source: nagslang

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Diff Rev Age Author Log Message
(edit) @328:14339d2d46bc   7 years drnlmuller Only add objects with actual puzzlers to the glue
(edit) @325:52b5a822be26   7 years hodgestar Load first level on play start.
(edit) @322:a4e93b1086b8   7 years hodgestar Load all levels.
(edit) @321:0d7885e2f063   7 years hodgestar Add means for listing levels and areas.
(edit) @319:01e98732de46   7 years stefano Open bulkheads are no longer opaque to furniture
(edit) @318:26d1978fa1da   7 years stefano BOX is no longer accurate
(edit) @317:a5fe5a69689d   7 years stefano Actually use the base tile specified in the level
(edit) @313:768e1d06155f   7 years David Sharpe PEP8
(edit) @312:72aca01c87ed   7 years David Sharpe Basic claw attack, stealing liberally from other people's code! ;)
(edit) @310:fa408430a174   7 years stefano Now *both* types of enemies die
(edit) @309:2b0494b3ce6a   7 years firxen Werewolf form heals every second.
(edit) @308:3dee86b6c216   7 years stefano Enemies leave corpses
(edit) @307:c2bbb1e70d6f   7 years drnlmuller Rename animate to update and pass seconds, for future fun
(edit) @305:ce11e1cae0ed   7 years stefano Enemies now die
(edit) @303:24bd56bd17bd   7 years drnlmuller Fix timing issues
(edit) @302:a0a471ad2ee8   7 years stefano Pass bullet hits through to the target
(edit) @301:893f148a2f13   7 years firxen Walls need WALL_COLLISION_TYPE.
(edit) @297:b00ed05f7364   7 years stefano Create a tuple of bullet position, so we don't just hold a reference …
(edit) @296:eb08426a58fe   7 years firxen Levers look like levers.
(edit) @295:b398b0bc3f17   7 years stefano Bullets don't collide with sensors
(edit) @293:47226c661ae2   7 years stefano Bullets that mostly die when they hit things
(edit) @292:7b121ed73b95   7 years firxen --no-music flag.
(edit) @291:c0e563fdfd90   7 years stefano Faster bullet
(edit) @286:248b8fdb160c   7 years firxen Collect gun (which currently looks like a bullet) to shoot.
(edit) @285:ef4f6375c0b5   7 years drnlmuller Basic death
(edit) @283:1dd05d03ad21   7 years stefano Fire on Ctrl too (z isn't convenient on Dvorak)
(edit) @282:9d186b897d82   7 years firxen Toggle switch, sans art.
(edit) @281:9b56e954c674   7 years firxen Protagonist actions, now required for operating doors.
(edit) @279:9f68e22c1e58   7 years drnlmuller Don't crash on empty walls
(edit) @278:e72025e9aa07   7 years drnlmuller simple slow charging alien
(edit) @277:56e42c00da25   7 years drnlmuller Protagonist and enemies should see the world
(edit) @276:3153196517fc   7 years drnlmuller Move protagonist to the world
(edit) @274:988cf7c8b402   7 years drnlmuller Add object returns for use in the level editor
(edit) @272:933c2f9371ca   7 years hodgestar Stop music when the level ends.
(edit) @269:9fcdb106424a   7 years hodgestar Add first draft of sound support.
(edit) @266:9d05f0c4bca3   7 years David Sharpe Pep8
(edit) @265:8a695b8ecd6c   7 years David Sharpe Correcting damage application
(edit) @264:c1d862334e3d   7 years drnlmuller PEP8
(edit) @263:6c554ce627e3   7 years drnlmuller Add angle to doors
(edit) @261:db7c8e74efb4   7 years stefano (really rubbish) bullets
(edit) @259:f23be1013c94   7 years drnlmuller Fix function signature
(edit) @258:083053422a84   7 years David Sharpe Added collision damage with enemies.
(edit) @257:c00022002c63   7 years David Sharpe PEP8
(edit) @256:2a0bad886956   7 years firxen Collision handlers get the protagonist.
(edit) @252:73d6abf5ba22   7 years stefano Save game state
(edit) @249:cb391935791f   7 years David Sharpe Stuff.
(edit) @248:b86a88ed87a1   7 years David Sharpe More pep8
(edit) @247:70d696b82399   7 years David Sharpe Pep8
(edit) @246:281c54cefe08   7 years David Sharpe Added health to protagonist.
(edit) @244:93a20b51963f   7 years David Sharpe Merge
(edit) @243:46707efbb3a5   7 years David Sharpe Added health bar to main screen.
(edit) @241:ec567098cf41   7 years David Sharpe Merge
(edit) @238:28d906fc2ab1   7 years drnlmuller Add a world object to collect some stats
(edit) @237:6995dbefdbfb   7 years drnlmuller Add multiline widget
(edit) @235:831e4f6b3d18   7 years drnlmuller Add hints for the level editor
(edit) @230:a3db94687ce2   7 years firxen Remove unused stuff.
(edit) @229:329b3044ddef   7 years firxen Much better facing renderers.
(edit) @226:e89a43d208b9   7 years stefano A stupid, simple menu
(edit) @224:b6db213e53a2   7 years firxen Bulkheads are bits of wall you can walk through.
(edit) @222:cc5f2a5ac501   7 years stefano Overlays belong in render
(edit) @221:0c0d5919f70a   7 years firxen Fix embarrassing leftover underscore.
(edit) @219:f9e92d540bfa   7 years firxen Less hacky rotation suppression.
(edit) @218:9e2ef2f15035   7 years firxen Better rendering and movement detection.
(edit) @217:d98daba73055   7 years firxen Composition-based renderers.
(edit) @216:f23ab2dd6ce8   7 years firxen Clunkier properties to make pyflakes happy.
(edit) @215:325c317cbfa1   7 years firxen Better protagonist physicser.
(edit) @211:434b5a3aaaff   7 years drnlmuller Pass display offset to overlays for when the display is larger than …
(edit) @209:ad1d3de210cd   7 years stefano Drop compatibility imports, and allow an optional module on classnames
(edit) @208:3d54fe7a2998   7 years firxen Fun with mass and friction.
(edit) @207:42e8993c31fd   7 years stefano Break out Renderers
(edit) @203:917e721f170e   7 years stefano And another puzzler for level-importing
(edit) @202:63d7ab8ede83   7 years stefano Level doesn't gave a get_drawables() getter any more, that was rubbish
(edit) @201:3495a2025bc6   7 years stefano Break puzzlers out of game_object.py
(edit) @200:dc0cc8228e2a   7 years firxen Fix protagonist physicsers.
(edit) @197:34c11bb5c96e   7 years firxen Interior walls.
(edit) @196:40f618978c00   7 years stefano Overlays that don't suck as much
(edit) @192:3dc2b6290e66   7 years firxen Document collision handler a little better.
(edit) @191:e080fcd07fa9   7 years stefano Overlay notes
(edit) @190:97627a999042   7 years drnlmuller Don't render the old scene with the protagnist's new position during …
(edit) @188:3894cfe15823   7 years firxen Better collision handling, potentially locked doors.
(edit) @186:d63c19003aec   7 years firxen Some refactoring and fixing, start of better collision handling.
(edit) @185:dfacd08b8566   7 years stefano Make FloorSwitchPuzzler? are more generic CollidePuzzler?
(edit) @180:026297a03963   7 years drnlmuller Add DoorEvent? and tweak ScreenChange? to keep more state when the …
(edit) @179:1ee8756888e4   7 years drnlmuller Add some state manipulation helper methods
(edit) @176:054944c6472b   7 years drnlmuller Initial door object
(edit) @175:f409af31cb7b   7 years drnlmuller add level2 to list of screens
(edit) @173:197a41520ad1   7 years drnlmuller Tweak resources.get_file to allow creating non-existant files
(edit) @168:ce8d4fc3baf4   7 years drnlmuller A patrolling alien
(edit) @164:06c681ff53aa   7 years drnlmuller Round-tripping through load/save shouldn't discard objects
(edit) @162:507df17cfbaf   7 years firxen Pictures for lights and switches.
(edit) @161:500c5a68607c   7 years stefano Skip loading images before the display is initialized (so the level …
(edit) @160:0c9b0449485e   7 years firxen Consolidate image rendering stuff a bit.
(edit) @159:f80323140317   7 years drnlmuller Stickier facings
(edit) @156:94a2456696af   7 years drnlmuller front and back views
(edit) @155:b455873020be   7 years firxen Crates look like crates.
(edit) @147:7d8e1682587f   7 years firxen Fix imports.
(edit) @146:fff8e14858b4   7 years firxen Remove hardcoded level hackery.
(edit) @145:0c49627920eb   7 years firxen Load game objects from level.
(edit) @143:deac6a4008e7   7 years drnlmuller Hook up protagnist animations
(edit) @142:cd77974b2a87   7 years stefano Send a fake resize event, to discover the real window size under a …
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