Timeline



09/06/13:

23:21 Changeset [399:a7d48819a711] by Stefano Rivera <stefano@…>
Reselt world on death
23:12 Changeset [398:e36e6101b766] by Stefano Rivera <stefano@…>
Restarting the level restores health
23:11 Changeset [397:a08965437df2] by Neil Muller <drnlmuller@…>
Fold long text messages somewhat
23:10 Changeset [394:76f053cf2322] by Stefano Rivera <stefano@…>
Use Result instead of ClawEvent
23:05 Changeset [396:b3df20c76afd] by Neil Muller <drnlmuller@…>
Pass layout hint to overlays
23:04 Changeset [393:8d961e05b7b6] by Stefano Rivera <stefano@…>
Use Result to handle firing
23:03 Changeset [395:450081926426] by Neil Muller <drnlmuller@…>
Better MultiLineWidget
23:03 Changeset [392:1b7b0b8e8275] by Adrianna Pińska <adrianna.pinska@…>
screenshot with dead aliens and keycards
22:42 Changeset [391:866cdc74b26a] by Stefano Rivera <stefano@…>
Use Result to handle enemy death (but keep the event for accounting …
22:34 Changeset [390:52c94435e38b] by Jeremy Thurgood <firxen@…>
Goodbye foul locked_door!
22:28 Changeset [389:cc355e4c23ae] by Adrianna Pińska <adrianna.pinska@…>
lock
22:15 Changeset [388:8a65fd894f73] by Neil Muller <drnlmuller@…>
remove unneeded fill
22:10 Changeset [387:ca89d566f9ef] by Neil Muller <drnlmuller@…>
Drop unused alpha bit from tile_surface helper
21:59 Changeset [386:6daf48763bc0] by Stefano Rivera <stefano@…>
Don't crash if we have an out of date saved state
21:58 Changeset [385:51deb78cae52] by Stefano Rivera <stefano@…>
Use a result object to get new drawables back to the area
21:47 Changeset [384:9efc1ab833c8] by Jeremy Thurgood <firxen@…>
Fix positioning and debug print.
21:39 Changeset [383:e0d27a11f49a] by Jeremy Thurgood <firxen@…>
Bleh.
21:37 Changeset [382:70f6917cad07] by Jeremy Thurgood <firxen@…>
Some notes.
21:36 Changeset [380:a106d7e1415b] by Stefano Rivera <stefano@…>
Colons are allowed in strings
21:22 Changeset [381:c22784701143] by Jeremy Thurgood <firxen@…>
Some notes.
21:11 Changeset [379:e2cebabf87e8] by Stefano Rivera <stefano@…>
Collected collectables stay collected
21:07 Changeset [378:8069c9be1c3e] by Stefano Rivera <stefano@…>
Create a nagslang.collectable module for collectables
21:03 Changeset [377:4eb7f5dffa59] by Adrianna Pińska <adrianna.pinska@…>
new acid and moonlight art
20:52 Changeset [375:83c29d0a0b9c] by Stefano Rivera <stefano@…>
Count deaths
20:44 Changeset [374:150332d6c1fb] by Stefano Rivera <stefano@…>
Move the inventory to world, to slightly reduce overall hackyness
20:40 Changeset [376:e55a338b58e7] by Adrianna Pińska <adrianna.pinska@…>
new werewolf attack art.
20:33 Changeset [373:8c7c5db5f0d3] by Stefano Rivera <stefano@…>
Change the flavour of magic in World
20:27 Changeset [372:024304f6d068] by Jeremy Thurgood <firxen@…>
Use timers for enemy ballistics cooldown.
19:56 Changeset [371:21c1c329f8e3] by Jeremy Thurgood <firxen@…>
Automatic weapons.
19:37 Changeset [370:b5a0081f5784] by Stefano Rivera <stefano@…>
Make the inventory a set
19:27 Changeset [369:aa889ffa3295] by Neil Muller <drnlmuller@…>
Demo new alien
19:26 Changeset [368:57895217bd74] by Neil Muller <drnlmuller@…>
Start refactoring alien movement
19:13 Changeset [367:ea315cdf286d] by Stefano Rivera <stefano@…>
Enemy ranged attacks do damage
19:07 Changeset [366:9898fa231c4b] by Stefano Rivera <stefano@…>
Move ranged attack code to Enemy. Don't shoot through solid objects
18:59 Changeset [365:3aa3981a64a4] by Jeremy Thurgood <firxen@…>
More sensible health bar positioning.
18:45 Changeset [364:72a91d64c088] by Jeremy Thurgood <firxen@…>
Keycard doors.
18:25 Changeset [363:3dd08e18580f] by Stefano Rivera <stefano@…>
Acid attacks shoot things that look like acid
18:12 Changeset [362:d0aeb893967d] by Neil Muller <drnlmuller@…>
Transparent moonlight
18:10 Changeset [361:534eac55a178] by Stefano Rivera <stefano@…>
ChargingEnemy spits acid
18:06 Changeset [360:ba7a5159a69b] by Jeremy Thurgood <firxen@…>
Keycard art.
17:42 Changeset [359:d42752ab3231] by Jeremy Thurgood <firxen@…>
Refactor doors and add horrible temporoary image for someone to fix later.
17:39 Changeset [358:911547a1c378] by Stefano Rivera <stefano@…>
Kill dead speed limits
17:14 Changeset [357:d2c7e17299a7] by Jeremy Thurgood <firxen@…>
Moonlight tiles force wolf form.
16:41 Changeset [356:582a96e5fdac] by David Sharpe
Tweaks to the claw attack.
15:32 Changeset [355:9589e1db4433] by Neil Muller <drnlmuller@…>
Allow copying polygon 6 into terrain objects
15:29 Changeset [354:55752fc7b753] by Neil Muller <drnlmuller@…>
Add convex requirement to hint
14:34 Changeset [353:b67ea65dae2b] by Neil Muller <drnlmuller@…>
Faster tiled renderer
14:14 Changeset [352:bf43cc2d8d0a] by Neil Muller <drnlmuller@…>
Demo acid
14:13 Changeset [351:50fce787ae17] by Neil Muller <drnlmuller@…>
Hostile terrian objects
13:54 Changeset [350:4a665dc554b4] by Neil Muller <drnlmuller@…>
Add an acidish tile
13:53 Changeset [349:c4285f19894c] by Neil Muller <drnlmuller@…>
Add a tiled renderer
13:40 Changeset [347:dced49dd9864] by Jeremy Thurgood <firxen@…>
Health bar transparency.
13:18 Changeset [348:f0e8970ab804] by Neil Muller <drnlmuller@…>
Split out tiling into utility function
13:14 Changeset [346:282113d86d75] by Jeremy Thurgood <firxen@…>
Save door and lever state.
11:42 Changeset [345:4708e86a9a3c] by Stefano Rivera <stefano@…>
Remember start position on a level (a bit hacky)
11:38 Changeset [344:1d73867becbe] by Stefano Rivera <stefano@…>
Allow tuples in dicts
10:59 Changeset [342:11febdb72296] by Stefano Rivera <stefano@…>
Resume from the previous level
10:58 Changeset [343:e5f525c87eb9] by Neil Muller <drnlmuller@…>
Robustness fix
10:55 Changeset [341:63d0c70a4e15] by Jeremy Thurgood <firxen@…>
Enemies can hurt things again. (Oops.)
10:48 Changeset [340:eb24e74df4c3] by Jeremy Thurgood <firxen@…>
Less violent werewolf health colour.
10:44 Changeset [339:9137e792307b] by Jeremy Thurgood <firxen@…>
Use constants for health.
10:42 Changeset [338:0da3d9af277f] by Jeremy Thurgood <firxen@…>
Better change sequence.
10:25 Changeset [337:004e3dd38336] by Neil Muller <drnlmuller@…>
Re-enable no-sound option
10:22 Changeset [336:1d487646a4d4] by Jeremy Thurgood <firxen@…>
Better key handling, form change delay.
09:48 Changeset [335:78b805549b4e] by Jeremy Thurgood <firxen@…>
More interesting claw attack.
09:39 Changeset [334:a3f1b2f0e3fb] by Jeremy Thurgood <firxen@…>
Physics-related cleanup.
08:49 Changeset [333:3dd32686dbc3] by Jeremy Thurgood <firxen@…>
Better wolf claw attack.
01:10 Changeset [332:ffefb93127c5] by Adrianna Pińska <adrianna.pinska@…>
laser gun
00:41 Changeset [331:5030ef2718ae] by Simon Cross <hodgestar@…>
Fix claw attack rendering a bit.
00:39 Changeset [330:6e32494b9f9e] by Neil Muller <drnlmuller@…>
Move quit button away from other stuff
00:36 Changeset [329:6376730611f4] by Adrianna Pińska <adrianna.pinska@…>
magenta laser blast
00:29 Changeset [328:14339d2d46bc] by Neil Muller <drnlmuller@…>
Only add objects with actual puzzlers to the glue
00:21 Changeset [327:fdda26d1f672] by Simon Cross <hodgestar@…>
Fix out by one error.
00:18 Changeset [326:1ed9686f6dba] by Simon Cross <hodgestar@…>
Remove name from new_game door for now (since it breaks the assumption …
00:11 Changeset [325:52b5a822be26] by Simon Cross <hodgestar@…>
Load first level on play start.
00:09 Changeset [324:b4f9205b8a34] by Simon Cross <hodgestar@…>
Remove key_state from new game door.
00:08 Changeset [320:d13d5425da95] by Adrianna Pińska <adrianna.pinska@…>
have a heart
00:04 Changeset [323:b59a3e530265] by Simon Cross <hodgestar@…>
A spaceship level (aka were you start).
00:03 Changeset [322:a4e93b1086b8] by Simon Cross <hodgestar@…>
Load all levels.
00:03 Changeset [321:0d7885e2f063] by Simon Cross <hodgestar@…>
Add means for listing levels and areas.
00:01 Changeset [319:01e98732de46] by Stefano Rivera <stefano@…>
Open bulkheads are no longer opaque to furniture

09/05/13:

23:48 Changeset [318:26d1978fa1da] by Stefano Rivera <stefano@…>
BOX is no longer accurate
23:44 Changeset [317:a5fe5a69689d] by Stefano Rivera <stefano@…>
Actually use the base tile specified in the level
23:41 Changeset [316:6868cf0911d9] by Adrianna Pińska <adrianna.pinska@…>
why are floors so hard?
23:07 Changeset [315:78bc8c873f7f] by Simon Cross <hodgestar@…>
Fix typo.
22:49 Changeset [314:c039cf8bd4e6] by Adrianna Pińska <adrianna.pinska@…>
sheep
22:45 Changeset [313:768e1d06155f] by David Sharpe
PEP8
22:41 Changeset [310:fa408430a174] by Stefano Rivera <stefano@…>
Now *both* types of enemies die
22:41 Changeset [309:2b0494b3ce6a] by Jeremy Thurgood <firxen@…>
Werewolf form heals every second.
22:38 Changeset [311:efe28e9d510a] by David Sharpe
Now with the attack image
22:37 Changeset [312:72aca01c87ed] by David Sharpe
Basic claw attack, stealing liberally from other people's code! ;)
22:36 Changeset [308:3dee86b6c216] by Stefano Rivera <stefano@…>
Enemies leave corpses
22:32 Changeset [307:c2bbb1e70d6f] by Neil Muller <drnlmuller@…>
Rename animate to update and pass seconds, for future fun
22:20 Changeset [306:3118589aeb11] by Simon Cross <hodgestar@…>
Sonata!
22:17 Changeset [305:ce11e1cae0ed] by Stefano Rivera <stefano@…>
Enemies now die
22:16 Changeset [304:83477a7642b4] by Adrianna Pińska <adrianna.pinska@…>
dead aliens
21:57 Changeset [302:a0a471ad2ee8] by Stefano Rivera <stefano@…>
Pass bullet hits through to the target
21:56 Changeset [303:24bd56bd17bd] by Neil Muller <drnlmuller@…>
Fix timing issues
21:56 Changeset [301:893f148a2f13] by Jeremy Thurgood <firxen@…>
Walls need WALL_COLLISION_TYPE.
21:55 Changeset [300:ff5d0247f979] by Adrianna Pińska <adrianna.pinska@…>
layer bugfix
21:50 Changeset [299:bd6ed03be9f6] by Adrianna Pińska <adrianna.pinska@…>
better eyestalk action
21:48 Changeset [298:6d37df235c4d] by Simon Cross <hodgestar@…>
Outline of a story!
21:43 Changeset [297:b00ed05f7364] by Stefano Rivera <stefano@…>
Create a tuple of bullet position, so we don't just hold a reference …
21:43 Changeset [296:eb08426a58fe] by Jeremy Thurgood <firxen@…>
Levers look like levers.
21:31 Changeset [295:b398b0bc3f17] by Stefano Rivera <stefano@…>
Bullets don't collide with sensors
21:27 Changeset [294:a2120ba50eb6] by Adrianna Pińska <adrianna.pinska@…>
a lever
21:26 Changeset [293:47226c661ae2] by Stefano Rivera <stefano@…>
Bullets that mostly die when they hit things
21:17 Changeset [292:7b121ed73b95] by Jeremy Thurgood <firxen@…>
--no-music flag.
20:41 Changeset [291:c0e563fdfd90] by Stefano Rivera <stefano@…>
Faster bullet
15:13 Changeset [290:e3ec67b04c03] by David Fraser <davidf@…>
Avoid long lines
15:09 Changeset [289:d7ab2594f8d2] by David Fraser <davidf@…>
Merge
14:43 Changeset [286:248b8fdb160c] by Jeremy Thurgood <firxen@…>
Collect gun (which currently looks like a bullet) to shoot.
14:41 Changeset [288:e2cf46a4eeaf] by David Fraser <davidf@…>
Merge branch
14:40 Changeset [287:67387621c61b] by David Fraser <davidf@…>
Added requirements.txt and use it from setup.py
14:34 Changeset [285:ef4f6375c0b5] by Neil Muller <drnlmuller@…>
Basic death
14:16 Changeset [284:26682f1b8c59] by Stefano Rivera <stefano@…>
Those tabs were irritating me
14:15 Changeset [283:1dd05d03ad21] by Stefano Rivera <stefano@…>
Fire on Ctrl too (z isn't convenient on Dvorak)
14:10 Changeset [282:9d186b897d82] by Jeremy Thurgood <firxen@…>
Toggle switch, sans art.
13:58 Changeset [281:9b56e954c674] by Jeremy Thurgood <firxen@…>
Protagonist actions, now required for operating doors.
12:12 Changeset [280:7bb6296024c4] by Neil Muller <drnlmuller@…>
Add current mode hints
11:47 Changeset [279:9f68e22c1e58] by Neil Muller <drnlmuller@…>
Don't crash on empty walls
11:34 Changeset [278:e72025e9aa07] by Neil Muller <drnlmuller@…>
simple slow charging alien
11:15 Changeset [277:56e42c00da25] by Neil Muller <drnlmuller@…>
Protagonist and enemies should see the world
11:09 Changeset [276:3153196517fc] by Neil Muller <drnlmuller@…>
Move protagonist to the world
10:04 Changeset [275:2abb61878bb1] by Neil Muller <drnlmuller@…>
Add a 'select object' with pop-up for easier editing
10:03 Changeset [274:988cf7c8b402] by Neil Muller <drnlmuller@…>
Add object returns for use in the level editor
08:52 Changeset [273:62a9ff475598] by Neil Muller <drnlmuller@…>
Swap order of S frames, so U-turns aren't as freaky

09/04/13:

23:16 Changeset [272:933c2f9371ca] by Simon Cross <hodgestar@…>
Stop music when the level ends.
23:07 Changeset [271:4d97e617ab83] by Simon Cross <hodgestar@…>
Sources for sounds.
22:54 Changeset [270:cb6d03012053] by Simon Cross <hodgestar@…>
First sound and music.
22:54 Changeset [269:9fcdb106424a] by Simon Cross <hodgestar@…>
Add first draft of sound support.
22:53 Changeset [268:dda7689a3e87] by Simon Cross <hodgestar@…>
Add generic tmp folder to hgignore.
22:48 Changeset [267:a437bee9e74e] by Neil Muller <drnlmuller@…>
The daily screenshot
22:41 Changeset [266:9d05f0c4bca3] by David Sharpe
Pep8
22:39 Changeset [264:c1d862334e3d] by Neil Muller <drnlmuller@…>
PEP8
22:38 Changeset [263:6c554ce627e3] by Neil Muller <drnlmuller@…>
Add angle to doors
22:37 Changeset [265:8a695b8ecd6c] by David Sharpe
Correcting damage application
22:37 Changeset [262:521f73061872] by Neil Muller <drnlmuller@…>
Better reporting of object errors. Fix incorrect assumption about ordering
22:36 Changeset [261:db7c8e74efb4] by Stefano Rivera <stefano@…>
(really rubbish) bullets
22:32 Changeset [260:e723b313c958] by Adrianna Pińska <adrianna.pinska@…>
note is now a terminal
22:18 Changeset [259:f23be1013c94] by Neil Muller <drnlmuller@…>
Fix function signature
22:08 Changeset [257:c00022002c63] by David Sharpe
PEP8
22:06 Changeset [256:2a0bad886956] by Jeremy Thurgood <firxen@…>
Collision handlers get the protagonist.
22:05 Changeset [258:083053422a84] by David Sharpe
Added collision damage with enemies.
22:05 Changeset [255:d4928d4a661a] by Neil Muller <drnlmuller@…>
Object editing
22:04 Changeset [254:e86d1b8f37e2] by Adrianna Pińska <adrianna.pinska@…>
door
21:53 Changeset [253:4350e3f80ef8] by Adrianna Pińska <adrianna.pinska@…>
west-facing human
21:53 Changeset [252:73d6abf5ba22] by Stefano Rivera <stefano@…>
Save game state
21:46 Changeset [251:611370331bd1] by Neil Muller <drnlmuller@…>
Add framework of edit object dialog
21:42 Changeset [250:d9a54f152ac3] by Adrianna Pińska <adrianna.pinska@…>
west-facing werewolf
21:05 Changeset [249:cb391935791f] by David Sharpe
Stuff.
20:48 Changeset [248:b86a88ed87a1] by David Sharpe
More pep8
20:48 Changeset [247:70d696b82399] by David Sharpe
Pep8
20:46 Changeset [246:281c54cefe08] by David Sharpe
Added health to protagonist.
20:26 Changeset [245:21da1b41bbb6] by David Sharpe
Merge
20:26 Changeset [244:93a20b51963f] by David Sharpe
Merge
20:25 Changeset [243:46707efbb3a5] by David Sharpe
Added health bar to main screen.
20:20 Changeset [239:30137dc83a72] by Neil Muller <drnlmuller@…>
Can has delete objects
20:07 Changeset [238:28d906fc2ab1] by Neil Muller <drnlmuller@…>
Add a world object to collect some stats
20:06 Changeset [237:6995dbefdbfb] by Neil Muller <drnlmuller@…>
Add multiline widget
19:32 Changeset [236:261fd65a8816] by Neil Muller <drnlmuller@…>
More work towards object editing
19:16 Changeset [235:831e4f6b3d18] by Neil Muller <drnlmuller@…>
Add hints for the level editor
18:20 Changeset [242:cf1d78238a69] by David Sharpe
Merge
17:11 Changeset [234:aa11ecee56b8] by Adrianna Pińska <adrianna.pinska@…>
north-facing human
17:09 Changeset [233:c3c21539044d] by Jeremy Thurgood <firxen@…>
Update TODO.txt.
16:55 Changeset [232:3c31f9d4298e] by Adrianna Pińska <adrianna.pinska@…>
protagonist rename of doom
16:45 Changeset [231:eba98879f47f] by Stefano Rivera <stefano@…>
Avoid indirection in Makefile
16:41 Changeset [230:a3db94687ce2] by Jeremy Thurgood <firxen@…>
Remove unused stuff.
16:40 Changeset [229:329b3044ddef] by Jeremy Thurgood <firxen@…>
Much better facing renderers.
16:37 Changeset [228:316cff60a309] by Adrianna Pińska <adrianna.pinska@…>
generated pngs for south-facing human
16:30 Changeset [227:acecb3d9b438] by Adrianna Pińska <adrianna.pinska@…>
human facing south
16:30 Changeset [226:e89a43d208b9] by Stefano Rivera <stefano@…>
A stupid, simple menu
16:04 Changeset [225:c8ead015c48e] by Neil Muller <drnlmuller@…>
Display list of objects to edit / delete
15:25 Changeset [224:b6db213e53a2] by Jeremy Thurgood <firxen@…>
Bulkheads are bits of wall you can walk through.
14:56 Changeset [223:4197350b9897] by Neil Muller <drnlmuller@…>
Always show objects in objects mode
14:53 Changeset [222:cc5f2a5ac501] by Stefano Rivera <stefano@…>
Overlays belong in render
14:48 Changeset [221:0c0d5919f70a] by Jeremy Thurgood <firxen@…>
Fix embarrassing leftover underscore.
14:37 Changeset [220:06c52529e2ed] by Neil Muller <drnlmuller@…>
Add placeholder object mode menu
14:21 Changeset [219:f9e92d540bfa] by Jeremy Thurgood <firxen@…>
Less hacky rotation suppression.
13:06 Changeset [218:9e2ef2f15035] by Jeremy Thurgood <firxen@…>
Better rendering and movement detection.
12:53 Changeset [217:d98daba73055] by Jeremy Thurgood <firxen@…>
Composition-based renderers.
11:15 Changeset [216:f23ab2dd6ce8] by Jeremy Thurgood <firxen@…>
Clunkier properties to make pyflakes happy.
11:13 Changeset [215:325c317cbfa1] by Jeremy Thurgood <firxen@…>
Better protagonist physicser.

09/03/13:

23:23 Changeset [241:ec567098cf41] by David Sharpe
Merge
23:23 Changeset [240:f89576cec59a] by David Sharpe
Updated TODOs
23:14 Changeset [214:d3d602a527bd] by Stefano Rivera <stefano@…>
Screenshot
22:17 Changeset [213:4af3473d6f0d] by Stefano Rivera <stefano@…>
Build PNGs
22:15 Changeset [212:ad9cdd130654] by Adrianna Pińska <adrianna.pinska@…>
werewolf facing north
22:11 Changeset [211:434b5a3aaaff] by Neil Muller <drnlmuller@…>
Pass display offset to overlays for when the display is larger than …
21:58 Changeset [210:f2128ddc0acd] by Adrianna Pińska <adrianna.pinska@…>
werewolf facing south
21:45 Changeset [209:ad1d3de210cd] by Stefano Rivera <stefano@…>
Drop compatibility imports, and allow an optional module on classnames
21:42 Changeset [208:3d54fe7a2998] by Jeremy Thurgood <firxen@…>
Fun with mass and friction.
21:33 Changeset [207:42e8993c31fd] by Stefano Rivera <stefano@…>
Break out Renderers
21:32 Changeset [206:42c565c5ce76] by Neil Muller <drnlmuller@…>
PEP8
21:31 Changeset [205:51f979ddddbb] by Neil Muller <drnlmuller@…>
Munge in interior wall drawing
21:29 Changeset [203:917e721f170e] by Stefano Rivera <stefano@…>
And another puzzler for level-importing
21:28 Changeset [202:63d7ab8ede83] by Stefano Rivera <stefano@…>
Level doesn't gave a get_drawables() getter any more, that was rubbish
21:27 Changeset [201:3495a2025bc6] by Stefano Rivera <stefano@…>
Break puzzlers out of game_object.py
21:16 Changeset [200:dc0cc8228e2a] by Jeremy Thurgood <firxen@…>
Fix protagonist physicsers.
21:14 Changeset [204:687459429550] by Neil Muller <drnlmuller@…>
Display interior walls and start working towards drawing them
20:53 Changeset [199:c291fd4b49bf] by Neil Muller <drnlmuller@…>
Add showing objects to the level editor
20:50 Changeset [197:34c11bb5c96e] by Jeremy Thurgood <firxen@…>
Interior walls.
20:24 Changeset [196:40f618978c00] by Stefano Rivera <stefano@…>
Overlays that don't suck as much
20:19 Changeset [198:05c2c592ce2e] by Neil Muller <drnlmuller@…>
Add dummy check boxes
20:10 Changeset [195:b8701c0bb184] by Neil Muller <drnlmuller@…>
Reorder startup to avoid pygame init issues
20:02 Changeset [194:3477f5a28605] by Stefano Rivera <stefano@…>
Note image
19:53 Changeset [193:d862cc209de4] by Neil Muller <drnlmuller@…>
Add some notes on requirements to the readme
19:47 Changeset [191:e080fcd07fa9] by Stefano Rivera <stefano@…>
Overlay notes
19:44 Changeset [190:97627a999042] by Neil Muller <drnlmuller@…>
Don't render the old scene with the protagnist's new position during …
19:16 Changeset [192:3dc2b6290e66] by Jeremy Thurgood <firxen@…>
Document collision handler a little better.
19:09 Changeset [189:b6c1a9448d7d] by Jeremy Thurgood <firxen@…>
Activate door with switch.
18:24 Changeset [188:3894cfe15823] by Jeremy Thurgood <firxen@…>
Better collision handling, potentially locked doors.
18:10 Changeset [187:42a10c4f70c8] by Stefano Rivera <stefano@…>
Err, in pymunk coordinates
18:06 Changeset [186:d63c19003aec] by Jeremy Thurgood <firxen@…>
Some refactoring and fixing, start of better collision handling.
17:48 Changeset [185:dfacd08b8566] by Stefano Rivera <stefano@…>
Make FloorSwitchPuzzler are more generic CollidePuzzler
17:31 Changeset [184:e003b994c48b] by Stefano Rivera <stefano@…>
Output coordinates from the level editor, to help place things
17:09 Changeset [183:7ffb43164042] by Stefano Rivera <stefano@…>
We have doors
15:37 Changeset [182:7e3c01d15b10] by Neil Muller <drnlmuller@…>
Re-canonicalize level1 after rebase merge
15:15 Changeset [178:5cabbb485ad5] by Stefano Rivera <stefano@…>
Round-tripped levels through the editor to canonicalize them
14:59 Changeset [181:0e5bae238a92] by Neil Muller <drnlmuller@…>
Fix destintion and add internal door
14:58 Changeset [180:026297a03963] by Neil Muller <drnlmuller@…>
Add DoorEvent and tweak ScreenChange to keep more state when the …
14:57 Changeset [179:1ee8756888e4] by Neil Muller <drnlmuller@…>
Add some state manipulation helper methods
14:12 Changeset [177:bf11d3bb2d6b] by Neil Muller <drnlmuller@…>
Add doors to the levels
14:12 Changeset [176:054944c6472b] by Neil Muller <drnlmuller@…>
Initial door object
14:11 Changeset [175:f409af31cb7b] by Neil Muller <drnlmuller@…>
add level2 to list of screens
14:08 Changeset [174:3221eaa77568] by Neil Muller <drnlmuller@…>
Add a level2
14:07 Changeset [173:197a41520ad1] by Neil Muller <drnlmuller@…>
Tweak resources.get_file to allow creating non-existant files
13:37 Changeset [172:60e7c1c204e8] by Neil Muller <drnlmuller@…>
Very placeholder art for door
13:27 Changeset [171:04f7bd640c73] by Adrianna Pińska <adrianna.pinska@…>
outstanding art TODO
13:21 Changeset [170:99283e157da9] by Neil Muller <drnlmuller@…>
Update TODO a bit
12:39 Changeset [169:8c3b88b34a9c] by Neil Muller <drnlmuller@…>
Add alien to level1
12:39 Changeset [168:ce8d4fc3baf4] by Neil Muller <drnlmuller@…>
A patrolling alien
09:21 Changeset [167:bb297f3f99f4] by Neil Muller <drnlmuller@…>
Allow using right mouse button to drag level display
09:21 Changeset [166:f73aba2e46bd] by Neil Muller <drnlmuller@…>
Remove stale debugging print
09:19 Changeset [165:dba8bc454a43] by Neil Muller <drnlmuller@…>
Fix 'fill exterior' button
08:47 Changeset [164:06c681ff53aa] by Neil Muller <drnlmuller@…>
Round-tripping through load/save shouldn't discard objects

09/02/13:

23:21 Changeset [163:5d00ee725617] by Jeremy Thurgood <firxen@…>
Screenshot for day 2.
23:00 Changeset [162:507df17cfbaf] by Jeremy Thurgood <firxen@…>
Pictures for lights and switches.
22:52 Changeset [161:500c5a68607c] by Stefano Rivera <stefano@…>
Skip loading images before the display is initialized (so the level …
22:50 Changeset [160:0c9b0449485e] by Jeremy Thurgood <firxen@…>
Consolidate image rendering stuff a bit.
22:10 Changeset [159:f80323140317] by Neil Muller <drnlmuller@…>
Stickier facings
21:53 Changeset [158:59f05553ffd4] by Stefano Rivera <stefano@…>
Moar PNGs
21:53 Changeset [157:76049c9e3d5c] by Stefano Rivera <stefano@…>
Scroll wheel
21:52 Changeset [156:94a2456696af] by Neil Muller <drnlmuller@…>
front and back views
21:49 Changeset [155:b455873020be] by Jeremy Thurgood <firxen@…>
Crates look like crates.
21:48 Changeset [154:041f3b7a884c] by Adrianna Pińska <adrianna.pinska@…>
floor sensors and lights
21:48 Changeset [153:6c5f1a78db75] by Stefano Rivera <stefano@…>
Levels need a pymunk Space to load
21:43 Changeset [152:8bbe57d9de0c] by Stefano Rivera <stefano@…>
Rejig sys.path hacking above albow import, so I can hide it in the …
21:39 Changeset [151:c59c04c3e971] by Stefano Rivera <stefano@…>
Revert that crazy hack, nobody was meant to see it
21:38 Changeset [150:ebdb910257da] by Stefano Rivera <stefano@…>
Rebuild PNG
21:37 Changeset [149:9bdbc94b0d62] by Adrianna Pińska <adrianna.pinska@…>
make crate smaller
21:19 Changeset [148:473b5a1dfb43] by Stefano Rivera <stefano@…>
Build new PNGs
21:13 Changeset [147:7d8e1682587f] by Jeremy Thurgood <firxen@…>
Fix imports.
21:12 Changeset [146:fff8e14858b4] by Jeremy Thurgood <firxen@…>
Remove hardcoded level hackery.
21:05 Changeset [145:0c49627920eb] by Jeremy Thurgood <firxen@…>
Load game objects from level.
20:40 Changeset [144:829c8b6e142d] by Adrianna Pińska <adrianna.pinska@…>
a crate
20:35 Changeset [143:deac6a4008e7] by Neil Muller <drnlmuller@…>
Hook up protagnist animations
17:20 Changeset [142:cd77974b2a87] by Stefano Rivera <stefano@…>
Send a fake resize event, to discover the real window size under a …
17:04 Changeset [141:076448ba0582] by Stefano Rivera <stefano@…>
Add a trailing newline
16:31 Changeset [140:f36a7075d9a0] by Jeremy Thurgood <firxen@…>
Two switch puzzle!
16:27 Changeset [139:d1f543ff0805] by Stefano Rivera <stefano@…>
YAML levels
16:19 Changeset [135:c9b6685ebebf] by Neil Muller <drnlmuller@…>
Add hack'ish 'close polygon' option
16:12 Changeset [138:366b334a7018] by Stefano Rivera <stefano@…>
Render tuples to lists
16:05 Changeset [133:79e1888573d3] by Jeremy Thurgood <firxen@…>
A box.
16:00 Changeset [137:c5ff16c66100] by Stefano Rivera <stefano@…>
Support other interesting keys, too
15:58 Changeset [136:0280ee006d95] by Stefano Rivera <stefano@…>
Support integer dict keys
15:57 Changeset [134:2e1059b1a247] by Neil Muller <drnlmuller@…>
Tweak button creation code
15:44 Changeset [132:e1ef3727b7f8] by Stefano Rivera <stefano@…>
Wrap long line
15:43 Changeset [131:568476db7115] by Stefano Rivera <stefano@…>
Dump inline lists and dicts too
15:23 Changeset [128:fbb073720bac] by Neil Muller <drnlmuller@…>
Fill screen with black on scene changes, so small levels aren't …
15:22 Changeset [127:fe1f0bb4ecf0] by Neil Muller <drnlmuller@…>
Handle case of display larger than the level better
15:09 Changeset [126:c3af35561494] by Jeremy Thurgood <firxen@…>
Cleaner switch/light rendering.
15:03 Changeset [130:67f18e72024d] by Stefano Rivera <stefano@…>
Handle corner cases around quotes in strings
14:57 Changeset [129:423266f0b9e4] by Stefano Rivera <stefano@…>
Support inline lists, dicts, etc. And alternative top level objects
14:57 Changeset [125:12be9632fa15] by Jeremy Thurgood <firxen@…>
Better tests.
14:52 Changeset [124:ae61528436f1] by Jeremy Thurgood <firxen@…>
Fix test.
14:43 Changeset [123:23b533d6f27e] by Jeremy Thurgood <firxen@…>
Rearrange game objects a bit.
14:40 Changeset [122:02423600d958] by Neil Muller <drnlmuller@…>
Use dialogs to report save results
14:04 Changeset [121:7d022648aa4e] by Stefano Rivera <stefano@…>
Dump dicts in sorted order
13:44 Changeset [118:c02a99502a90] by Neil Muller <drnlmuller@…>
Tweak 'draw exterior' logic to handle surrounded polygons better
13:31 Changeset [120:e6e7a471146a] by Stefano Rivera <stefano@…>
Support numeric types
13:29 Changeset [117:9f3557e4833a] by Neil Muller <drnlmuller@…>
Add fill button
13:27 Changeset [119:b75de48a618c] by Stefano Rivera <stefano@…>
Support boolean and None types
13:24 Changeset [116:ecbcf6569fdb] by Neil Muller <drnlmuller@…>
add save button
13:04 Changeset [115:6415db718b36] by Neil Muller <drnlmuller@…>
More albow
13:00 Changeset [114:d1a96fc62d26] by Stefano Rivera <stefano@…>
Fallback to pytest's skip exception
12:51 Changeset [113:163122b3a8e9] by Stefano Rivera <stefano@…>
Appease the gods of PEP-8
12:50 Changeset [112:c28f2fc2bb05] by Stefano Rivera <stefano@…>
Test with dump_s and load_s
12:45 Changeset [111:16d9f3a0dc29] by Stefano Rivera <stefano@…>
Refactored as classes for readability and to make it easier to support …
12:25 Changeset [110:844073eaef69] by Jeremy Thurgood <firxen@…>
Some basic puzzle tests.
12:09 Changeset [109:817d4a62135c] by Neil Muller <drnlmuller@…>
Partially albowify the level editor
12:01 Changeset [107:b90d01e4d9d4] by Jeremy Thurgood <firxen@…>
Layered drawing.
11:59 Changeset [108:dde91f8c4335] by Neil Muller <drnlmuller@…>
Add fonts needed for Albowifying the editor
11:48 Changeset [106:bce9cd8a4a8c] by Jeremy Thurgood <firxen@…>
FloorLight, linked to a FloorSwitch.
11:29 Changeset [105:0131e4606e1a] by Jeremy Thurgood <firxen@…>
List of drawables in area.
11:21 Changeset [104:1be3eebb87c4] by Jeremy Thurgood <firxen@…>
More consistent debug rendering.
11:05 Changeset [103:adf3cd83bf7a] by Stefano Rivera <stefano@…>
Support a common stylistic variation
10:45 Changeset [101:93aa745d57ff] by Neil Muller <drnlmuller@…>
draw protagnist bounding box in debug mode. Redo drawing logic to …
10:01 Changeset [100:96bdfadeb461] by Jeremy Thurgood <firxen@…>
Cleaner direction key management.
09:56 Changeset [102:fd9c4db5ddfe] by Stefano Rivera <stefano@…>
Rename to yamlish
09:54 Changeset [99:67f8b06a433d] by Neil Muller <drnlmuller@…>
more pep8 cleanup
09:50 Changeset [98:93256a0987a2] by Neil Muller <drnlmuller@…>
Fix newer pep8 continuation complaint
09:41 Changeset [97:c177cdc41477] by Jeremy Thurgood <firxen@…>
Add WASD controls, switch to "c" for form change.
09:20 Changeset [96:a9b564c38bef] by Neil Muller <drnlmuller@…>
Support showing exterior filled view in the editor
09:20 Changeset [94:9ef5c5810dcd] by Jeremy Thurgood <firxen@…>
Comment out shape drawing for protagonist. Useful for debugging, but …
09:20 Changeset [95:ecba9550ad8d] by Neil Muller <drnlmuller@…>
Fill the exterior with the blackness of space
09:10 Changeset [93:d6a49f0c1e6e] by Jeremy Thurgood <firxen@…>
Rectangular human protagonist shape, refactored physicsers.
06:47 Changeset [92:4c7e85906453] by Jeremy Thurgood <firxen@…>
Start next to the wall, not in it.
06:36 Changeset [91:5c31b4d1851c] by Jeremy Thurgood <firxen@…>
Remove NullPhysicser, since it looks like everything needs PHYSICS!!!
00:18 Changeset [90:a8d83de5b460] by Stefano Rivera <stefano@…>
Dump our YAML subset too

09/01/13:

22:55 Changeset [89:102043902451] by Stefano Rivera <stefano@…>
Simple (subset of) YAML parser
22:49 Changeset [88:62dc3f92d5c3] by Simon Cross <hodgestar@…>
Screenshot at r87.
21:18 Changeset [87:75d8ad4bf9b5] by Neil Muller <drnlmuller@…>
Hack in viewport
21:00 Changeset [86:a5c839994d41] by Neil Muller <drnlmuller@…>
Tweak render order
20:58 Changeset [83:d7beca6b6762] by davidsharpe@…
Fix whitespace again.
20:57 Changeset [85:c56eeaabd850] by Neil Muller <drnlmuller@…>
Make the window resizable
20:56 Changeset [82:11b0017b5e4b] by davidsharpe@…
Fix whitespace.
20:54 Changeset [84:ef8e799477e0] by Neil Muller <drnlmuller@…>
Point pymunk at a screen surface, not the display to make things saner
20:53 Changeset [81:a1b4d09e6f23] by davidsharpe@…
Floor switch with horrible hackery.
20:36 Changeset [80:77e66eca8093] by Adrianna Pińska <adrianna.pinska@…>
goodbye, werewolf
20:26 Changeset [79:2d7298f362f9] by Neil Muller <drnlmuller@…>
Dump phone notes
20:24 Changeset [78:18d7136a1800] by Adrianna Pińska <adrianna.pinska@…>
now the human is going
19:50 Changeset [77:ed93ee0a9770] by Stefano Rivera <stefano@…>
Make the polygon in level1 much bigger
19:47 Changeset [76:29ace74cc9de] by Stefano Rivera <stefano@…>
Human
19:44 Changeset [75:79748a884eb5] by Stefano Rivera <stefano@…>
Put levels in a levels directory
19:41 Changeset [72:5db052531510] by Stefano Rivera <stefano@…>
Move save() to Level
19:40 Changeset [74:a61c2985a155] by davidsharpe@…
Automated merge
19:39 Changeset [73:e118458a4e9c] by davidsharpe@…
Added environmental motion effects to protagonist.
19:39 Changeset [71:c449a3507a6b] by Stefano Rivera <stefano@…>
Shebang and path hacking, so that the area_editor runs
19:32 Changeset [70:ff9e40ae616f] by Stefano Rivera <stefano@…>
Creature PNGs
19:20 Changeset [69:6efb314e7d63] by Adrianna Pińska <adrianna.pinska@…>
second alien
18:47 Changeset [68:f6ba4ea5628d] by Adrianna Pińska <adrianna.pinska@…>
first alien
17:56 Changeset [67:75ac1063b09e] by Adrianna Pińska <adrianna.pinska@…>
hoo-mon
17:53 Changeset [66:8bf0459ebc56] by Jeremy Thurgood <firxen@…>
Clean up a few things.
17:31 Changeset [65:a99ac95a2940] by Jeremy Thurgood <firxen@…>
Move protagonist object to the right place.
17:18 Changeset [64:972142c543ef] by Jeremy Thurgood <firxen@…>
Unused import.
17:18 Changeset [63:7f038ee778ad] by Jeremy Thurgood <firxen@…>
Put werewolf facing direction magic back.
16:57 Changeset [62:1d67a8c9861d] by Jeremy Thurgood <firxen@…>
WTF whitespace?!?!?!?!
16:57 Changeset [58:cee0b845dedc] by Stefano Rivera <stefano@…>
Centre the wolf on its body
16:56 Changeset [61:a0399535bb7c] by Jeremy Thurgood <firxen@…>
Fix import.
16:55 Changeset [57:1261c0731385] by Neil Muller <drnlmuller@…>
Use resource get_file
16:51 Changeset [56:b9430b4a48da] by Stefano Rivera <stefano@…>
Now with a werewolf
16:50 Changeset [60:34a87ec12124] by Jeremy Thurgood <firxen@…>
Fix long line.
16:50 Changeset [55:26d7bb8c09c8] by Neil Muller <drnlmuller@…>
Only save levels if the loops are closed
16:48 Changeset [59:b412704a6737] by Jeremy Thurgood <firxen@…>
Start of game object stuff.
16:46 Changeset [54:2c1b85b6f457] by Simon Cross <hodgestar@…>
Add .get_file() to resources.
16:39 Changeset [53:39d346467052] by Simon Cross <hodgestar@…>
Draw all the walls.
16:34 Changeset [52:b55f1783eb6e] by Simon Cross <hodgestar@…>
Tweak wall thickness and human impulse.
16:29 Changeset [51:9c4681f35866] by Neil Muller <drnlmuller@…>
The level editor
16:28 Changeset [50:94d47bfcc7bb] by Neil Muller <drnlmuller@…>
Approximate levels and walls
16:26 Changeset [49:91fd5edc6ca9] by Stefano Rivera <stefano@…>
Built some images
16:26 Changeset [48:bcaa3b7a0890] by Stefano Rivera <stefano@…>
Now supporting make install
16:22 Changeset [47:82036437ebf6] by Simon Cross <hodgestar@…>
Better movement and swap between werewolf and human form with 'w' …
16:21 Changeset [46:e53b76df0fe7] by Adrianna Pińska <adrianna.pinska@…>
restructured directory plus half an alien
16:16 Changeset [45:529395304216] by Stefano Rivera <stefano@…>
Export with inkscape. rsvg got the eyes wrong
16:14 Changeset [44:2ba3c443c328] by Stefano Rivera <stefano@…>
Sanish resolution
16:14 Changeset [43:bfef0827b171] by Stefano Rivera <stefano@…>
Optional optimization
16:10 Changeset [42:98e739941388] by Adrianna Pińska <adrianna.pinska@…>
werewolf now with shading
15:40 Changeset [41:1d087f79ca29] by Simon Cross <hodgestar@…>
Use fixed timestemp because pymunk docs say this is an order of …
15:40 Changeset [40:5ef22357291a] by Neil Muller <drnlmuller@…>
Move tiles under images for resource loading
15:31 Changeset [39:0e7bb6eb7c0a] by Stefano Rivera <stefano@…>
Don't prefix the basedir twice
15:24 Changeset [38:53c47434b744] by Neil Muller <drnlmuller@…>
Add a placeholder floor tile
15:06 Changeset [37:4140780c21bc] by Simon Cross <hodgestar@…>
Give screens a name and a world.
15:01 Changeset [36:56d1b336ffda] by Stefano Rivera <stefano@…>
Render SVGs to PNG
14:50 Changeset [35:457280af5f3a] by Simon Cross <hodgestar@…>
Remove unused import.
14:50 Changeset [34:2995723e8ccf] by Simon Cross <hodgestar@…>
Move and hold.
14:44 Changeset [33:d9b65cf72db4] by Stefano Rivera <stefano@…>
Prettier resource loading module
14:39 Changeset [32:0e49648f8d74] by Jeremy Thurgood <firxen@…>
Arbitrary function condition.
14:14 Changeset [31:c62ed518e5c8] by Simon Cross <hodgestar@…>
Fix repor and add type-check to eq.
14:12 Changeset [30:9d17bf13f800] by Simon Cross <hodgestar@…>
Don't munge sys.path -- rely on nagslang being installed.
14:09 Changeset [29:58505d3482b6] by Stefano Rivera <stefano@…>
Text on the menu screen
14:07 Changeset [28:c03982fe3c70] by Jeremy Thurgood <firxen@…>
Protagonist and environment.
14:03 Changeset [27:3e4d8091268c] by Simon Cross <hodgestar@…>
A werewolf always knows where she's going.
13:58 Changeset [26:16b02d3ab9a4] by Adrianna Pińska <adrianna.pinska@…>
werewolf
13:57 Changeset [25:e93eac7cf8c2] by Simon Cross <hodgestar@…>
Consider a spherical werewolf.
13:35 Changeset [24:50babb330261] by Stefano Rivera <stefano@…>
Forgot to add mutators…
13:35 Changeset [23:499fb96796e9] by Stefano Rivera <stefano@…>
Add sys.path munging to the script
13:35 Changeset [22:47e41e89f07d] by Stefano Rivera <stefano@…>
Ignore any local pymunk bits
13:34 Changeset [21:1b048d2a8411] by Simon Cross <hodgestar@…>
Fake area.
13:18 Changeset [20:347667c941de] by Simon Cross <hodgestar@…>
Hook up area.
12:50 Changeset [19:113f31bd9d49] by Simon Cross <hodgestar@…>
Clean-up imports.
12:48 Changeset [18:9ecb1d222ee0] by Simon Cross <hodgestar@…>
Screens.
12:36 Changeset [17:b0644173d0aa] by Stefano Rivera <stefano@…>
Image loading
12:21 Changeset [16:fe1426d09074] by Simon Cross <hodgestar@…>
Merge.
12:19 Changeset [15:980339c28b42] by Simon Cross <hodgestar@…>
Add start of engine / event dispatcher.
12:19 Changeset [14:17b233a54651] by Stefano Rivera <stefano@…>
Docstring
12:17 Changeset [13:b410c7153d52] by Stefano Rivera <stefano@…>
Option parsing
12:08 Changeset [12:2318792b83c6] by Simon Cross <hodgestar@…>
Small PEP8 fixes and add author email.
12:04 Changeset [11:1cd05cfec375] by Simon Cross <hodgestar@…>
Add start of screen / level / area object.
11:56 Changeset [10:f7a0d6fd9f00] by Stefano Rivera <stefano@…>
Some startup code
11:02 Changeset [9:8750e097afb5] by davidsharpe@…
Ignore pycharm stuff.
09:55 Changeset [8:3769f9d260d8] by Neil Muller <drnlmuller@…>
Add traditional / splite to filepath
09:54 Changeset [7:7293e288e89f] by Stefano Rivera <stefano@…>
And another one
09:54 Changeset [6:d72ba2ea1acd] by Stefano Rivera <stefano@…>
Remove some files we don't need
09:53 Changeset [5:3bc765d452b8] by Simon Cross <hodgestar@…>
MIT license file.
08:40 Changeset [4:827ee160ff23] by Jeremy Thurgood <firxen@…>
Update authors to reflect the current team.
08:25 Changeset [3:04f61ecb89a1] by Jeremy Thurgood <firxen@…>
Replace setup.py with our own version.
08:12 Changeset [2:e30d192e9031] by Simon Cross <hodgestar@…>
Fix PEP8 errors.
07:41 Changeset [1:47410c09ec35] by Simon Cross <hodgestar@…>
Ignore some common files.
06:51 Changeset [0:1ea8fa09b70f] by Neil Muller <drnlmuller@…>
Add skellington
Note: See TracTimeline for information about the timeline view.