source: nagslang

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Diff Rev Age Author Log Message
(edit) @406:7fcde01ea50e   8 years stefano No, we really don't need EnemyDeathEvent
(edit) @405:c0ce236f153c   8 years firxen Pad multiline text.
(edit) @403:aa1a8d740d4b   8 years stefano Add attacks to stats screen
(edit) @402:c08d409a1c87   8 years adrianna.pinska better bubbles (work in progress)
(edit) @401:f7ee43c0e5c9   8 years drnlmuller Animated acid
(edit) @400:4523b1ff17ae   8 years drnlmuller Hack together tile animation
(edit) @399:a7d48819a711   8 years stefano Reselt world on death
(edit) @398:e36e6101b766   8 years stefano Restarting the level restores health
(edit) @397:a08965437df2   8 years drnlmuller Fold long text messages somewhat
(edit) @396:b3df20c76afd   8 years drnlmuller Pass layout hint to overlays
(edit) @395:450081926426   8 years drnlmuller Better MultiLineWidget
(edit) @394:76f053cf2322   8 years stefano Use Result instead of ClawEvent
(edit) @393:8d961e05b7b6   8 years stefano Use Result to handle firing
(edit) @391:866cdc74b26a   8 years stefano Use Result to handle enemy death (but keep the event for accounting …
(edit) @390:52c94435e38b   8 years firxen Goodbye foul locked_door!
(edit) @388:8a65fd894f73   8 years drnlmuller remove unneeded fill
(edit) @387:ca89d566f9ef   8 years drnlmuller Drop unused alpha bit from tile_surface helper
(edit) @386:6daf48763bc0   8 years stefano Don't crash if we have an out of date saved state
(edit) @385:51deb78cae52   8 years stefano Use a result object to get new drawables back to the area
(edit) @384:9efc1ab833c8   8 years firxen Fix positioning and debug print.
(edit) @382:70f6917cad07   8 years firxen Some notes.
(edit) @380:a106d7e1415b   8 years stefano Colons are allowed in strings
(edit) @379:e2cebabf87e8   8 years stefano Collected collectables stay collected
(edit) @378:8069c9be1c3e   8 years stefano Create a nagslang.collectable module for collectables
(edit) @377:4eb7f5dffa59   8 years adrianna.pinska new acid and moonlight art
(edit) @375:83c29d0a0b9c   8 years stefano Count deaths
(edit) @374:150332d6c1fb   8 years stefano Move the inventory to world, to slightly reduce overall hackyness
(edit) @373:8c7c5db5f0d3   8 years stefano Change the flavour of magic in World
(edit) @372:024304f6d068   8 years firxen Use timers for enemy ballistics cooldown.
(edit) @371:21c1c329f8e3   8 years firxen Automatic weapons.
(edit) @370:b5a0081f5784   8 years stefano Make the inventory a set
(edit) @368:57895217bd74   8 years drnlmuller Start refactoring alien movement
(edit) @367:ea315cdf286d   8 years stefano Enemy ranged attacks do damage
(edit) @366:9898fa231c4b   8 years stefano Move ranged attack code to Enemy. Don't shoot through solid objects
(edit) @365:3aa3981a64a4   8 years firxen More sensible health bar positioning.
(edit) @364:72a91d64c088   8 years firxen Keycard doors.
(edit) @363:3dd08e18580f   8 years stefano Acid attacks shoot things that look like acid
(edit) @362:d0aeb893967d   8 years drnlmuller Transparent moonlight
(edit) @361:534eac55a178   8 years stefano ChargingEnemy spits acid
(edit) @359:d42752ab3231   8 years firxen Refactor doors and add horrible temporoary image for someone to fix later.
(edit) @358:911547a1c378   8 years stefano Kill dead speed limits
(edit) @357:d2c7e17299a7   8 years firxen Moonlight tiles force wolf form.
(edit) @356:582a96e5fdac   8 years David Sharpe Tweaks to the claw attack.
(edit) @354:55752fc7b753   8 years drnlmuller Add convex requirement to hint
(edit) @353:b67ea65dae2b   8 years drnlmuller Faster tiled renderer
(edit) @351:50fce787ae17   8 years drnlmuller Hostile terrian objects
(edit) @349:c4285f19894c   8 years drnlmuller Add a tiled renderer
(edit) @348:f0e8970ab804   8 years drnlmuller Split out tiling into utility function
(edit) @347:dced49dd9864   8 years firxen Health bar transparency.
(edit) @346:282113d86d75   8 years firxen Save door and lever state.
(edit) @345:4708e86a9a3c   8 years stefano Remember start position on a level (a bit hacky)
(edit) @344:1d73867becbe   8 years stefano Allow tuples in dicts
(edit) @343:e5f525c87eb9   8 years drnlmuller Robustness fix
(edit) @342:11febdb72296   8 years stefano Resume from the previous level
(edit) @341:63d0c70a4e15   8 years firxen Enemies can hurt things again. (Oops.)
(edit) @340:eb24e74df4c3   8 years firxen Less violent werewolf health colour.
(edit) @339:9137e792307b   8 years firxen Use constants for health.
(edit) @338:0da3d9af277f   8 years firxen Better change sequence.
(edit) @337:004e3dd38336   8 years drnlmuller Re-enable no-sound option
(edit) @336:1d487646a4d4   8 years firxen Better key handling, form change delay.
(edit) @335:78b805549b4e   8 years firxen More interesting claw attack.
(edit) @334:a3f1b2f0e3fb   8 years firxen Physics-related cleanup.
(edit) @333:3dd32686dbc3   8 years firxen Better wolf claw attack.
(edit) @332:ffefb93127c5   8 years adrianna.pinska laser gun
(edit) @331:5030ef2718ae   8 years hodgestar Fix claw attack rendering a bit.
(edit) @328:14339d2d46bc   8 years drnlmuller Only add objects with actual puzzlers to the glue
(edit) @325:52b5a822be26   8 years hodgestar Load first level on play start.
(edit) @322:a4e93b1086b8   8 years hodgestar Load all levels.
(edit) @321:0d7885e2f063   8 years hodgestar Add means for listing levels and areas.
(edit) @319:01e98732de46   8 years stefano Open bulkheads are no longer opaque to furniture
(edit) @318:26d1978fa1da   8 years stefano BOX is no longer accurate
(edit) @317:a5fe5a69689d   8 years stefano Actually use the base tile specified in the level
(edit) @313:768e1d06155f   8 years David Sharpe PEP8
(edit) @312:72aca01c87ed   8 years David Sharpe Basic claw attack, stealing liberally from other people's code! ;)
(edit) @310:fa408430a174   8 years stefano Now *both* types of enemies die
(edit) @309:2b0494b3ce6a   8 years firxen Werewolf form heals every second.
(edit) @308:3dee86b6c216   8 years stefano Enemies leave corpses
(edit) @307:c2bbb1e70d6f   8 years drnlmuller Rename animate to update and pass seconds, for future fun
(edit) @305:ce11e1cae0ed   8 years stefano Enemies now die
(edit) @303:24bd56bd17bd   8 years drnlmuller Fix timing issues
(edit) @302:a0a471ad2ee8   8 years stefano Pass bullet hits through to the target
(edit) @301:893f148a2f13   8 years firxen Walls need WALL_COLLISION_TYPE.
(edit) @297:b00ed05f7364   8 years stefano Create a tuple of bullet position, so we don't just hold a reference …
(edit) @296:eb08426a58fe   8 years firxen Levers look like levers.
(edit) @295:b398b0bc3f17   8 years stefano Bullets don't collide with sensors
(edit) @293:47226c661ae2   8 years stefano Bullets that mostly die when they hit things
(edit) @292:7b121ed73b95   8 years firxen --no-music flag.
(edit) @291:c0e563fdfd90   8 years stefano Faster bullet
(edit) @286:248b8fdb160c   8 years firxen Collect gun (which currently looks like a bullet) to shoot.
(edit) @285:ef4f6375c0b5   8 years drnlmuller Basic death
(edit) @283:1dd05d03ad21   8 years stefano Fire on Ctrl too (z isn't convenient on Dvorak)
(edit) @282:9d186b897d82   8 years firxen Toggle switch, sans art.
(edit) @281:9b56e954c674   8 years firxen Protagonist actions, now required for operating doors.
(edit) @279:9f68e22c1e58   8 years drnlmuller Don't crash on empty walls
(edit) @278:e72025e9aa07   8 years drnlmuller simple slow charging alien
(edit) @277:56e42c00da25   8 years drnlmuller Protagonist and enemies should see the world
(edit) @276:3153196517fc   8 years drnlmuller Move protagonist to the world
(edit) @274:988cf7c8b402   8 years drnlmuller Add object returns for use in the level editor
(edit) @272:933c2f9371ca   8 years hodgestar Stop music when the level ends.
(edit) @269:9fcdb106424a   8 years hodgestar Add first draft of sound support.
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