Timeline
09/01/13:
- 22:55 Changeset [89:102043902451] by
- Simple (subset of) YAML parser
- 22:49 Changeset [88:62dc3f92d5c3] by
- Screenshot at r87.
- 21:18 Changeset [87:75d8ad4bf9b5] by
- Hack in viewport
- 21:00 Changeset [86:a5c839994d41] by
- Tweak render order
- 20:58 Changeset [83:d7beca6b6762] by
- Fix whitespace again.
- 20:57 Changeset [85:c56eeaabd850] by
- Make the window resizable
- 20:56 Changeset [82:11b0017b5e4b] by
- Fix whitespace.
- 20:54 Changeset [84:ef8e799477e0] by
- Point pymunk at a screen surface, not the display to make things saner
- 20:53 Changeset [81:a1b4d09e6f23] by
- Floor switch with horrible hackery.
- 20:36 Changeset [80:77e66eca8093] by
- goodbye, werewolf
- 20:26 Changeset [79:2d7298f362f9] by
- Dump phone notes
- 20:24 Changeset [78:18d7136a1800] by
- now the human is going
- 19:50 Changeset [77:ed93ee0a9770] by
- Make the polygon in level1 much bigger
- 19:47 Changeset [76:29ace74cc9de] by
- Human
- 19:44 Changeset [75:79748a884eb5] by
- Put levels in a levels directory
- 19:41 Changeset [72:5db052531510] by
- Move save() to Level
- 19:40 Changeset [74:a61c2985a155] by
- Automated merge
- 19:39 Changeset [73:e118458a4e9c] by
- Added environmental motion effects to protagonist.
- 19:39 Changeset [71:c449a3507a6b] by
- Shebang and path hacking, so that the area_editor runs
- 19:32 Changeset [70:ff9e40ae616f] by
- Creature PNGs
- 19:20 Changeset [69:6efb314e7d63] by
- second alien
- 18:47 Changeset [68:f6ba4ea5628d] by
- first alien
- 17:56 Changeset [67:75ac1063b09e] by
- hoo-mon
- 17:53 Changeset [66:8bf0459ebc56] by
- Clean up a few things.
- 17:31 Changeset [65:a99ac95a2940] by
- Move protagonist object to the right place.
- 17:18 Changeset [64:972142c543ef] by
- Unused import.
- 17:18 Changeset [63:7f038ee778ad] by
- Put werewolf facing direction magic back.
- 16:57 Changeset [62:1d67a8c9861d] by
- WTF whitespace?!?!?!?!
- 16:57 Changeset [58:cee0b845dedc] by
- Centre the wolf on its body
- 16:56 Changeset [61:a0399535bb7c] by
- Fix import.
- 16:55 Changeset [57:1261c0731385] by
- Use resource get_file
- 16:51 Changeset [56:b9430b4a48da] by
- Now with a werewolf
- 16:50 Changeset [60:34a87ec12124] by
- Fix long line.
- 16:50 Changeset [55:26d7bb8c09c8] by
- Only save levels if the loops are closed
- 16:48 Changeset [59:b412704a6737] by
- Start of game object stuff.
- 16:46 Changeset [54:2c1b85b6f457] by
- Add .get_file() to resources.
- 16:39 Changeset [53:39d346467052] by
- Draw all the walls.
- 16:34 Changeset [52:b55f1783eb6e] by
- Tweak wall thickness and human impulse.
- 16:29 Changeset [51:9c4681f35866] by
- The level editor
- 16:28 Changeset [50:94d47bfcc7bb] by
- Approximate levels and walls
- 16:26 Changeset [49:91fd5edc6ca9] by
- Built some images
- 16:26 Changeset [48:bcaa3b7a0890] by
- Now supporting make install
- 16:22 Changeset [47:82036437ebf6] by
- Better movement and swap between werewolf and human form with 'w' …
- 16:21 Changeset [46:e53b76df0fe7] by
- restructured directory plus half an alien
- 16:16 Changeset [45:529395304216] by
- Export with inkscape. rsvg got the eyes wrong
- 16:14 Changeset [44:2ba3c443c328] by
- Sanish resolution
- 16:14 Changeset [43:bfef0827b171] by
- Optional optimization
- 16:10 Changeset [42:98e739941388] by
- werewolf now with shading
- 15:40 Changeset [41:1d087f79ca29] by
- Use fixed timestemp because pymunk docs say this is an order of …
- 15:40 Changeset [40:5ef22357291a] by
- Move tiles under images for resource loading
- 15:31 Changeset [39:0e7bb6eb7c0a] by
- Don't prefix the basedir twice
- 15:24 Changeset [38:53c47434b744] by
- Add a placeholder floor tile
- 15:06 Changeset [37:4140780c21bc] by
- Give screens a name and a world.
- 15:01 Changeset [36:56d1b336ffda] by
- Render SVGs to PNG
- 14:50 Changeset [35:457280af5f3a] by
- Remove unused import.
- 14:50 Changeset [34:2995723e8ccf] by
- Move and hold.
- 14:44 Changeset [33:d9b65cf72db4] by
- Prettier resource loading module
- 14:39 Changeset [32:0e49648f8d74] by
- Arbitrary function condition.
- 14:14 Changeset [31:c62ed518e5c8] by
- Fix repor and add type-check to eq.
- 14:12 Changeset [30:9d17bf13f800] by
- Don't munge sys.path -- rely on nagslang being installed.
- 14:09 Changeset [29:58505d3482b6] by
- Text on the menu screen
- 14:07 Changeset [28:c03982fe3c70] by
- Protagonist and environment.
- 14:03 Changeset [27:3e4d8091268c] by
- A werewolf always knows where she's going.
- 13:58 Changeset [26:16b02d3ab9a4] by
- werewolf
- 13:57 Changeset [25:e93eac7cf8c2] by
- Consider a spherical werewolf.
- 13:35 Changeset [24:50babb330261] by
- Forgot to add mutators…
- 13:35 Changeset [23:499fb96796e9] by
- Add sys.path munging to the script
- 13:35 Changeset [22:47e41e89f07d] by
- Ignore any local pymunk bits
- 13:34 Changeset [21:1b048d2a8411] by
- Fake area.
- 13:18 Changeset [20:347667c941de] by
- Hook up area.
- 12:50 Changeset [19:113f31bd9d49] by
- Clean-up imports.
- 12:48 Changeset [18:9ecb1d222ee0] by
- Screens.
- 12:36 Changeset [17:b0644173d0aa] by
- Image loading
- 12:21 Changeset [16:fe1426d09074] by
- Merge.
- 12:19 Changeset [15:980339c28b42] by
- Add start of engine / event dispatcher.
- 12:19 Changeset [14:17b233a54651] by
- Docstring
- 12:17 Changeset [13:b410c7153d52] by
- Option parsing
- 12:08 Changeset [12:2318792b83c6] by
- Small PEP8 fixes and add author email.
- 12:04 Changeset [11:1cd05cfec375] by
- Add start of screen / level / area object.
- 11:56 Changeset [10:f7a0d6fd9f00] by
- Some startup code
- 11:02 Changeset [9:8750e097afb5] by
- Ignore pycharm stuff.
- 09:55 Changeset [8:3769f9d260d8] by
- Add traditional / splite to filepath
- 09:54 Changeset [7:7293e288e89f] by
- And another one
- 09:54 Changeset [6:d72ba2ea1acd] by
- Remove some files we don't need
- 09:53 Changeset [5:3bc765d452b8] by
- MIT license file.
- 08:40 Changeset [4:827ee160ff23] by
- Update authors to reflect the current team.
- 08:25 Changeset [3:04f61ecb89a1] by
- Replace setup.py with our own version.
- 08:12 Changeset [2:e30d192e9031] by
- Fix PEP8 errors.
- 07:41 Changeset [1:47410c09ec35] by
- Ignore some common files.
- 06:51 Changeset [0:1ea8fa09b70f] by
- Add skellington
Note:
See TracTimeline
for information about the timeline view.