:a106d7e1415b] by
- Colons are allowed in strings
- 9:22 PM Changeset [381:c22784701143] by
- Some notes.
- 9:11 PM Changeset [379:e2cebabf87e8] by
- Collected collectables stay collected
- 9:07 PM Changeset [378:8069c9be1c3e] by
- Create a nagslang.collectable module for collectables
- 9:03 PM Changeset [377:4eb7f5dffa59] by
- new acid and moonlight art
- 8:52 PM Changeset [375:83c29d0a0b9c] by
- Count deaths
- 8:44 PM Changeset [374:150332d6c1fb] by
- Move the inventory to world, to slightly reduce overall hackyness
- 8:40 PM Changeset [376:e55a338b58e7] by
- new werewolf attack art.
- 8:33 PM Changeset [373:8c7c5db5f0d3] by
- Change the flavour of magic in World
- 8:27 PM Changeset [372:024304f6d068] by
- Use timers for enemy ballistics cooldown.
- 7:56 PM Changeset [371:21c1c329f8e3] by
- Automatic weapons.
- 7:37 PM Changeset [370:b5a0081f5784] by
- Make the inventory a set
- 7:27 PM Changeset [369:aa889ffa3295] by
- Demo new alien
- 7:26 PM Changeset [368:57895217bd74] by
- Start refactoring alien movement
- 7:13 PM Changeset [367:ea315cdf286d] by
- Enemy ranged attacks do damage
- 7:07 PM Changeset [366:9898fa231c4b] by
- Move ranged attack code to Enemy. Don't shoot through solid objects
- 6:59 PM Changeset [365:3aa3981a64a4] by
- More sensible health bar positioning.
- 6:45 PM Changeset [364:72a91d64c088] by
- Keycard doors.
- 6:25 PM Changeset [363:3dd08e18580f] by
- Acid attacks shoot things that look like acid
- 6:12 PM Changeset [362:d0aeb893967d] by
- Transparent moonlight
- 6:10 PM Changeset [361:534eac55a178] by
- ChargingEnemy? spits acid
- 6:06 PM Changeset [360:ba7a5159a69b] by
- Keycard art.
- 5:42 PM Changeset [359:d42752ab3231] by
- Refactor doors and add horrible temporoary image for someone to fix later.
- 5:39 PM Changeset [358:911547a1c378] by
- Kill dead speed limits
- 5:14 PM Changeset [357:d2c7e17299a7] by
- Moonlight tiles force wolf form.
- 4:41 PM Changeset [356:582a96e5fdac] by
- Tweaks to the claw attack.
- 3:32 PM Changeset [355:9589e1db4433] by
- Allow copying polygon 6 into terrain objects
- 3:29 PM Changeset [354:55752fc7b753] by
- Add convex requirement to hint
- 2:34 PM Changeset [353:b67ea65dae2b] by
- Faster tiled renderer
- 2:14 PM Changeset [352:bf43cc2d8d0a] by
- Demo acid
- 2:13 PM Changeset [351:50fce787ae17] by
- Hostile terrian objects
- 1:54 PM Changeset [350:4a665dc554b4] by
- Add an acidish tile
- 1:53 PM Changeset [349:c4285f19894c] by
- Add a tiled renderer
- 1:40 PM Changeset [347:dced49dd9864] by
- Health bar transparency.
- 1:18 PM Changeset [348:f0e8970ab804] by
- Split out tiling into utility function
- 1:14 PM Changeset [346:282113d86d75] by
- Save door and lever state.
- 11:42 AM Changeset [345:4708e86a9a3c] by
- Remember start position on a level (a bit hacky)
- 11:38 AM Changeset [344:1d73867becbe] by
- Allow tuples in dicts
- 10:59 AM Changeset [342:11febdb72296] by
- Resume from the previous level
- 10:58 AM Changeset [343:e5f525c87eb9] by
- Robustness fix
- 10:55 AM Changeset [341:63d0c70a4e15] by
- Enemies can hurt things again. (Oops.)
- 10:48 AM Changeset [340:eb24e74df4c3] by
- Less violent werewolf health colour.
- 10:44 AM Changeset [339:9137e792307b] by
- Use constants for health.
- 10:42 AM Changeset [338:0da3d9af277f] by
- Better change sequence.
- 10:25 AM Changeset [337:004e3dd38336] by
- Re-enable no-sound option
- 10:22 AM Changeset [336:1d487646a4d4] by
- Better key handling, form change delay.
- 9:48 AM Changeset [335:78b805549b4e] by
- More interesting claw attack.
- 9:39 AM Changeset [334:a3f1b2f0e3fb] by
- Physics-related cleanup.
- 8:49 AM Changeset [333:3dd32686dbc3] by
- Better wolf claw attack.
- 1:10 AM Changeset [332:ffefb93127c5] by
- laser gun
- 12:41 AM Changeset [331:5030ef2718ae] by
- Fix claw attack rendering a bit.
- 12:39 AM Changeset [330:6e32494b9f9e] by
- Move quit button away from other stuff
- 12:36 AM Changeset [329:6376730611f4] by
- magenta laser blast
- 12:29 AM Changeset [328:14339d2d46bc] by
- Only add objects with actual puzzlers to the glue
- 12:21 AM Changeset [327:fdda26d1f672] by
- Fix out by one error.
- 12:18 AM Changeset [326:1ed9686f6dba] by
- Remove name from new_game door for now (since it breaks the assumption …
- 12:11 AM Changeset [325:52b5a822be26] by
- Load first level on play start.
- 12:09 AM Changeset [324:b4f9205b8a34] by
- Remove key_state from new game door.
- 12:08 AM Changeset [320:d13d5425da95] by
- have a heart
- 12:04 AM Changeset [323:b59a3e530265] by
- A spaceship level (aka were you start).
- 12:03 AM Changeset [322:a4e93b1086b8] by
- Load all levels.
- 12:03 AM Changeset [321:0d7885e2f063] by
- Add means for listing levels and areas.
- 12:01 AM Changeset [319:01e98732de46] by
- Open bulkheads are no longer opaque to furniture
Sep 5, 2013:
- 11:48 PM Changeset [318:26d1978fa1da] by
- BOX is no longer accurate
- 11:44 PM Changeset [317:a5fe5a69689d] by
- Actually use the base tile specified in the level
- 11:41 PM Changeset [316:6868cf0911d9] by
- why are floors so hard?
- 11:07 PM Changeset [315:78bc8c873f7f] by
- Fix typo.
- 10:49 PM Changeset [314:c039cf8bd4e6] by
- sheep
- 10:45 PM Changeset [313:768e1d06155f] by
- PEP8
- 10:41 PM Changeset [310:fa408430a174] by
- Now *both* types of enemies die
- 10:41 PM Changeset [309:2b0494b3ce6a] by
- Werewolf form heals every second.
- 10:38 PM Changeset [311:efe28e9d510a] by
- Now with the attack image
- 10:37 PM Changeset [312:72aca01c87ed] by
- Basic claw attack, stealing liberally from other people's code! ;)
- 10:36 PM Changeset [308:3dee86b6c216] by
- Enemies leave corpses
- 10:32 PM Changeset [307:c2bbb1e70d6f] by
- Rename animate to update and pass seconds, for future fun
- 10:20 PM Changeset [306:3118589aeb11] by
- Sonata!
- 10:17 PM Changeset [305:ce11e1cae0ed] by
- Enemies now die
- 10:16 PM Changeset [304:83477a7642b4] by
- dead aliens
- 9:57 PM Changeset [302:a0a471ad2ee8] by
- Pass bullet hits through to the target
- 9:56 PM Changeset [303:24bd56bd17bd] by
- Fix timing issues
- 9:56 PM Changeset [301:893f148a2f13] by
- Walls need WALL_COLLISION_TYPE.
- 9:55 PM Changeset [300:ff5d0247f979] by
- layer bugfix
- 9:50 PM Changeset [299:bd6ed03be9f6] by
- better eyestalk action
- 9:48 PM Changeset [298:6d37df235c4d] by
- Outline of a story!
- 9:43 PM Changeset [297:b00ed05f7364] by
- Create a tuple of bullet position, so we don't just hold a reference …
- 9:43 PM Changeset [296:eb08426a58fe] by
- Levers look like levers.
- 9:31 PM Changeset [295:b398b0bc3f17] by
- Bullets don't collide with sensors
- 9:27 PM Changeset [294:a2120ba50eb6] by
- a lever
- 9:26 PM Changeset [293:47226c661ae2] by
- Bullets that mostly die when they hit things
- 9:17 PM Changeset [292:7b121ed73b95] by
- --no-music flag.
- 8:41 PM Changeset [291:c0e563fdfd90] by
- Faster bullet
- 3:13 PM Changeset [290:e3ec67b04c03] by
- Avoid long lines
- 3:09 PM Changeset [289:d7ab2594f8d2] by
- Merge
- 2:43 PM Changeset [286:248b8fdb160c] by
- Collect gun (which currently looks like a bullet) to shoot.
- 2:41 PM Changeset [288:e2cf46a4eeaf] by
- Merge branch
- 2:40 PM Changeset [287:67387621c61b] by
- Added requirements.txt and use it from setup.py
- 2:34 PM Changeset [285:ef4f6375c0b5] by
- Basic death
- 2:16 PM Changeset [284:26682f1b8c59] by
- Those tabs were irritating me
- 2:15 PM Changeset [283:1dd05d03ad21] by
- Fire on Ctrl too (z isn't convenient on Dvorak)
- 2:10 PM Changeset [282:9d186b897d82] by
- Toggle switch, sans art.
- 1:58 PM Changeset [281:9b56e954c674] by
- Protagonist actions, now required for operating doors.
- 12:12 PM Changeset [280:7bb6296024c4] by
- Add current mode hints
- 11:47 AM Changeset [279:9f68e22c1e58] by
- Don't crash on empty walls
- 11:34 AM Changeset [278:e72025e9aa07] by
- simple slow charging alien
- 11:15 AM Changeset [277:56e42c00da25] by
- Protagonist and enemies should see the world
- 11:09 AM Changeset [276:3153196517fc] by
- Move protagonist to the world
- 10:04 AM Changeset [275:2abb61878bb1] by
- Add a 'select object' with pop-up for easier editing
- 10:03 AM Changeset [274:988cf7c8b402] by
- Add object returns for use in the level editor
- 8:52 AM Changeset [273:62a9ff475598] by
- Swap order of S frames, so U-turns aren't as freaky
Sep 4, 2013:
- 11:16 PM Changeset [272:933c2f9371ca] by
- Stop music when the level ends.
- 11:07 PM Changeset [271:4d97e617ab83] by
- Sources for sounds.
- 10:54 PM Changeset [270:cb6d03012053] by
- First sound and music.
- 10:54 PM Changeset [269:9fcdb106424a] by
- Add first draft of sound support.
- 10:53 PM Changeset [268:dda7689a3e87] by
- Add generic tmp folder to hgignore.
- 10:48 PM Changeset [267:a437bee9e74e] by
- The daily screenshot
- 10:41 PM Changeset [266:9d05f0c4bca3] by
- Pep8
- 10:39 PM Changeset [264:c1d862334e3d] by
- PEP8
- 10:38 PM Changeset [263:6c554ce627e3] by
- Add angle to doors
- 10:37 PM Changeset [265:8a695b8ecd6c] by
- Correcting damage application
- 10:37 PM Changeset [262:521f73061872] by
- Better reporting of object errors. Fix incorrect assumption about ordering
- 10:36 PM Changeset [261:db7c8e74efb4] by
- (really rubbish) bullets
- 10:32 PM Changeset [260:e723b313c958] by
- note is now a terminal
- 10:18 PM Changeset [259:f23be1013c94] by
- Fix function signature
- 10:08 PM Changeset [257:c00022002c63] by
- PEP8
- 10:06 PM Changeset [256:2a0bad886956] by
- Collision handlers get the protagonist.
- 10:05 PM Changeset [258:083053422a84] by
- Added collision damage with enemies.
- 10:05 PM Changeset [255:d4928d4a661a] by
- Object editing
- 10:04 PM Changeset [254:e86d1b8f37e2] by
- door
- 9:53 PM Changeset [253:4350e3f80ef8] by
- west-facing human
- 9:53 PM Changeset [252:73d6abf5ba22] by
- Save game state
- 9:46 PM Changeset [251:611370331bd1] by
- Add framework of edit object dialog
- 9:42 PM Changeset [250:d9a54f152ac3] by
- west-facing werewolf
- 9:05 PM Changeset [249:cb391935791f] by
- Stuff.
- 8:48 PM Changeset [248:b86a88ed87a1] by
- More pep8
- 8:48 PM Changeset [247:70d696b82399] by
- Pep8
- 8:46 PM Changeset [246:281c54cefe08] by
- Added health to protagonist.
- 8:26 PM Changeset [245:21da1b41bbb6] by
- Merge
- 8:26 PM Changeset [244:93a20b51963f] by
- Merge
- 8:25 PM Changeset [243:46707efbb3a5] by
- Added health bar to main screen.
- 8:20 PM Changeset [239:30137dc83a72] by
- Can has delete objects
- 8:07 PM Changeset [238:28d906fc2ab1] by
- Add a world object to collect some stats
- 8:06 PM Changeset [237:6995dbefdbfb] by
- Add multiline widget
- 7:32 PM Changeset [236:261fd65a8816] by
- More work towards object editing
- 7:16 PM Changeset [235:831e4f6b3d18] by
- Add hints for the level editor
- 6:20 PM Changeset [242:cf1d78238a69] by
- Merge
- 5:11 PM Changeset [234:aa11ecee56b8] by
- north-facing human
- 5:09 PM Changeset [233:c3c21539044d] by
- Update TODO.txt.
- 4:55 PM Changeset [232:3c31f9d4298e] by
- protagonist rename of doom
- 4:45 PM Changeset [231:eba98879f47f] by
- Avoid indirection in Makefile
- 4:41 PM Changeset [230:a3db94687ce2] by
- Remove unused stuff.
- 4:40 PM Changeset [229:329b3044ddef] by
- Much better facing renderers.
- 4:37 PM Changeset [228:316cff60a309] by
- generated pngs for south-facing human
- 4:30 PM Changeset [227:acecb3d9b438] by
- human facing south
- 4:30 PM Changeset [226:e89a43d208b9] by
- A stupid, simple menu
- 4:04 PM Changeset [225:c8ead015c48e] by
- Display list of objects to edit / delete
- 3:25 PM Changeset [224:b6db213e53a2] by
- Bulkheads are bits of wall you can walk through.
- 2:56 PM Changeset [223:4197350b9897] by
- Always show objects in objects mode
- 2:53 PM Changeset [222:cc5f2a5ac501] by
- Overlays belong in render
- 2:48 PM Changeset [221:0c0d5919f70a] by
- Fix embarrassing leftover underscore.
- 2:37 PM Changeset [220:06c52529e2ed] by
- Add placeholder object mode menu
- 2:21 PM Changeset [219:f9e92d540bfa] by
- Less hacky rotation suppression.
- 1:06 PM Changeset [218:9e2ef2f15035] by
- Better rendering and movement detection.
- 12:53 PM Changeset [217:d98daba73055] by
- Composition-based renderers.
- 11:15 AM Changeset [216:f23ab2dd6ce8] by
- Clunkier properties to make pyflakes happy.
- 11:13 AM Changeset [215:325c317cbfa1] by
- Better protagonist physicser.
Sep 3, 2013:
- 11:23 PM Changeset [241:ec567098cf41] by
- Merge
- 11:23 PM Changeset [240:f89576cec59a] by
- Updated TODOs
- 11:14 PM Changeset [214:d3d602a527bd] by
- Screenshot
- 10:17 PM Changeset [213:4af3473d6f0d] by
- Build PNGs
- 10:15 PM Changeset [212:ad9cdd130654] by
- werewolf facing north
- 10:11 PM Changeset [211:434b5a3aaaff] by
- Pass display offset to overlays for when the display is larger than …
- 9:58 PM Changeset [210:f2128ddc0acd] by
- werewolf facing south
- 9:45 PM Changeset [209:ad1d3de210cd] by
- Drop compatibility imports, and allow an optional module on classnames
- 9:42 PM Changeset [208:3d54fe7a2998] by
- Fun with mass and friction.
- 9:33 PM Changeset [207:42e8993c31fd] by
- Break out Renderers
- 9:32 PM Changeset [206:42c565c5ce76] by
- PEP8
- 9:31 PM Changeset [205:51f979ddddbb] by
- Munge in interior wall drawing
- 9:29 PM Changeset [203:917e721f170e] by
- And another puzzler for level-importing
- 9:28 PM Changeset [202:63d7ab8ede83] by
- Level doesn't gave a get_drawables() getter any more, that was rubbish
- 9:27 PM Changeset [201:3495a2025bc6] by
- Break puzzlers out of game_object.py
- 9:16 PM Changeset [200:dc0cc8228e2a] by
- Fix protagonist physicsers.
- 9:14 PM Changeset [204:687459429550] by
- Display interior walls and start working towards drawing them
- 8:53 PM Changeset [199:c291fd4b49bf] by
- Add showing objects to the level editor
- 8:50 PM Changeset [197:34c11bb5c96e] by
- Interior walls.
- 8:24 PM Changeset [196:40f618978c00] by
- Overlays that don't suck as much
- 8:19 PM Changeset [198:05c2c592ce2e] by
- Add dummy check boxes
- 8:10 PM Changeset [195:b8701c0bb184] by
- Reorder startup to avoid pygame init issues
- 8:02 PM Changeset [194:3477f5a28605] by
- Note image
- 7:53 PM Changeset [193:d862cc209de4] by
- Add some notes on requirements to the readme
- 7:47 PM Changeset [191:e080fcd07fa9] by
- Overlay notes
- 7:44 PM Changeset [190:97627a999042] by
- Don't render the old scene with the protagnist's new position during …
- 7:16 PM Changeset [192:3dc2b6290e66] by
- Document collision handler a little better.
- 7:09 PM Changeset [189:b6c1a9448d7d] by
- Activate door with switch.
- 6:24 PM Changeset [188:3894cfe15823] by
- Better collision handling, potentially locked doors.
- 6:10 PM Changeset [187:42a10c4f70c8] by
- Err, in pymunk coordinates
- 6:06 PM Changeset [186:d63c19003aec] by
- Some refactoring and fixing, start of better collision handling.
- 5:48 PM Changeset [185:dfacd08b8566] by
- Make FloorSwitchPuzzler? are more generic CollidePuzzler?
- 5:31 PM Changeset [184:e003b994c48b] by
- Output coordinates from the level editor, to help place things
- 5:09 PM Changeset [183:7ffb43164042] by
- We have doors
- 3:37 PM Changeset [182:7e3c01d15b10] by
- Re-canonicalize level1 after rebase merge
- 3:15 PM Changeset [178:5cabbb485ad5] by
- Round-tripped levels through the editor to canonicalize them
- 2:59 PM Changeset [181:0e5bae238a92] by
- Fix destintion and add internal door
- 2:58 PM Changeset [180:026297a03963] by
- Add DoorEvent? and tweak ScreenChange? to keep more state when the …
- 2:57 PM Changeset [179:1ee8756888e4] by
- Add some state manipulation helper methods
- 2:12 PM Changeset [177:bf11d3bb2d6b] by
- Add doors to the levels
- 2:12 PM Changeset [176:054944c6472b] by
- Initial door object
- 2:11 PM Changeset [175:f409af31cb7b] by
- add level2 to list of screens
- 2:08 PM Changeset [174:3221eaa77568] by
- Add a level2
- 2:07 PM Changeset [173:197a41520ad1] by
- Tweak resources.get_file to allow creating non-existant files
- 1:37 PM Changeset [172:60e7c1c204e8] by
- Very placeholder art for door
- 1:27 PM Changeset [171:04f7bd640c73] by
- outstanding art TODO
- 1:21 PM Changeset [170:99283e157da9] by
- Update TODO a bit
- 12:39 PM Changeset [169:8c3b88b34a9c] by
- Add alien to level1
- 12:39 PM Changeset [168:ce8d4fc3baf4] by
- A patrolling alien
- 9:21 AM Changeset [167:bb297f3f99f4] by
- Allow using right mouse button to drag level display
- 9:21 AM Changeset [166:f73aba2e46bd] by
- Remove stale debugging print
- 9:19 AM Changeset [165:dba8bc454a43] by
- Fix 'fill exterior' button
- 8:47 AM Changeset [164:06c681ff53aa] by
- Round-tripping through load/save shouldn't discard objects
Sep 2, 2013:
- 11:21 PM Changeset [163:5d00ee725617] by
- Screenshot for day 2.
- 11:00 PM Changeset [162:507df17cfbaf] by
- Pictures for lights and switches.
- 10:52 PM Changeset [161:500c5a68607c] by
- Skip loading images before the display is initialized (so the level …
- 10:50 PM Changeset [160:0c9b0449485e] by
- Consolidate image rendering stuff a bit.
- 10:10 PM Changeset [159:f80323140317] by
- Stickier facings
- 9:53 PM Changeset [158:59f05553ffd4] by
- Moar PNGs
- 9:53 PM Changeset [157:76049c9e3d5c] by
- Scroll wheel
- 9:52 PM Changeset [156:94a2456696af] by
- front and back views
- 9:49 PM Changeset [155:b455873020be] by
- Crates look like crates.
- 9:48 PM Changeset [154:041f3b7a884c] by
- floor sensors and lights
- 9:48 PM Changeset [153:6c5f1a78db75] by
- Levels need a pymunk Space to load
- 9:43 PM Changeset [152:8bbe57d9de0c] by
- Rejig sys.path hacking above albow import, so I can hide it in the …
- 9:39 PM Changeset [151:c59c04c3e971] by
- Revert that crazy hack, nobody was meant to see it
- 9:38 PM Changeset [150:ebdb910257da] by
- Rebuild PNG
- 9:37 PM Changeset [149:9bdbc94b0d62] by
- make crate smaller
- 9:19 PM Changeset [148:473b5a1dfb43] by
- Build new PNGs
- 9:13 PM Changeset [147:7d8e1682587f] by
- Fix imports.
- 9:12 PM Changeset [146:fff8e14858b4] by
- Remove hardcoded level hackery.
- 9:05 PM Changeset [145:0c49627920eb] by
- Load game objects from level.
- 8:40 PM Changeset [144:829c8b6e142d] by
- a crate
- 8:35 PM Changeset [143:deac6a4008e7] by
- Hook up protagnist animations
- 5:20 PM Changeset [142:cd77974b2a87] by
- Send a fake resize event, to discover the real window size under a …
- 5:04 PM Changeset [141:076448ba0582] by
- Add a trailing newline
- 4:31 PM Changeset [140:f36a7075d9a0] by
- Two switch puzzle!
- 4:27 PM Changeset [139:d1f543ff0805] by
- YAML levels
- 4:19 PM Changeset [135:c9b6685ebebf] by
- Add hack'ish 'close polygon' option
- 4:12 PM Changeset [138:366b334a7018] by
- Render tuples to lists
- 4:05 PM Changeset [133:79e1888573d3] by
- A box.
- 4:00 PM Changeset [137:c5ff16c66100] by
- Support other interesting keys, too
- 3:58 PM Changeset [136:0280ee006d95] by
- Support integer dict keys
- 3:57 PM Changeset [134:2e1059b1a247] by
- Tweak button creation code
- 3:44 PM Changeset [132:e1ef3727b7f8] by
- Wrap long line
- 3:43 PM Changeset [131:568476db7115] by
- Dump inline lists and dicts too
- 3:23 PM Changeset [128:fbb073720bac] by
- Fill screen with black on scene changes, so small levels aren't …
- 3:22 PM Changeset [127:fe1f0bb4ecf0] by
- Handle case of display larger than the level better
- 3:09 PM Changeset [126:c3af35561494] by
- Cleaner switch/light rendering.
- 3:03 PM Changeset [130:67f18e72024d] by
- Handle corner cases around quotes in strings
- 2:57 PM Changeset [129:423266f0b9e4] by
- Support inline lists, dicts, etc. And alternative top level objects
- 2:57 PM Changeset [125:12be9632fa15] by
- Better tests.
- 2:52 PM Changeset [124:ae61528436f1] by
- Fix test.
- 2:43 PM Changeset [123:23b533d6f27e] by
- Rearrange game objects a bit.
- 2:40 PM Changeset [122:02423600d958] by
- Use dialogs to report save results
- 2:04 PM Changeset [121:7d022648aa4e] by
- Dump dicts in sorted order
- 1:44 PM Changeset [118:c02a99502a90] by
- Tweak 'draw exterior' logic to handle surrounded polygons better
- 1:31 PM Changeset [120:e6e7a471146a] by
- Support numeric types
- 1:29 PM Changeset [117:9f3557e4833a] by
- Add fill button
- 1:27 PM Changeset [119:b75de48a618c] by
- Support boolean and None types
- 1:24 PM Changeset [116:ecbcf6569fdb] by
- add save button
- 1:04 PM Changeset [115:6415db718b36] by
- More albow
- 1:00 PM Changeset [114:d1a96fc62d26] by
- Fallback to pytest's skip exception
- 12:51 PM Changeset [113:163122b3a8e9] by
- Appease the gods of PEP-8
- 12:50 PM Changeset [112:c28f2fc2bb05] by
- Test with dump_s and load_s
- 12:45 PM Changeset [111:16d9f3a0dc29] by
- Refactored as classes for readability and to make it easier to support …
- 12:25 PM Changeset [110:844073eaef69] by
- Some basic puzzle tests.
- 12:09 PM Changeset [109:817d4a62135c] by
- Partially albowify the level editor
- 12:01 PM Changeset [107:b90d01e4d9d4] by
- Layered drawing.
- 11:59 AM Changeset [108:dde91f8c4335] by
- Add fonts needed for Albowifying the editor
- 11:48 AM Changeset [106:bce9cd8a4a8c] by
- FloorLight?, linked to a FloorSwitch?.
- 11:29 AM Changeset [105:0131e4606e1a] by
- List of drawables in area.
- 11:21 AM Changeset [104:1be3eebb87c4] by
- More consistent debug rendering.
- 11:05 AM Changeset [103:adf3cd83bf7a] by
- Support a common stylistic variation
- 10:45 AM Changeset [101:93aa745d57ff] by
- draw protagnist bounding box in debug mode. Redo drawing logic to …
- 10:01 AM Changeset [100:96bdfadeb461] by
- Cleaner direction key management.
- 9:56 AM Changeset [102:fd9c4db5ddfe] by
- Rename to yamlish
- 9:54 AM Changeset [99:67f8b06a433d] by
- more pep8 cleanup
- 9:50 AM Changeset [98:93256a0987a2] by
- Fix newer pep8 continuation complaint
- 9:41 AM Changeset [97:c177cdc41477] by
- Add WASD controls, switch to "c" for form change.
- 9:20 AM Changeset [96:a9b564c38bef] by
- Support showing exterior filled view in the editor
- 9:20 AM Changeset [94:9ef5c5810dcd] by
- Comment out shape drawing for protagonist. Useful for debugging, but …
- 9:20 AM Changeset [95:ecba9550ad8d] by
- Fill the exterior with the blackness of space
- 9:10 AM Changeset [93:d6a49f0c1e6e] by
- Rectangular human protagonist shape, refactored physicsers.
- 6:47 AM Changeset [92:4c7e85906453] by
- Start next to the wall, not in it.
- 6:36 AM Changeset [91:5c31b4d1851c] by
- Remove NullPhysicser?, since it looks like everything needs PHYSICS!!!
- 12:18 AM Changeset [90:a8d83de5b460] by
- Dump our YAML subset too
Sep 1, 2013:
- 10:55 PM Changeset [89:102043902451] by
- Simple (subset of) YAML parser
- 10:49 PM Changeset [88:62dc3f92d5c3] by
- Screenshot at r87.
- 9:18 PM Changeset [87:75d8ad4bf9b5] by
- Hack in viewport
- 9:00 PM Changeset [86:a5c839994d41] by
- Tweak render order
- 8:58 PM Changeset [83:d7beca6b6762] by
- Fix whitespace again.
- 8:57 PM Changeset [85:c56eeaabd850] by
- Make the window resizable
- 8:56 PM Changeset [82:11b0017b5e4b] by
- Fix whitespace.
- 8:54 PM Changeset [84:ef8e799477e0] by
- Point pymunk at a screen surface, not the display to make things saner
- 8:53 PM Changeset [81:a1b4d09e6f23] by
- Floor switch with horrible hackery.
- 8:36 PM Changeset [80:77e66eca8093] by
- goodbye, werewolf
- 8:26 PM Changeset [79:2d7298f362f9] by
- Dump phone notes
- 8:24 PM Changeset [78:18d7136a1800] by
- now the human is going
- 7:50 PM Changeset [77:ed93ee0a9770] by
- Make the polygon in level1 much bigger
- 7:47 PM Changeset [76:29ace74cc9de] by
- Human
- 7:44 PM Changeset [75:79748a884eb5] by
- Put levels in a levels directory
- 7:41 PM Changeset [72:5db052531510] by
- Move save() to Level
- 7:40 PM Changeset [74:a61c2985a155] by
- Automated merge
- 7:39 PM Changeset [73:e118458a4e9c] by
- Added environmental motion effects to protagonist.
- 7:39 PM Changeset [71:c449a3507a6b] by
- Shebang and path hacking, so that the area_editor runs
- 7:32 PM Changeset [70:ff9e40ae616f] by
- Creature PNGs
- 7:20 PM Changeset [69:6efb314e7d63] by
- second alien
- 6:47 PM Changeset [68:f6ba4ea5628d] by
- first alien
- 5:56 PM Changeset [67:75ac1063b09e] by
- hoo-mon
- 5:53 PM Changeset [66:8bf0459ebc56] by
- Clean up a few things.
- 5:31 PM Changeset [65:a99ac95a2940] by
- Move protagonist object to the right place.
- 5:18 PM Changeset [64:972142c543ef] by
- Unused import.
- 5:18 PM Changeset [63:7f038ee778ad] by
- Put werewolf facing direction magic back.
- 4:57 PM Changeset [62:1d67a8c9861d] by
- WTF whitespace?!?!?!?!
- 4:57 PM Changeset [58:cee0b845dedc] by
- Centre the wolf on its body
- 4:56 PM Changeset [61:a0399535bb7c] by
- Fix import.
- 4:55 PM Changeset [57:1261c0731385] by
- Use resource get_file
- 4:51 PM Changeset [56:b9430b4a48da] by
- Now with a werewolf
- 4:50 PM Changeset [60:34a87ec12124] by
- Fix long line.
- 4:50 PM Changeset [55:26d7bb8c09c8] by
- Only save levels if the loops are closed
- 4:48 PM Changeset [59:b412704a6737] by
- Start of game object stuff.
- 4:46 PM Changeset [54:2c1b85b6f457] by
- Add .get_file() to resources.
- 4:39 PM Changeset [53:39d346467052] by
- Draw all the walls.
- 4:34 PM Changeset [52:b55f1783eb6e] by
- Tweak wall thickness and human impulse.
- 4:29 PM Changeset [51:9c4681f35866] by
- The level editor
- 4:28 PM Changeset [50:94d47bfcc7bb] by
- Approximate levels and walls
- 4:26 PM Changeset [49:91fd5edc6ca9] by
- Built some images
- 4:26 PM Changeset [48:bcaa3b7a0890] by
- Now supporting make install
- 4:22 PM Changeset [47:82036437ebf6] by
- Better movement and swap between werewolf and human form with 'w' …
- 4:21 PM Changeset [46:e53b76df0fe7] by
- restructured directory plus half an alien
- 4:16 PM Changeset [45:529395304216] by
- Export with inkscape. rsvg got the eyes wrong
- 4:14 PM Changeset [44:2ba3c443c328] by
- Sanish resolution
- 4:14 PM Changeset [43:bfef0827b171] by
- Optional optimization
- 4:10 PM Changeset [42:98e739941388] by
- werewolf now with shading
- 3:40 PM Changeset [41:1d087f79ca29] by
- Use fixed timestemp because pymunk docs say this is an order of …
- 3:40 PM Changeset [40:5ef22357291a] by
- Move tiles under images for resource loading
- 3:31 PM Changeset [39:0e7bb6eb7c0a] by
- Don't prefix the basedir twice
- 3:24 PM Changeset [38:53c47434b744] by
- Add a placeholder floor tile
- 3:06 PM Changeset [37:4140780c21bc] by
- Give screens a name and a world.
- 3:01 PM Changeset [36:56d1b336ffda] by
- Render SVGs to PNG
- 2:50 PM Changeset [35:457280af5f3a] by
- Remove unused import.
- 2:50 PM Changeset [34:2995723e8ccf] by
- Move and hold.
- 2:44 PM Changeset [33:d9b65cf72db4] by
- Prettier resource loading module
- 2:39 PM Changeset [32:0e49648f8d74] by
- Arbitrary function condition.
- 2:14 PM Changeset [31:c62ed518e5c8] by
- Fix repor and add type-check to eq.
- 2:12 PM Changeset [30:9d17bf13f800] by
- Don't munge sys.path -- rely on nagslang being installed.
- 2:09 PM Changeset [29:58505d3482b6] by
- Text on the menu screen
- 2:07 PM Changeset [28:c03982fe3c70] by
- Protagonist and environment.
- 2:03 PM Changeset [27:3e4d8091268c] by
- A werewolf always knows where she's going.
- 1:58 PM Changeset [26:16b02d3ab9a4] by
- werewolf
- 1:57 PM Changeset [25:e93eac7cf8c2] by
- Consider a spherical werewolf.
- 1:35 PM Changeset [24:50babb330261] by
- Forgot to add mutators…
- 1:35 PM Changeset [23:499fb96796e9] by
- Add sys.path munging to the script
- 1:35 PM Changeset [22:47e41e89f07d] by
- Ignore any local pymunk bits
- 1:34 PM Changeset [21:1b048d2a8411] by
- Fake area.
- 1:18 PM Changeset [20:347667c941de] by
- Hook up area.
- 12:50 PM Changeset [19:113f31bd9d49] by
- Clean-up imports.
- 12:48 PM Changeset [18:9ecb1d222ee0] by
- Screens.
- 12:36 PM Changeset [17:b0644173d0aa] by
- Image loading
- 12:21 PM Changeset [16:fe1426d09074] by
- Merge.
- 12:19 PM Changeset [15:980339c28b42] by
- Add start of engine / event dispatcher.
- 12:19 PM Changeset [14:17b233a54651] by
- Docstring
- 12:17 PM Changeset [13:b410c7153d52] by
- Option parsing
- 12:08 PM Changeset [12:2318792b83c6] by
- Small PEP8 fixes and add author email.
- 12:04 PM Changeset [11:1cd05cfec375] by
- Add start of screen / level / area object.
- 11:56 AM Changeset [10:f7a0d6fd9f00] by
- Some startup code
- 11:02 AM Changeset [9:8750e097afb5] by
- Ignore pycharm stuff.
- 9:55 AM Changeset [8:3769f9d260d8] by
- Add traditional / splite to filepath
- 9:54 AM Changeset [7:7293e288e89f] by
- And another one
- 9:54 AM Changeset [6:d72ba2ea1acd] by
- Remove some files we don't need
- 9:53 AM Changeset [5:3bc765d452b8] by
- MIT license file.
- 8:40 AM Changeset [4:827ee160ff23] by
- Update authors to reflect the current team.
- 8:25 AM Changeset [3:04f61ecb89a1] by
- Replace setup.py with our own version.
- 8:12 AM Changeset [2:e30d192e9031] by
- Fix PEP8 errors.
- 7:41 AM Changeset [1:47410c09ec35] by
- Ignore some common files.
- 6:51 AM Changeset [0:1ea8fa09b70f] by
- Add skellington
Note: See TracTimeline
for information about the timeline view.