Timeline
Sep 5, 2013:
- 11:48 PM Changeset [318:26d1978fa1da] by
- BOX is no longer accurate
- 11:44 PM Changeset [317:a5fe5a69689d] by
- Actually use the base tile specified in the level
- 11:41 PM Changeset [316:6868cf0911d9] by
- why are floors so hard?
- 11:07 PM Changeset [315:78bc8c873f7f] by
- Fix typo.
- 10:49 PM Changeset [314:c039cf8bd4e6] by
- sheep
- 10:45 PM Changeset [313:768e1d06155f] by
- PEP8
- 10:41 PM Changeset [310:fa408430a174] by
- Now *both* types of enemies die
- 10:41 PM Changeset [309:2b0494b3ce6a] by
- Werewolf form heals every second.
- 10:38 PM Changeset [311:efe28e9d510a] by
- Now with the attack image
- 10:37 PM Changeset [312:72aca01c87ed] by
- Basic claw attack, stealing liberally from other people's code! ;)
- 10:36 PM Changeset [308:3dee86b6c216] by
- Enemies leave corpses
- 10:32 PM Changeset [307:c2bbb1e70d6f] by
- Rename animate to update and pass seconds, for future fun
- 10:20 PM Changeset [306:3118589aeb11] by
- Sonata!
- 10:17 PM Changeset [305:ce11e1cae0ed] by
- Enemies now die
- 10:16 PM Changeset [304:83477a7642b4] by
- dead aliens
- 9:57 PM Changeset [302:a0a471ad2ee8] by
- Pass bullet hits through to the target
- 9:56 PM Changeset [303:24bd56bd17bd] by
- Fix timing issues
- 9:56 PM Changeset [301:893f148a2f13] by
- Walls need WALL_COLLISION_TYPE.
- 9:55 PM Changeset [300:ff5d0247f979] by
- layer bugfix
- 9:50 PM Changeset [299:bd6ed03be9f6] by
- better eyestalk action
- 9:48 PM Changeset [298:6d37df235c4d] by
- Outline of a story!
- 9:43 PM Changeset [297:b00ed05f7364] by
- Create a tuple of bullet position, so we don't just hold a reference …
- 9:43 PM Changeset [296:eb08426a58fe] by
- Levers look like levers.
- 9:31 PM Changeset [295:b398b0bc3f17] by
- Bullets don't collide with sensors
- 9:27 PM Changeset [294:a2120ba50eb6] by
- a lever
- 9:26 PM Changeset [293:47226c661ae2] by
- Bullets that mostly die when they hit things
- 9:17 PM Changeset [292:7b121ed73b95] by
- --no-music flag.
- 8:41 PM Changeset [291:c0e563fdfd90] by
- Faster bullet
- 3:13 PM Changeset [290:e3ec67b04c03] by
- Avoid long lines
- 3:09 PM Changeset [289:d7ab2594f8d2] by
- Merge
- 2:43 PM Changeset [286:248b8fdb160c] by
- Collect gun (which currently looks like a bullet) to shoot.
- 2:41 PM Changeset [288:e2cf46a4eeaf] by
- Merge branch
- 2:40 PM Changeset [287:67387621c61b] by
- Added requirements.txt and use it from setup.py
- 2:34 PM Changeset [285:ef4f6375c0b5] by
- Basic death
- 2:16 PM Changeset [284:26682f1b8c59] by
- Those tabs were irritating me
- 2:15 PM Changeset [283:1dd05d03ad21] by
- Fire on Ctrl too (z isn't convenient on Dvorak)
- 2:10 PM Changeset [282:9d186b897d82] by
- Toggle switch, sans art.
- 1:58 PM Changeset [281:9b56e954c674] by
- Protagonist actions, now required for operating doors.
- 12:12 PM Changeset [280:7bb6296024c4] by
- Add current mode hints
- 11:47 AM Changeset [279:9f68e22c1e58] by
- Don't crash on empty walls
- 11:34 AM Changeset [278:e72025e9aa07] by
- simple slow charging alien
- 11:15 AM Changeset [277:56e42c00da25] by
- Protagonist and enemies should see the world
- 11:09 AM Changeset [276:3153196517fc] by
- Move protagonist to the world
- 10:04 AM Changeset [275:2abb61878bb1] by
- Add a 'select object' with pop-up for easier editing
- 10:03 AM Changeset [274:988cf7c8b402] by
- Add object returns for use in the level editor
- 8:52 AM Changeset [273:62a9ff475598] by
- Swap order of S frames, so U-turns aren't as freaky
Sep 4, 2013:
- 11:16 PM Changeset [272:933c2f9371ca] by
- Stop music when the level ends.
- 11:07 PM Changeset [271:4d97e617ab83] by
- Sources for sounds.
- 10:54 PM Changeset [270:cb6d03012053] by
- First sound and music.
- 10:54 PM Changeset [269:9fcdb106424a] by
- Add first draft of sound support.
- 10:53 PM Changeset [268:dda7689a3e87] by
- Add generic tmp folder to hgignore.
- 10:48 PM Changeset [267:a437bee9e74e] by
- The daily screenshot
- 10:41 PM Changeset [266:9d05f0c4bca3] by
- Pep8
- 10:39 PM Changeset [264:c1d862334e3d] by
- PEP8
- 10:38 PM Changeset [263:6c554ce627e3] by
- Add angle to doors
- 10:37 PM Changeset [265:8a695b8ecd6c] by
- Correcting damage application
- 10:37 PM Changeset [262:521f73061872] by
- Better reporting of object errors. Fix incorrect assumption about ordering
- 10:36 PM Changeset [261:db7c8e74efb4] by
- (really rubbish) bullets
- 10:32 PM Changeset [260:e723b313c958] by
- note is now a terminal
- 10:18 PM Changeset [259:f23be1013c94] by
- Fix function signature
- 10:08 PM Changeset [257:c00022002c63] by
- PEP8
- 10:06 PM Changeset [256:2a0bad886956] by
- Collision handlers get the protagonist.
- 10:05 PM Changeset [258:083053422a84] by
- Added collision damage with enemies.
- 10:05 PM Changeset [255:d4928d4a661a] by
- Object editing
- 10:04 PM Changeset [254:e86d1b8f37e2] by
- door
- 9:53 PM Changeset [253:4350e3f80ef8] by
- west-facing human
- 9:53 PM Changeset [252:73d6abf5ba22] by
- Save game state
- 9:46 PM Changeset [251:611370331bd1] by
- Add framework of edit object dialog
- 9:42 PM Changeset [250:d9a54f152ac3] by
- west-facing werewolf
- 9:05 PM Changeset [249:cb391935791f] by
- Stuff.
- 8:48 PM Changeset [248:b86a88ed87a1] by
- More pep8
- 8:48 PM Changeset [247:70d696b82399] by
- Pep8
- 8:46 PM Changeset [246:281c54cefe08] by
- Added health to protagonist.
- 8:26 PM Changeset [245:21da1b41bbb6] by
- Merge
- 8:26 PM Changeset [244:93a20b51963f] by
- Merge
- 8:25 PM Changeset [243:46707efbb3a5] by
- Added health bar to main screen.
- 8:20 PM Changeset [239:30137dc83a72] by
- Can has delete objects
- 8:07 PM Changeset [238:28d906fc2ab1] by
- Add a world object to collect some stats
- 8:06 PM Changeset [237:6995dbefdbfb] by
- Add multiline widget
- 7:32 PM Changeset [236:261fd65a8816] by
- More work towards object editing
- 7:16 PM Changeset [235:831e4f6b3d18] by
- Add hints for the level editor
- 6:20 PM Changeset [242:cf1d78238a69] by
- Merge
- 5:11 PM Changeset [234:aa11ecee56b8] by
- north-facing human
- 5:09 PM Changeset [233:c3c21539044d] by
- Update TODO.txt.
- 4:55 PM Changeset [232:3c31f9d4298e] by
- protagonist rename of doom
- 4:45 PM Changeset [231:eba98879f47f] by
- Avoid indirection in Makefile
- 4:41 PM Changeset [230:a3db94687ce2] by
- Remove unused stuff.
- 4:40 PM Changeset [229:329b3044ddef] by
- Much better facing renderers.
- 4:37 PM Changeset [228:316cff60a309] by
- generated pngs for south-facing human
- 4:30 PM Changeset [227:acecb3d9b438] by
- human facing south
- 4:30 PM Changeset [226:e89a43d208b9] by
- A stupid, simple menu
- 4:04 PM Changeset [225:c8ead015c48e] by
- Display list of objects to edit / delete
- 3:25 PM Changeset [224:b6db213e53a2] by
- Bulkheads are bits of wall you can walk through.
- 2:56 PM Changeset [223:4197350b9897] by
- Always show objects in objects mode
- 2:53 PM Changeset [222:cc5f2a5ac501] by
- Overlays belong in render
- 2:48 PM Changeset [221:0c0d5919f70a] by
- Fix embarrassing leftover underscore.
- 2:37 PM Changeset [220:06c52529e2ed] by
- Add placeholder object mode menu
- 2:21 PM Changeset [219:f9e92d540bfa] by
- Less hacky rotation suppression.
- 1:06 PM Changeset [218:9e2ef2f15035] by
- Better rendering and movement detection.
- 12:53 PM Changeset [217:d98daba73055] by
- Composition-based renderers.
- 11:15 AM Changeset [216:f23ab2dd6ce8] by
- Clunkier properties to make pyflakes happy.
- 11:13 AM Changeset [215:325c317cbfa1] by
- Better protagonist physicser.
Sep 3, 2013:
- 11:23 PM Changeset [241:ec567098cf41] by
- Merge
- 11:23 PM Changeset [240:f89576cec59a] by
- Updated TODOs
- 11:14 PM Changeset [214:d3d602a527bd] by
- Screenshot
- 10:17 PM Changeset [213:4af3473d6f0d] by
- Build PNGs
- 10:15 PM Changeset [212:ad9cdd130654] by
- werewolf facing north
- 10:11 PM Changeset [211:434b5a3aaaff] by
- Pass display offset to overlays for when the display is larger than …
- 9:58 PM Changeset [210:f2128ddc0acd] by
- werewolf facing south
- 9:45 PM Changeset [209:ad1d3de210cd] by
- Drop compatibility imports, and allow an optional module on classnames
- 9:42 PM Changeset [208:3d54fe7a2998] by
- Fun with mass and friction.
- 9:33 PM Changeset [207:42e8993c31fd] by
- Break out Renderers
- 9:32 PM Changeset [206:42c565c5ce76] by
- PEP8
- 9:31 PM Changeset [205:51f979ddddbb] by
- Munge in interior wall drawing
- 9:29 PM Changeset [203:917e721f170e] by
- And another puzzler for level-importing
- 9:28 PM Changeset [202:63d7ab8ede83] by
- Level doesn't gave a get_drawables() getter any more, that was rubbish
- 9:27 PM Changeset [201:3495a2025bc6] by
- Break puzzlers out of game_object.py
- 9:16 PM Changeset [200:dc0cc8228e2a] by
- Fix protagonist physicsers.
- 9:14 PM Changeset [204:687459429550] by
- Display interior walls and start working towards drawing them
- 8:53 PM Changeset [199:c291fd4b49bf] by
- Add showing objects to the level editor
- 8:50 PM Changeset [197:34c11bb5c96e] by
- Interior walls.
- 8:24 PM Changeset [196:40f618978c00] by
- Overlays that don't suck as much
- 8:19 PM Changeset [198:05c2c592ce2e] by
- Add dummy check boxes
- 8:10 PM Changeset [195:b8701c0bb184] by
- Reorder startup to avoid pygame init issues
- 8:02 PM Changeset [194:3477f5a28605] by
- Note image
- 7:53 PM Changeset [193:d862cc209de4] by
- Add some notes on requirements to the readme
- 7:47 PM Changeset [191:e080fcd07fa9] by
- Overlay notes
- 7:44 PM Changeset [190:97627a999042] by
- Don't render the old scene with the protagnist's new position during …
- 7:16 PM Changeset [192:3dc2b6290e66] by
- Document collision handler a little better.
- 7:09 PM Changeset [189:b6c1a9448d7d] by
- Activate door with switch.
- 6:24 PM Changeset [188:3894cfe15823] by
- Better collision handling, potentially locked doors.
- 6:10 PM Changeset [187:42a10c4f70c8] by
- Err, in pymunk coordinates
- 6:06 PM Changeset [186:d63c19003aec] by
- Some refactoring and fixing, start of better collision handling.
- 5:48 PM Changeset [185:dfacd08b8566] by
- Make FloorSwitchPuzzler? are more generic CollidePuzzler?
- 5:31 PM Changeset [184:e003b994c48b] by
- Output coordinates from the level editor, to help place things
- 5:09 PM Changeset [183:7ffb43164042] by
- We have doors
- 3:37 PM Changeset [182:7e3c01d15b10] by
- Re-canonicalize level1 after rebase merge
- 3:15 PM Changeset [178:5cabbb485ad5] by
- Round-tripped levels through the editor to canonicalize them
- 2:59 PM Changeset [181:0e5bae238a92] by
- Fix destintion and add internal door
- 2:58 PM Changeset [180:026297a03963] by
- Add DoorEvent? and tweak ScreenChange? to keep more state when the …
- 2:57 PM Changeset [179:1ee8756888e4] by
- Add some state manipulation helper methods
- 2:12 PM Changeset [177:bf11d3bb2d6b] by
- Add doors to the levels
- 2:12 PM Changeset [176:054944c6472b] by
- Initial door object
- 2:11 PM Changeset [175:f409af31cb7b] by
- add level2 to list of screens
- 2:08 PM Changeset [174:3221eaa77568] by
- Add a level2
- 2:07 PM Changeset [173:197a41520ad1] by
- Tweak resources.get_file to allow creating non-existant files
- 1:37 PM Changeset [172:60e7c1c204e8] by
- Very placeholder art for door
- 1:27 PM Changeset [171:04f7bd640c73] by
- outstanding art TODO
- 1:21 PM Changeset [170:99283e157da9] by
- Update TODO a bit
- 12:39 PM Changeset [169:8c3b88b34a9c] by
- Add alien to level1
- 12:39 PM Changeset [168:ce8d4fc3baf4] by
- A patrolling alien
- 9:21 AM Changeset [167:bb297f3f99f4] by
- Allow using right mouse button to drag level display
- 9:21 AM Changeset [166:f73aba2e46bd] by
- Remove stale debugging print
- 9:19 AM Changeset [165:dba8bc454a43] by
- Fix 'fill exterior' button
- 8:47 AM Changeset [164:06c681ff53aa] by
- Round-tripping through load/save shouldn't discard objects
Sep 2, 2013:
- 11:21 PM Changeset [163:5d00ee725617] by
- Screenshot for day 2.
- 11:00 PM Changeset [162:507df17cfbaf] by
- Pictures for lights and switches.
- 10:52 PM Changeset [161:500c5a68607c] by
- Skip loading images before the display is initialized (so the level …
- 10:50 PM Changeset [160:0c9b0449485e] by
- Consolidate image rendering stuff a bit.
- 10:10 PM Changeset [159:f80323140317] by
- Stickier facings
- 9:53 PM Changeset [158:59f05553ffd4] by
- Moar PNGs
- 9:53 PM Changeset [157:76049c9e3d5c] by
- Scroll wheel
- 9:52 PM Changeset [156:94a2456696af] by
- front and back views
- 9:49 PM Changeset [155:b455873020be] by
- Crates look like crates.
- 9:48 PM Changeset [154:041f3b7a884c] by
- floor sensors and lights
- 9:48 PM Changeset [153:6c5f1a78db75] by
- Levels need a pymunk Space to load
- 9:43 PM Changeset [152:8bbe57d9de0c] by
- Rejig sys.path hacking above albow import, so I can hide it in the …
- 9:39 PM Changeset [151:c59c04c3e971] by
- Revert that crazy hack, nobody was meant to see it
- 9:38 PM Changeset [150:ebdb910257da] by
- Rebuild PNG
- 9:37 PM Changeset [149:9bdbc94b0d62] by
- make crate smaller
- 9:19 PM Changeset [148:473b5a1dfb43] by
- Build new PNGs
- 9:13 PM Changeset [147:7d8e1682587f] by
- Fix imports.
- 9:12 PM Changeset [146:fff8e14858b4] by
- Remove hardcoded level hackery.
- 9:05 PM Changeset [145:0c49627920eb] by
- Load game objects from level.
- 8:40 PM Changeset [144:829c8b6e142d] by
- a crate
- 8:35 PM Changeset [143:deac6a4008e7] by
- Hook up protagnist animations
- 5:20 PM Changeset [142:cd77974b2a87] by
- Send a fake resize event, to discover the real window size under a …
- 5:04 PM Changeset [141:076448ba0582] by
- Add a trailing newline
- 4:31 PM Changeset [140:f36a7075d9a0] by
- Two switch puzzle!
- 4:27 PM Changeset [139:d1f543ff0805] by
- YAML levels
- 4:19 PM Changeset [135:c9b6685ebebf] by
- Add hack'ish 'close polygon' option
- 4:12 PM Changeset [138:366b334a7018] by
- Render tuples to lists
- 4:05 PM Changeset [133:79e1888573d3] by
- A box.
- 4:00 PM Changeset [137:c5ff16c66100] by
- Support other interesting keys, too
- 3:58 PM Changeset [136:0280ee006d95] by
- Support integer dict keys
- 3:57 PM Changeset [134:2e1059b1a247] by
- Tweak button creation code
- 3:44 PM Changeset [132:e1ef3727b7f8] by
- Wrap long line
- 3:43 PM Changeset [131:568476db7115] by
- Dump inline lists and dicts too
- 3:23 PM Changeset [128:fbb073720bac] by
- Fill screen with black on scene changes, so small levels aren't …
- 3:22 PM Changeset [127:fe1f0bb4ecf0] by
- Handle case of display larger than the level better
- 3:09 PM Changeset [126:c3af35561494] by
- Cleaner switch/light rendering.
- 3:03 PM Changeset [130:67f18e72024d] by
- Handle corner cases around quotes in strings
- 2:57 PM Changeset [129:423266f0b9e4] by
- Support inline lists, dicts, etc. And alternative top level objects
- 2:57 PM Changeset [125:12be9632fa15] by
- Better tests.
- 2:52 PM Changeset [124:ae61528436f1] by
- Fix test.
- 2:43 PM Changeset [123:23b533d6f27e] by
- Rearrange game objects a bit.
- 2:40 PM Changeset [122:02423600d958] by
- Use dialogs to report save results
- 2:04 PM Changeset [121:7d022648aa4e] by
- Dump dicts in sorted order
- 1:44 PM Changeset [118:c02a99502a90] by
- Tweak 'draw exterior' logic to handle surrounded polygons better
- 1:31 PM Changeset [120:e6e7a471146a] by
- Support numeric types
- 1:29 PM Changeset [117:9f3557e4833a] by
- Add fill button
- 1:27 PM Changeset [119:b75de48a618c] by
- Support boolean and None types
- 1:24 PM Changeset [116:ecbcf6569fdb] by
- add save button
- 1:04 PM Changeset [115:6415db718b36] by
- More albow
- 1:00 PM Changeset [114:d1a96fc62d26] by
- Fallback to pytest's skip exception
- 12:51 PM Changeset [113:163122b3a8e9] by
- Appease the gods of PEP-8
- 12:50 PM Changeset [112:c28f2fc2bb05] by
- Test with dump_s and load_s
- 12:45 PM Changeset [111:16d9f3a0dc29] by
- Refactored as classes for readability and to make it easier to support …
- 12:25 PM Changeset [110:844073eaef69] by
- Some basic puzzle tests.
- 12:09 PM Changeset [109:817d4a62135c] by
- Partially albowify the level editor
- 12:01 PM Changeset [107:b90d01e4d9d4] by
- Layered drawing.
- 11:59 AM Changeset [108:dde91f8c4335] by
- Add fonts needed for Albowifying the editor
- 11:48 AM Changeset [106:bce9cd8a4a8c] by
- FloorLight?, linked to a FloorSwitch?.
- 11:29 AM Changeset [105:0131e4606e1a] by
- List of drawables in area.
- 11:21 AM Changeset [104:1be3eebb87c4] by
- More consistent debug rendering.
- 11:05 AM Changeset [103:adf3cd83bf7a] by
- Support a common stylistic variation
- 10:45 AM Changeset [101:93aa745d57ff] by
- draw protagnist bounding box in debug mode. Redo drawing logic to …
- 10:01 AM Changeset [100:96bdfadeb461] by
- Cleaner direction key management.
- 9:56 AM Changeset [102:fd9c4db5ddfe] by
- Rename to yamlish
- 9:54 AM Changeset [99:67f8b06a433d] by
- more pep8 cleanup
- 9:50 AM Changeset [98:93256a0987a2] by
- Fix newer pep8 continuation complaint
- 9:41 AM Changeset [97:c177cdc41477] by
- Add WASD controls, switch to "c" for form change.
- 9:20 AM Changeset [96:a9b564c38bef] by
- Support showing exterior filled view in the editor
- 9:20 AM Changeset [94:9ef5c5810dcd] by
- Comment out shape drawing for protagonist. Useful for debugging, but …
- 9:20 AM Changeset [95:ecba9550ad8d] by
- Fill the exterior with the blackness of space
- 9:10 AM Changeset [93:d6a49f0c1e6e] by
- Rectangular human protagonist shape, refactored physicsers.
- 6:47 AM Changeset [92:4c7e85906453] by
- Start next to the wall, not in it.
- 6:36 AM Changeset [91:5c31b4d1851c] by
- Remove NullPhysicser?, since it looks like everything needs PHYSICS!!!
- 12:18 AM Changeset [90:a8d83de5b460] by
- Dump our YAML subset too
Sep 1, 2013:
- 10:55 PM Changeset [89:102043902451] by
- Simple (subset of) YAML parser
- 10:49 PM Changeset [88:62dc3f92d5c3] by
- Screenshot at r87.
- 9:18 PM Changeset [87:75d8ad4bf9b5] by
- Hack in viewport
- 9:00 PM Changeset [86:a5c839994d41] by
- Tweak render order
- 8:58 PM Changeset [83:d7beca6b6762] by
- Fix whitespace again.
- 8:57 PM Changeset [85:c56eeaabd850] by
- Make the window resizable
- 8:56 PM Changeset [82:11b0017b5e4b] by
- Fix whitespace.
- 8:54 PM Changeset [84:ef8e799477e0] by
- Point pymunk at a screen surface, not the display to make things saner
- 8:53 PM Changeset [81:a1b4d09e6f23] by
- Floor switch with horrible hackery.
- 8:36 PM Changeset [80:77e66eca8093] by
- goodbye, werewolf
- 8:26 PM Changeset [79:2d7298f362f9] by
- Dump phone notes
- 8:24 PM Changeset [78:18d7136a1800] by
- now the human is going
- 7:50 PM Changeset [77:ed93ee0a9770] by
- Make the polygon in level1 much bigger
- 7:47 PM Changeset [76:29ace74cc9de] by
- Human
- 7:44 PM Changeset [75:79748a884eb5] by
- Put levels in a levels directory
- 7:41 PM Changeset [72:5db052531510] by
- Move save() to Level
- 7:40 PM Changeset [74:a61c2985a155] by
- Automated merge
- 7:39 PM Changeset [73:e118458a4e9c] by
- Added environmental motion effects to protagonist.
- 7:39 PM Changeset [71:c449a3507a6b] by
- Shebang and path hacking, so that the area_editor runs
- 7:32 PM Changeset [70:ff9e40ae616f] by
- Creature PNGs
- 7:20 PM Changeset [69:6efb314e7d63] by
- second alien
- 6:47 PM Changeset [68:f6ba4ea5628d] by
- first alien
- 5:56 PM Changeset [67:75ac1063b09e] by
- hoo-mon
- 5:53 PM Changeset [66:8bf0459ebc56] by
- Clean up a few things.
- 5:31 PM Changeset [65:a99ac95a2940] by
- Move protagonist object to the right place.
- 5:18 PM Changeset [64:972142c543ef] by
- Unused import.
- 5:18 PM Changeset [63:7f038ee778ad] by
- Put werewolf facing direction magic back.
- 4:57 PM Changeset [62:1d67a8c9861d] by
- WTF whitespace?!?!?!?!
- 4:57 PM Changeset [58:cee0b845dedc] by
- Centre the wolf on its body
- 4:56 PM Changeset [61:a0399535bb7c] by
- Fix import.
- 4:55 PM Changeset [57:1261c0731385] by
- Use resource get_file
- 4:51 PM Changeset [56:b9430b4a48da] by
- Now with a werewolf
- 4:50 PM Changeset [60:34a87ec12124] by
- Fix long line.
- 4:50 PM Changeset [55:26d7bb8c09c8] by
- Only save levels if the loops are closed
- 4:48 PM Changeset [59:b412704a6737] by
- Start of game object stuff.
- 4:46 PM Changeset [54:2c1b85b6f457] by
- Add .get_file() to resources.
- 4:39 PM Changeset [53:39d346467052] by
- Draw all the walls.
- 4:34 PM Changeset [52:b55f1783eb6e] by
- Tweak wall thickness and human impulse.
- 4:29 PM Changeset [51:9c4681f35866] by
- The level editor
- 4:28 PM Changeset [50:94d47bfcc7bb] by
- Approximate levels and walls
- 4:26 PM Changeset [49:91fd5edc6ca9] by
- Built some images
- 4:26 PM Changeset [48:bcaa3b7a0890] by
- Now supporting make install
- 4:22 PM Changeset [47:82036437ebf6] by
- Better movement and swap between werewolf and human form with 'w' …
- 4:21 PM Changeset [46:e53b76df0fe7] by
- restructured directory plus half an alien
- 4:16 PM Changeset [45:529395304216] by
- Export with inkscape. rsvg got the eyes wrong
- 4:14 PM Changeset [44:2ba3c443c328] by
- Sanish resolution
- 4:14 PM Changeset [43:bfef0827b171] by
- Optional optimization
- 4:10 PM Changeset [42:98e739941388] by
- werewolf now with shading
- 3:40 PM Changeset [41:1d087f79ca29] by
- Use fixed timestemp because pymunk docs say this is an order of …
- 3:40 PM Changeset [40:5ef22357291a] by
- Move tiles under images for resource loading
- 3:31 PM Changeset [39:0e7bb6eb7c0a] by
- Don't prefix the basedir twice
- 3:24 PM Changeset [38:53c47434b744] by
- Add a placeholder floor tile
- 3:06 PM Changeset [37:4140780c21bc] by
- Give screens a name and a world.
- 3:01 PM Changeset [36:56d1b336ffda] by
- Render SVGs to PNG
- 2:50 PM Changeset [35:457280af5f3a] by
- Remove unused import.
- 2:50 PM Changeset [34:2995723e8ccf] by
- Move and hold.
- 2:44 PM Changeset [33:d9b65cf72db4] by
- Prettier resource loading module
- 2:39 PM Changeset [32:0e49648f8d74] by
- Arbitrary function condition.
- 2:14 PM Changeset [31:c62ed518e5c8] by
- Fix repor and add type-check to eq.
- 2:12 PM Changeset [30:9d17bf13f800] by
- Don't munge sys.path -- rely on nagslang being installed.
- 2:09 PM Changeset [29:58505d3482b6] by
- Text on the menu screen
- 2:07 PM Changeset [28:c03982fe3c70] by
- Protagonist and environment.
- 2:03 PM Changeset [27:3e4d8091268c] by
- A werewolf always knows where she's going.
- 1:58 PM Changeset [26:16b02d3ab9a4] by
- werewolf
- 1:57 PM Changeset [25:e93eac7cf8c2] by
- Consider a spherical werewolf.
- 1:35 PM Changeset [24:50babb330261] by
- Forgot to add mutators…
- 1:35 PM Changeset [23:499fb96796e9] by
- Add sys.path munging to the script
- 1:35 PM Changeset [22:47e41e89f07d] by
- Ignore any local pymunk bits
- 1:34 PM Changeset [21:1b048d2a8411] by
- Fake area.
- 1:18 PM Changeset [20:347667c941de] by
- Hook up area.
- 12:50 PM Changeset [19:113f31bd9d49] by
- Clean-up imports.
- 12:48 PM Changeset [18:9ecb1d222ee0] by
- Screens.
- 12:36 PM Changeset [17:b0644173d0aa] by
- Image loading
- 12:21 PM Changeset [16:fe1426d09074] by
- Merge.
- 12:19 PM Changeset [15:980339c28b42] by
- Add start of engine / event dispatcher.
- 12:19 PM Changeset [14:17b233a54651] by
- Docstring
- 12:17 PM Changeset [13:b410c7153d52] by
- Option parsing
- 12:08 PM Changeset [12:2318792b83c6] by
- Small PEP8 fixes and add author email.
- 12:04 PM Changeset [11:1cd05cfec375] by
- Add start of screen / level / area object.
- 11:56 AM Changeset [10:f7a0d6fd9f00] by
- Some startup code
- 11:02 AM Changeset [9:8750e097afb5] by
- Ignore pycharm stuff.
- 9:55 AM Changeset [8:3769f9d260d8] by
- Add traditional / splite to filepath
- 9:54 AM Changeset [7:7293e288e89f] by
- And another one
- 9:54 AM Changeset [6:d72ba2ea1acd] by
- Remove some files we don't need
- 9:53 AM Changeset [5:3bc765d452b8] by
- MIT license file.
- 8:40 AM Changeset [4:827ee160ff23] by
- Update authors to reflect the current team.
- 8:25 AM Changeset [3:04f61ecb89a1] by
- Replace setup.py with our own version.
- 8:12 AM Changeset [2:e30d192e9031] by
- Fix PEP8 errors.
- 7:41 AM Changeset [1:47410c09ec35] by
- Ignore some common files.
- 6:51 AM Changeset [0:1ea8fa09b70f] by
- Add skellington
Note: See TracTimeline
for information about the timeline view.