Timeline
Sep 2, 2013:
- 11:21 PM Changeset [163:5d00ee725617] by
- Screenshot for day 2.
- 11:00 PM Changeset [162:507df17cfbaf] by
- Pictures for lights and switches.
- 10:52 PM Changeset [161:500c5a68607c] by
- Skip loading images before the display is initialized (so the level …
- 10:50 PM Changeset [160:0c9b0449485e] by
- Consolidate image rendering stuff a bit.
- 10:10 PM Changeset [159:f80323140317] by
- Stickier facings
- 9:53 PM Changeset [158:59f05553ffd4] by
- Moar PNGs
- 9:53 PM Changeset [157:76049c9e3d5c] by
- Scroll wheel
- 9:52 PM Changeset [156:94a2456696af] by
- front and back views
- 9:49 PM Changeset [155:b455873020be] by
- Crates look like crates.
- 9:48 PM Changeset [154:041f3b7a884c] by
- floor sensors and lights
- 9:48 PM Changeset [153:6c5f1a78db75] by
- Levels need a pymunk Space to load
- 9:43 PM Changeset [152:8bbe57d9de0c] by
- Rejig sys.path hacking above albow import, so I can hide it in the …
- 9:39 PM Changeset [151:c59c04c3e971] by
- Revert that crazy hack, nobody was meant to see it
- 9:38 PM Changeset [150:ebdb910257da] by
- Rebuild PNG
- 9:37 PM Changeset [149:9bdbc94b0d62] by
- make crate smaller
- 9:19 PM Changeset [148:473b5a1dfb43] by
- Build new PNGs
- 9:13 PM Changeset [147:7d8e1682587f] by
- Fix imports.
- 9:12 PM Changeset [146:fff8e14858b4] by
- Remove hardcoded level hackery.
- 9:05 PM Changeset [145:0c49627920eb] by
- Load game objects from level.
- 8:40 PM Changeset [144:829c8b6e142d] by
- a crate
- 8:35 PM Changeset [143:deac6a4008e7] by
- Hook up protagnist animations
- 5:20 PM Changeset [142:cd77974b2a87] by
- Send a fake resize event, to discover the real window size under a …
- 5:04 PM Changeset [141:076448ba0582] by
- Add a trailing newline
- 4:31 PM Changeset [140:f36a7075d9a0] by
- Two switch puzzle!
- 4:27 PM Changeset [139:d1f543ff0805] by
- YAML levels
- 4:19 PM Changeset [135:c9b6685ebebf] by
- Add hack'ish 'close polygon' option
- 4:12 PM Changeset [138:366b334a7018] by
- Render tuples to lists
- 4:05 PM Changeset [133:79e1888573d3] by
- A box.
- 4:00 PM Changeset [137:c5ff16c66100] by
- Support other interesting keys, too
- 3:58 PM Changeset [136:0280ee006d95] by
- Support integer dict keys
- 3:57 PM Changeset [134:2e1059b1a247] by
- Tweak button creation code
- 3:44 PM Changeset [132:e1ef3727b7f8] by
- Wrap long line
- 3:43 PM Changeset [131:568476db7115] by
- Dump inline lists and dicts too
- 3:23 PM Changeset [128:fbb073720bac] by
- Fill screen with black on scene changes, so small levels aren't …
- 3:22 PM Changeset [127:fe1f0bb4ecf0] by
- Handle case of display larger than the level better
- 3:09 PM Changeset [126:c3af35561494] by
- Cleaner switch/light rendering.
- 3:03 PM Changeset [130:67f18e72024d] by
- Handle corner cases around quotes in strings
- 2:57 PM Changeset [129:423266f0b9e4] by
- Support inline lists, dicts, etc. And alternative top level objects
- 2:57 PM Changeset [125:12be9632fa15] by
- Better tests.
- 2:52 PM Changeset [124:ae61528436f1] by
- Fix test.
- 2:43 PM Changeset [123:23b533d6f27e] by
- Rearrange game objects a bit.
- 2:40 PM Changeset [122:02423600d958] by
- Use dialogs to report save results
- 2:04 PM Changeset [121:7d022648aa4e] by
- Dump dicts in sorted order
- 1:44 PM Changeset [118:c02a99502a90] by
- Tweak 'draw exterior' logic to handle surrounded polygons better
- 1:31 PM Changeset [120:e6e7a471146a] by
- Support numeric types
- 1:29 PM Changeset [117:9f3557e4833a] by
- Add fill button
- 1:27 PM Changeset [119:b75de48a618c] by
- Support boolean and None types
- 1:24 PM Changeset [116:ecbcf6569fdb] by
- add save button
- 1:04 PM Changeset [115:6415db718b36] by
- More albow
- 1:00 PM Changeset [114:d1a96fc62d26] by
- Fallback to pytest's skip exception
- 12:51 PM Changeset [113:163122b3a8e9] by
- Appease the gods of PEP-8
- 12:50 PM Changeset [112:c28f2fc2bb05] by
- Test with dump_s and load_s
- 12:45 PM Changeset [111:16d9f3a0dc29] by
- Refactored as classes for readability and to make it easier to support …
- 12:25 PM Changeset [110:844073eaef69] by
- Some basic puzzle tests.
- 12:09 PM Changeset [109:817d4a62135c] by
- Partially albowify the level editor
- 12:01 PM Changeset [107:b90d01e4d9d4] by
- Layered drawing.
- 11:59 AM Changeset [108:dde91f8c4335] by
- Add fonts needed for Albowifying the editor
- 11:48 AM Changeset [106:bce9cd8a4a8c] by
- FloorLight?, linked to a FloorSwitch?.
- 11:29 AM Changeset [105:0131e4606e1a] by
- List of drawables in area.
- 11:21 AM Changeset [104:1be3eebb87c4] by
- More consistent debug rendering.
- 11:05 AM Changeset [103:adf3cd83bf7a] by
- Support a common stylistic variation
- 10:45 AM Changeset [101:93aa745d57ff] by
- draw protagnist bounding box in debug mode. Redo drawing logic to …
- 10:01 AM Changeset [100:96bdfadeb461] by
- Cleaner direction key management.
- 9:56 AM Changeset [102:fd9c4db5ddfe] by
- Rename to yamlish
- 9:54 AM Changeset [99:67f8b06a433d] by
- more pep8 cleanup
- 9:50 AM Changeset [98:93256a0987a2] by
- Fix newer pep8 continuation complaint
- 9:41 AM Changeset [97:c177cdc41477] by
- Add WASD controls, switch to "c" for form change.
- 9:20 AM Changeset [96:a9b564c38bef] by
- Support showing exterior filled view in the editor
- 9:20 AM Changeset [94:9ef5c5810dcd] by
- Comment out shape drawing for protagonist. Useful for debugging, but …
- 9:20 AM Changeset [95:ecba9550ad8d] by
- Fill the exterior with the blackness of space
- 9:10 AM Changeset [93:d6a49f0c1e6e] by
- Rectangular human protagonist shape, refactored physicsers.
- 6:47 AM Changeset [92:4c7e85906453] by
- Start next to the wall, not in it.
- 6:36 AM Changeset [91:5c31b4d1851c] by
- Remove NullPhysicser?, since it looks like everything needs PHYSICS!!!
- 12:18 AM Changeset [90:a8d83de5b460] by
- Dump our YAML subset too
Sep 1, 2013:
- 10:55 PM Changeset [89:102043902451] by
- Simple (subset of) YAML parser
- 10:49 PM Changeset [88:62dc3f92d5c3] by
- Screenshot at r87.
- 9:18 PM Changeset [87:75d8ad4bf9b5] by
- Hack in viewport
- 9:00 PM Changeset [86:a5c839994d41] by
- Tweak render order
- 8:58 PM Changeset [83:d7beca6b6762] by
- Fix whitespace again.
- 8:57 PM Changeset [85:c56eeaabd850] by
- Make the window resizable
- 8:56 PM Changeset [82:11b0017b5e4b] by
- Fix whitespace.
- 8:54 PM Changeset [84:ef8e799477e0] by
- Point pymunk at a screen surface, not the display to make things saner
- 8:53 PM Changeset [81:a1b4d09e6f23] by
- Floor switch with horrible hackery.
- 8:36 PM Changeset [80:77e66eca8093] by
- goodbye, werewolf
- 8:26 PM Changeset [79:2d7298f362f9] by
- Dump phone notes
- 8:24 PM Changeset [78:18d7136a1800] by
- now the human is going
- 7:50 PM Changeset [77:ed93ee0a9770] by
- Make the polygon in level1 much bigger
- 7:47 PM Changeset [76:29ace74cc9de] by
- Human
- 7:44 PM Changeset [75:79748a884eb5] by
- Put levels in a levels directory
- 7:41 PM Changeset [72:5db052531510] by
- Move save() to Level
- 7:40 PM Changeset [74:a61c2985a155] by
- Automated merge
- 7:39 PM Changeset [73:e118458a4e9c] by
- Added environmental motion effects to protagonist.
- 7:39 PM Changeset [71:c449a3507a6b] by
- Shebang and path hacking, so that the area_editor runs
- 7:32 PM Changeset [70:ff9e40ae616f] by
- Creature PNGs
- 7:20 PM Changeset [69:6efb314e7d63] by
- second alien
- 6:47 PM Changeset [68:f6ba4ea5628d] by
- first alien
- 5:56 PM Changeset [67:75ac1063b09e] by
- hoo-mon
- 5:53 PM Changeset [66:8bf0459ebc56] by
- Clean up a few things.
- 5:31 PM Changeset [65:a99ac95a2940] by
- Move protagonist object to the right place.
- 5:18 PM Changeset [64:972142c543ef] by
- Unused import.
- 5:18 PM Changeset [63:7f038ee778ad] by
- Put werewolf facing direction magic back.
- 4:57 PM Changeset [62:1d67a8c9861d] by
- WTF whitespace?!?!?!?!
- 4:57 PM Changeset [58:cee0b845dedc] by
- Centre the wolf on its body
- 4:56 PM Changeset [61:a0399535bb7c] by
- Fix import.
- 4:55 PM Changeset [57:1261c0731385] by
- Use resource get_file
- 4:51 PM Changeset [56:b9430b4a48da] by
- Now with a werewolf
- 4:50 PM Changeset [60:34a87ec12124] by
- Fix long line.
- 4:50 PM Changeset [55:26d7bb8c09c8] by
- Only save levels if the loops are closed
- 4:48 PM Changeset [59:b412704a6737] by
- Start of game object stuff.
- 4:46 PM Changeset [54:2c1b85b6f457] by
- Add .get_file() to resources.
- 4:39 PM Changeset [53:39d346467052] by
- Draw all the walls.
- 4:34 PM Changeset [52:b55f1783eb6e] by
- Tweak wall thickness and human impulse.
- 4:29 PM Changeset [51:9c4681f35866] by
- The level editor
- 4:28 PM Changeset [50:94d47bfcc7bb] by
- Approximate levels and walls
- 4:26 PM Changeset [49:91fd5edc6ca9] by
- Built some images
- 4:26 PM Changeset [48:bcaa3b7a0890] by
- Now supporting make install
- 4:22 PM Changeset [47:82036437ebf6] by
- Better movement and swap between werewolf and human form with 'w' …
- 4:21 PM Changeset [46:e53b76df0fe7] by
- restructured directory plus half an alien
- 4:16 PM Changeset [45:529395304216] by
- Export with inkscape. rsvg got the eyes wrong
- 4:14 PM Changeset [44:2ba3c443c328] by
- Sanish resolution
- 4:14 PM Changeset [43:bfef0827b171] by
- Optional optimization
- 4:10 PM Changeset [42:98e739941388] by
- werewolf now with shading
- 3:40 PM Changeset [41:1d087f79ca29] by
- Use fixed timestemp because pymunk docs say this is an order of …
- 3:40 PM Changeset [40:5ef22357291a] by
- Move tiles under images for resource loading
- 3:31 PM Changeset [39:0e7bb6eb7c0a] by
- Don't prefix the basedir twice
- 3:24 PM Changeset [38:53c47434b744] by
- Add a placeholder floor tile
- 3:06 PM Changeset [37:4140780c21bc] by
- Give screens a name and a world.
- 3:01 PM Changeset [36:56d1b336ffda] by
- Render SVGs to PNG
- 2:50 PM Changeset [35:457280af5f3a] by
- Remove unused import.
- 2:50 PM Changeset [34:2995723e8ccf] by
- Move and hold.
- 2:44 PM Changeset [33:d9b65cf72db4] by
- Prettier resource loading module
- 2:39 PM Changeset [32:0e49648f8d74] by
- Arbitrary function condition.
- 2:14 PM Changeset [31:c62ed518e5c8] by
- Fix repor and add type-check to eq.
- 2:12 PM Changeset [30:9d17bf13f800] by
- Don't munge sys.path -- rely on nagslang being installed.
- 2:09 PM Changeset [29:58505d3482b6] by
- Text on the menu screen
- 2:07 PM Changeset [28:c03982fe3c70] by
- Protagonist and environment.
- 2:03 PM Changeset [27:3e4d8091268c] by
- A werewolf always knows where she's going.
- 1:58 PM Changeset [26:16b02d3ab9a4] by
- werewolf
- 1:57 PM Changeset [25:e93eac7cf8c2] by
- Consider a spherical werewolf.
- 1:35 PM Changeset [24:50babb330261] by
- Forgot to add mutators…
- 1:35 PM Changeset [23:499fb96796e9] by
- Add sys.path munging to the script
- 1:35 PM Changeset [22:47e41e89f07d] by
- Ignore any local pymunk bits
- 1:34 PM Changeset [21:1b048d2a8411] by
- Fake area.
- 1:18 PM Changeset [20:347667c941de] by
- Hook up area.
- 12:50 PM Changeset [19:113f31bd9d49] by
- Clean-up imports.
- 12:48 PM Changeset [18:9ecb1d222ee0] by
- Screens.
- 12:36 PM Changeset [17:b0644173d0aa] by
- Image loading
- 12:21 PM Changeset [16:fe1426d09074] by
- Merge.
- 12:19 PM Changeset [15:980339c28b42] by
- Add start of engine / event dispatcher.
- 12:19 PM Changeset [14:17b233a54651] by
- Docstring
- 12:17 PM Changeset [13:b410c7153d52] by
- Option parsing
- 12:08 PM Changeset [12:2318792b83c6] by
- Small PEP8 fixes and add author email.
- 12:04 PM Changeset [11:1cd05cfec375] by
- Add start of screen / level / area object.
- 11:56 AM Changeset [10:f7a0d6fd9f00] by
- Some startup code
- 11:02 AM Changeset [9:8750e097afb5] by
- Ignore pycharm stuff.
- 9:55 AM Changeset [8:3769f9d260d8] by
- Add traditional / splite to filepath
- 9:54 AM Changeset [7:7293e288e89f] by
- And another one
- 9:54 AM Changeset [6:d72ba2ea1acd] by
- Remove some files we don't need
- 9:53 AM Changeset [5:3bc765d452b8] by
- MIT license file.
- 8:40 AM Changeset [4:827ee160ff23] by
- Update authors to reflect the current team.
- 8:25 AM Changeset [3:04f61ecb89a1] by
- Replace setup.py with our own version.
- 8:12 AM Changeset [2:e30d192e9031] by
- Fix PEP8 errors.
- 7:41 AM Changeset [1:47410c09ec35] by
- Ignore some common files.
- 6:51 AM Changeset [0:1ea8fa09b70f] by
- Add skellington
Note: See TracTimeline
for information about the timeline view.