Timeline



09/02/13:

23:21 Changeset [163:5d00ee725617] by Jeremy Thurgood <firxen@…>
Screenshot for day 2.
23:00 Changeset [162:507df17cfbaf] by Jeremy Thurgood <firxen@…>
Pictures for lights and switches.
22:52 Changeset [161:500c5a68607c] by Stefano Rivera <stefano@…>
Skip loading images before the display is initialized (so the level …
22:50 Changeset [160:0c9b0449485e] by Jeremy Thurgood <firxen@…>
Consolidate image rendering stuff a bit.
22:10 Changeset [159:f80323140317] by Neil Muller <drnlmuller@…>
Stickier facings
21:53 Changeset [158:59f05553ffd4] by Stefano Rivera <stefano@…>
Moar PNGs
21:53 Changeset [157:76049c9e3d5c] by Stefano Rivera <stefano@…>
Scroll wheel
21:52 Changeset [156:94a2456696af] by Neil Muller <drnlmuller@…>
front and back views
21:49 Changeset [155:b455873020be] by Jeremy Thurgood <firxen@…>
Crates look like crates.
21:48 Changeset [154:041f3b7a884c] by Adrianna Pińska <adrianna.pinska@…>
floor sensors and lights
21:48 Changeset [153:6c5f1a78db75] by Stefano Rivera <stefano@…>
Levels need a pymunk Space to load
21:43 Changeset [152:8bbe57d9de0c] by Stefano Rivera <stefano@…>
Rejig sys.path hacking above albow import, so I can hide it in the …
21:39 Changeset [151:c59c04c3e971] by Stefano Rivera <stefano@…>
Revert that crazy hack, nobody was meant to see it
21:38 Changeset [150:ebdb910257da] by Stefano Rivera <stefano@…>
Rebuild PNG
21:37 Changeset [149:9bdbc94b0d62] by Adrianna Pińska <adrianna.pinska@…>
make crate smaller
21:19 Changeset [148:473b5a1dfb43] by Stefano Rivera <stefano@…>
Build new PNGs
21:13 Changeset [147:7d8e1682587f] by Jeremy Thurgood <firxen@…>
Fix imports.
21:12 Changeset [146:fff8e14858b4] by Jeremy Thurgood <firxen@…>
Remove hardcoded level hackery.
21:05 Changeset [145:0c49627920eb] by Jeremy Thurgood <firxen@…>
Load game objects from level.
20:40 Changeset [144:829c8b6e142d] by Adrianna Pińska <adrianna.pinska@…>
a crate
20:35 Changeset [143:deac6a4008e7] by Neil Muller <drnlmuller@…>
Hook up protagnist animations
17:20 Changeset [142:cd77974b2a87] by Stefano Rivera <stefano@…>
Send a fake resize event, to discover the real window size under a …
17:04 Changeset [141:076448ba0582] by Stefano Rivera <stefano@…>
Add a trailing newline
16:31 Changeset [140:f36a7075d9a0] by Jeremy Thurgood <firxen@…>
Two switch puzzle!
16:27 Changeset [139:d1f543ff0805] by Stefano Rivera <stefano@…>
YAML levels
16:19 Changeset [135:c9b6685ebebf] by Neil Muller <drnlmuller@…>
Add hack'ish 'close polygon' option
16:12 Changeset [138:366b334a7018] by Stefano Rivera <stefano@…>
Render tuples to lists
16:05 Changeset [133:79e1888573d3] by Jeremy Thurgood <firxen@…>
A box.
16:00 Changeset [137:c5ff16c66100] by Stefano Rivera <stefano@…>
Support other interesting keys, too
15:58 Changeset [136:0280ee006d95] by Stefano Rivera <stefano@…>
Support integer dict keys
15:57 Changeset [134:2e1059b1a247] by Neil Muller <drnlmuller@…>
Tweak button creation code
15:44 Changeset [132:e1ef3727b7f8] by Stefano Rivera <stefano@…>
Wrap long line
15:43 Changeset [131:568476db7115] by Stefano Rivera <stefano@…>
Dump inline lists and dicts too
15:23 Changeset [128:fbb073720bac] by Neil Muller <drnlmuller@…>
Fill screen with black on scene changes, so small levels aren't …
15:22 Changeset [127:fe1f0bb4ecf0] by Neil Muller <drnlmuller@…>
Handle case of display larger than the level better
15:09 Changeset [126:c3af35561494] by Jeremy Thurgood <firxen@…>
Cleaner switch/light rendering.
15:03 Changeset [130:67f18e72024d] by Stefano Rivera <stefano@…>
Handle corner cases around quotes in strings
14:57 Changeset [129:423266f0b9e4] by Stefano Rivera <stefano@…>
Support inline lists, dicts, etc. And alternative top level objects
14:57 Changeset [125:12be9632fa15] by Jeremy Thurgood <firxen@…>
Better tests.
14:52 Changeset [124:ae61528436f1] by Jeremy Thurgood <firxen@…>
Fix test.
14:43 Changeset [123:23b533d6f27e] by Jeremy Thurgood <firxen@…>
Rearrange game objects a bit.
14:40 Changeset [122:02423600d958] by Neil Muller <drnlmuller@…>
Use dialogs to report save results
14:04 Changeset [121:7d022648aa4e] by Stefano Rivera <stefano@…>
Dump dicts in sorted order
13:44 Changeset [118:c02a99502a90] by Neil Muller <drnlmuller@…>
Tweak 'draw exterior' logic to handle surrounded polygons better
13:31 Changeset [120:e6e7a471146a] by Stefano Rivera <stefano@…>
Support numeric types
13:29 Changeset [117:9f3557e4833a] by Neil Muller <drnlmuller@…>
Add fill button
13:27 Changeset [119:b75de48a618c] by Stefano Rivera <stefano@…>
Support boolean and None types
13:24 Changeset [116:ecbcf6569fdb] by Neil Muller <drnlmuller@…>
add save button
13:04 Changeset [115:6415db718b36] by Neil Muller <drnlmuller@…>
More albow
13:00 Changeset [114:d1a96fc62d26] by Stefano Rivera <stefano@…>
Fallback to pytest's skip exception
12:51 Changeset [113:163122b3a8e9] by Stefano Rivera <stefano@…>
Appease the gods of PEP-8
12:50 Changeset [112:c28f2fc2bb05] by Stefano Rivera <stefano@…>
Test with dump_s and load_s
12:45 Changeset [111:16d9f3a0dc29] by Stefano Rivera <stefano@…>
Refactored as classes for readability and to make it easier to support …
12:25 Changeset [110:844073eaef69] by Jeremy Thurgood <firxen@…>
Some basic puzzle tests.
12:09 Changeset [109:817d4a62135c] by Neil Muller <drnlmuller@…>
Partially albowify the level editor
12:01 Changeset [107:b90d01e4d9d4] by Jeremy Thurgood <firxen@…>
Layered drawing.
11:59 Changeset [108:dde91f8c4335] by Neil Muller <drnlmuller@…>
Add fonts needed for Albowifying the editor
11:48 Changeset [106:bce9cd8a4a8c] by Jeremy Thurgood <firxen@…>
FloorLight, linked to a FloorSwitch.
11:29 Changeset [105:0131e4606e1a] by Jeremy Thurgood <firxen@…>
List of drawables in area.
11:21 Changeset [104:1be3eebb87c4] by Jeremy Thurgood <firxen@…>
More consistent debug rendering.
11:05 Changeset [103:adf3cd83bf7a] by Stefano Rivera <stefano@…>
Support a common stylistic variation
10:45 Changeset [101:93aa745d57ff] by Neil Muller <drnlmuller@…>
draw protagnist bounding box in debug mode. Redo drawing logic to …
10:01 Changeset [100:96bdfadeb461] by Jeremy Thurgood <firxen@…>
Cleaner direction key management.
09:56 Changeset [102:fd9c4db5ddfe] by Stefano Rivera <stefano@…>
Rename to yamlish
09:54 Changeset [99:67f8b06a433d] by Neil Muller <drnlmuller@…>
more pep8 cleanup
09:50 Changeset [98:93256a0987a2] by Neil Muller <drnlmuller@…>
Fix newer pep8 continuation complaint
09:41 Changeset [97:c177cdc41477] by Jeremy Thurgood <firxen@…>
Add WASD controls, switch to "c" for form change.
09:20 Changeset [96:a9b564c38bef] by Neil Muller <drnlmuller@…>
Support showing exterior filled view in the editor
09:20 Changeset [94:9ef5c5810dcd] by Jeremy Thurgood <firxen@…>
Comment out shape drawing for protagonist. Useful for debugging, but …
09:20 Changeset [95:ecba9550ad8d] by Neil Muller <drnlmuller@…>
Fill the exterior with the blackness of space
09:10 Changeset [93:d6a49f0c1e6e] by Jeremy Thurgood <firxen@…>
Rectangular human protagonist shape, refactored physicsers.
06:47 Changeset [92:4c7e85906453] by Jeremy Thurgood <firxen@…>
Start next to the wall, not in it.
06:36 Changeset [91:5c31b4d1851c] by Jeremy Thurgood <firxen@…>
Remove NullPhysicser, since it looks like everything needs PHYSICS!!!
00:18 Changeset [90:a8d83de5b460] by Stefano Rivera <stefano@…>
Dump our YAML subset too

09/01/13:

22:55 Changeset [89:102043902451] by Stefano Rivera <stefano@…>
Simple (subset of) YAML parser
22:49 Changeset [88:62dc3f92d5c3] by Simon Cross <hodgestar@…>
Screenshot at r87.
21:18 Changeset [87:75d8ad4bf9b5] by Neil Muller <drnlmuller@…>
Hack in viewport
21:00 Changeset [86:a5c839994d41] by Neil Muller <drnlmuller@…>
Tweak render order
20:58 Changeset [83:d7beca6b6762] by davidsharpe@…
Fix whitespace again.
20:57 Changeset [85:c56eeaabd850] by Neil Muller <drnlmuller@…>
Make the window resizable
20:56 Changeset [82:11b0017b5e4b] by davidsharpe@…
Fix whitespace.
20:54 Changeset [84:ef8e799477e0] by Neil Muller <drnlmuller@…>
Point pymunk at a screen surface, not the display to make things saner
20:53 Changeset [81:a1b4d09e6f23] by davidsharpe@…
Floor switch with horrible hackery.
20:36 Changeset [80:77e66eca8093] by Adrianna Pińska <adrianna.pinska@…>
goodbye, werewolf
20:26 Changeset [79:2d7298f362f9] by Neil Muller <drnlmuller@…>
Dump phone notes
20:24 Changeset [78:18d7136a1800] by Adrianna Pińska <adrianna.pinska@…>
now the human is going
19:50 Changeset [77:ed93ee0a9770] by Stefano Rivera <stefano@…>
Make the polygon in level1 much bigger
19:47 Changeset [76:29ace74cc9de] by Stefano Rivera <stefano@…>
Human
19:44 Changeset [75:79748a884eb5] by Stefano Rivera <stefano@…>
Put levels in a levels directory
19:41 Changeset [72:5db052531510] by Stefano Rivera <stefano@…>
Move save() to Level
19:40 Changeset [74:a61c2985a155] by davidsharpe@…
Automated merge
19:39 Changeset [73:e118458a4e9c] by davidsharpe@…
Added environmental motion effects to protagonist.
19:39 Changeset [71:c449a3507a6b] by Stefano Rivera <stefano@…>
Shebang and path hacking, so that the area_editor runs
19:32 Changeset [70:ff9e40ae616f] by Stefano Rivera <stefano@…>
Creature PNGs
19:20 Changeset [69:6efb314e7d63] by Adrianna Pińska <adrianna.pinska@…>
second alien
18:47 Changeset [68:f6ba4ea5628d] by Adrianna Pińska <adrianna.pinska@…>
first alien
17:56 Changeset [67:75ac1063b09e] by Adrianna Pińska <adrianna.pinska@…>
hoo-mon
17:53 Changeset [66:8bf0459ebc56] by Jeremy Thurgood <firxen@…>
Clean up a few things.
17:31 Changeset [65:a99ac95a2940] by Jeremy Thurgood <firxen@…>
Move protagonist object to the right place.
17:18 Changeset [64:972142c543ef] by Jeremy Thurgood <firxen@…>
Unused import.
17:18 Changeset [63:7f038ee778ad] by Jeremy Thurgood <firxen@…>
Put werewolf facing direction magic back.
16:57 Changeset [62:1d67a8c9861d] by Jeremy Thurgood <firxen@…>
WTF whitespace?!?!?!?!
16:57 Changeset [58:cee0b845dedc] by Stefano Rivera <stefano@…>
Centre the wolf on its body
16:56 Changeset [61:a0399535bb7c] by Jeremy Thurgood <firxen@…>
Fix import.
16:55 Changeset [57:1261c0731385] by Neil Muller <drnlmuller@…>
Use resource get_file
16:51 Changeset [56:b9430b4a48da] by Stefano Rivera <stefano@…>
Now with a werewolf
16:50 Changeset [60:34a87ec12124] by Jeremy Thurgood <firxen@…>
Fix long line.
16:50 Changeset [55:26d7bb8c09c8] by Neil Muller <drnlmuller@…>
Only save levels if the loops are closed
16:48 Changeset [59:b412704a6737] by Jeremy Thurgood <firxen@…>
Start of game object stuff.
16:46 Changeset [54:2c1b85b6f457] by Simon Cross <hodgestar@…>
Add .get_file() to resources.
16:39 Changeset [53:39d346467052] by Simon Cross <hodgestar@…>
Draw all the walls.
16:34 Changeset [52:b55f1783eb6e] by Simon Cross <hodgestar@…>
Tweak wall thickness and human impulse.
16:29 Changeset [51:9c4681f35866] by Neil Muller <drnlmuller@…>
The level editor
16:28 Changeset [50:94d47bfcc7bb] by Neil Muller <drnlmuller@…>
Approximate levels and walls
16:26 Changeset [49:91fd5edc6ca9] by Stefano Rivera <stefano@…>
Built some images
16:26 Changeset [48:bcaa3b7a0890] by Stefano Rivera <stefano@…>
Now supporting make install
16:22 Changeset [47:82036437ebf6] by Simon Cross <hodgestar@…>
Better movement and swap between werewolf and human form with 'w' …
16:21 Changeset [46:e53b76df0fe7] by Adrianna Pińska <adrianna.pinska@…>
restructured directory plus half an alien
16:16 Changeset [45:529395304216] by Stefano Rivera <stefano@…>
Export with inkscape. rsvg got the eyes wrong
16:14 Changeset [44:2ba3c443c328] by Stefano Rivera <stefano@…>
Sanish resolution
16:14 Changeset [43:bfef0827b171] by Stefano Rivera <stefano@…>
Optional optimization
16:10 Changeset [42:98e739941388] by Adrianna Pińska <adrianna.pinska@…>
werewolf now with shading
15:40 Changeset [41:1d087f79ca29] by Simon Cross <hodgestar@…>
Use fixed timestemp because pymunk docs say this is an order of …
15:40 Changeset [40:5ef22357291a] by Neil Muller <drnlmuller@…>
Move tiles under images for resource loading
15:31 Changeset [39:0e7bb6eb7c0a] by Stefano Rivera <stefano@…>
Don't prefix the basedir twice
15:24 Changeset [38:53c47434b744] by Neil Muller <drnlmuller@…>
Add a placeholder floor tile
15:06 Changeset [37:4140780c21bc] by Simon Cross <hodgestar@…>
Give screens a name and a world.
15:01 Changeset [36:56d1b336ffda] by Stefano Rivera <stefano@…>
Render SVGs to PNG
14:50 Changeset [35:457280af5f3a] by Simon Cross <hodgestar@…>
Remove unused import.
14:50 Changeset [34:2995723e8ccf] by Simon Cross <hodgestar@…>
Move and hold.
14:44 Changeset [33:d9b65cf72db4] by Stefano Rivera <stefano@…>
Prettier resource loading module
14:39 Changeset [32:0e49648f8d74] by Jeremy Thurgood <firxen@…>
Arbitrary function condition.
14:14 Changeset [31:c62ed518e5c8] by Simon Cross <hodgestar@…>
Fix repor and add type-check to eq.
14:12 Changeset [30:9d17bf13f800] by Simon Cross <hodgestar@…>
Don't munge sys.path -- rely on nagslang being installed.
14:09 Changeset [29:58505d3482b6] by Stefano Rivera <stefano@…>
Text on the menu screen
14:07 Changeset [28:c03982fe3c70] by Jeremy Thurgood <firxen@…>
Protagonist and environment.
14:03 Changeset [27:3e4d8091268c] by Simon Cross <hodgestar@…>
A werewolf always knows where she's going.
13:58 Changeset [26:16b02d3ab9a4] by Adrianna Pińska <adrianna.pinska@…>
werewolf
13:57 Changeset [25:e93eac7cf8c2] by Simon Cross <hodgestar@…>
Consider a spherical werewolf.
13:35 Changeset [24:50babb330261] by Stefano Rivera <stefano@…>
Forgot to add mutators…
13:35 Changeset [23:499fb96796e9] by Stefano Rivera <stefano@…>
Add sys.path munging to the script
13:35 Changeset [22:47e41e89f07d] by Stefano Rivera <stefano@…>
Ignore any local pymunk bits
13:34 Changeset [21:1b048d2a8411] by Simon Cross <hodgestar@…>
Fake area.
13:18 Changeset [20:347667c941de] by Simon Cross <hodgestar@…>
Hook up area.
12:50 Changeset [19:113f31bd9d49] by Simon Cross <hodgestar@…>
Clean-up imports.
12:48 Changeset [18:9ecb1d222ee0] by Simon Cross <hodgestar@…>
Screens.
12:36 Changeset [17:b0644173d0aa] by Stefano Rivera <stefano@…>
Image loading
12:21 Changeset [16:fe1426d09074] by Simon Cross <hodgestar@…>
Merge.
12:19 Changeset [15:980339c28b42] by Simon Cross <hodgestar@…>
Add start of engine / event dispatcher.
12:19 Changeset [14:17b233a54651] by Stefano Rivera <stefano@…>
Docstring
12:17 Changeset [13:b410c7153d52] by Stefano Rivera <stefano@…>
Option parsing
12:08 Changeset [12:2318792b83c6] by Simon Cross <hodgestar@…>
Small PEP8 fixes and add author email.
12:04 Changeset [11:1cd05cfec375] by Simon Cross <hodgestar@…>
Add start of screen / level / area object.
11:56 Changeset [10:f7a0d6fd9f00] by Stefano Rivera <stefano@…>
Some startup code
11:02 Changeset [9:8750e097afb5] by davidsharpe@…
Ignore pycharm stuff.
09:55 Changeset [8:3769f9d260d8] by Neil Muller <drnlmuller@…>
Add traditional / splite to filepath
09:54 Changeset [7:7293e288e89f] by Stefano Rivera <stefano@…>
And another one
09:54 Changeset [6:d72ba2ea1acd] by Stefano Rivera <stefano@…>
Remove some files we don't need
09:53 Changeset [5:3bc765d452b8] by Simon Cross <hodgestar@…>
MIT license file.
08:40 Changeset [4:827ee160ff23] by Jeremy Thurgood <firxen@…>
Update authors to reflect the current team.
08:25 Changeset [3:04f61ecb89a1] by Jeremy Thurgood <firxen@…>
Replace setup.py with our own version.
08:12 Changeset [2:e30d192e9031] by Simon Cross <hodgestar@…>
Fix PEP8 errors.
07:41 Changeset [1:47410c09ec35] by Simon Cross <hodgestar@…>
Ignore some common files.
06:51 Changeset [0:1ea8fa09b70f] by Neil Muller <drnlmuller@…>
Add skellington
Note: See TracTimeline for information about the timeline view.