source: nagslang

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Diff Rev Age Author Log Message
(edit) @453:12c71124bbca   7 years drnlmuller Zero is allowed
(edit) @448:044b53eb22df   7 years stefano DEBUG: Command line starting area and point
(edit) @447:f12eae3dc2e8   7 years stefano Set the name
(edit) @446:3054c62f9d64   7 years firxen Faster sheep running.
(edit) @444:547320870aed   7 years firxen Herd ALL THE SHEEPS.
(edit) @440:9eee96966d88   7 years stefano Add Death event to reduce death code duplication
(edit) @437:d087dfb10896   7 years stefano Replace menu and death screen with the starting level
(edit) @433:8cd9828828c0   7 years drnlmuller PEP8
(edit) @431:fef028d65451   7 years drnlmuller Cache tiling of the background
(edit) @429:46ecb2c4cb61   7 years davidsharpe Special relativistic gravities again.
(edit) @427:3ee839f227ad   7 years davidsharpe Special relativistic gravities.
(edit) @425:1a85044f81a8   7 years drnlmuller Safer color access
(edit) @418:367bdb91b998   7 years davidsharpe p8
(edit) @417:01f48d8dc56a   7 years davidsharpe Well, gravity push.
(edit) @416:bea0ea5b98df   7 years davidsharpe Well, gravity.
(edit) @415:9d2a8dfba670   7 years firxen Sheep behaviour.
(edit) @410:d7bd9adb105a   7 years firxen Sheep! (And refactoring!)
(edit) @409:180c27514619   7 years firxen Better protagonist finding for enemies.
(edit) @408:d04981e24fda   7 years stefano Move hard-coded starting point to levels meta file
(edit) @406:7fcde01ea50e   7 years stefano No, we really don't need EnemyDeathEvent?
(edit) @405:c0ce236f153c   7 years firxen Pad multiline text.
(edit) @403:aa1a8d740d4b   7 years stefano Add attacks to stats screen
(edit) @402:c08d409a1c87   7 years adrianna.pinska better bubbles (work in progress)
(edit) @401:f7ee43c0e5c9   7 years drnlmuller Animated acid
(edit) @400:4523b1ff17ae   7 years drnlmuller Hack together tile animation
(edit) @399:a7d48819a711   7 years stefano Reselt world on death
(edit) @398:e36e6101b766   7 years stefano Restarting the level restores health
(edit) @397:a08965437df2   7 years drnlmuller Fold long text messages somewhat
(edit) @396:b3df20c76afd   7 years drnlmuller Pass layout hint to overlays
(edit) @395:450081926426   7 years drnlmuller Better MultiLineWidget?
(edit) @394:76f053cf2322   7 years stefano Use Result instead of ClawEvent?
(edit) @393:8d961e05b7b6   7 years stefano Use Result to handle firing
(edit) @391:866cdc74b26a   7 years stefano Use Result to handle enemy death (but keep the event for accounting …
(edit) @390:52c94435e38b   7 years firxen Goodbye foul locked_door!
(edit) @388:8a65fd894f73   7 years drnlmuller remove unneeded fill
(edit) @387:ca89d566f9ef   7 years drnlmuller Drop unused alpha bit from tile_surface helper
(edit) @386:6daf48763bc0   7 years stefano Don't crash if we have an out of date saved state
(edit) @385:51deb78cae52   7 years stefano Use a result object to get new drawables back to the area
(edit) @384:9efc1ab833c8   7 years firxen Fix positioning and debug print.
(edit) @382:70f6917cad07   7 years firxen Some notes.
(edit) @380:a106d7e1415b   7 years stefano Colons are allowed in strings
(edit) @379:e2cebabf87e8   7 years stefano Collected collectables stay collected
(edit) @378:8069c9be1c3e   7 years stefano Create a nagslang.collectable module for collectables
(edit) @377:4eb7f5dffa59   7 years adrianna.pinska new acid and moonlight art
(edit) @375:83c29d0a0b9c   7 years stefano Count deaths
(edit) @374:150332d6c1fb   7 years stefano Move the inventory to world, to slightly reduce overall hackyness
(edit) @373:8c7c5db5f0d3   7 years stefano Change the flavour of magic in World
(edit) @372:024304f6d068   7 years firxen Use timers for enemy ballistics cooldown.
(edit) @371:21c1c329f8e3   7 years firxen Automatic weapons.
(edit) @370:b5a0081f5784   7 years stefano Make the inventory a set
(edit) @368:57895217bd74   7 years drnlmuller Start refactoring alien movement
(edit) @367:ea315cdf286d   7 years stefano Enemy ranged attacks do damage
(edit) @366:9898fa231c4b   7 years stefano Move ranged attack code to Enemy. Don't shoot through solid objects
(edit) @365:3aa3981a64a4   7 years firxen More sensible health bar positioning.
(edit) @364:72a91d64c088   7 years firxen Keycard doors.
(edit) @363:3dd08e18580f   7 years stefano Acid attacks shoot things that look like acid
(edit) @362:d0aeb893967d   7 years drnlmuller Transparent moonlight
(edit) @361:534eac55a178   7 years stefano ChargingEnemy? spits acid
(edit) @359:d42752ab3231   7 years firxen Refactor doors and add horrible temporoary image for someone to fix later.
(edit) @358:911547a1c378   7 years stefano Kill dead speed limits
(edit) @357:d2c7e17299a7   7 years firxen Moonlight tiles force wolf form.
(edit) @356:582a96e5fdac   7 years David Sharpe Tweaks to the claw attack.
(edit) @354:55752fc7b753   7 years drnlmuller Add convex requirement to hint
(edit) @353:b67ea65dae2b   7 years drnlmuller Faster tiled renderer
(edit) @351:50fce787ae17   7 years drnlmuller Hostile terrian objects
(edit) @349:c4285f19894c   7 years drnlmuller Add a tiled renderer
(edit) @348:f0e8970ab804   7 years drnlmuller Split out tiling into utility function
(edit) @347:dced49dd9864   7 years firxen Health bar transparency.
(edit) @346:282113d86d75   7 years firxen Save door and lever state.
(edit) @345:4708e86a9a3c   7 years stefano Remember start position on a level (a bit hacky)
(edit) @344:1d73867becbe   7 years stefano Allow tuples in dicts
(edit) @343:e5f525c87eb9   7 years drnlmuller Robustness fix
(edit) @342:11febdb72296   7 years stefano Resume from the previous level
(edit) @341:63d0c70a4e15   7 years firxen Enemies can hurt things again. (Oops.)
(edit) @340:eb24e74df4c3   7 years firxen Less violent werewolf health colour.
(edit) @339:9137e792307b   7 years firxen Use constants for health.
(edit) @338:0da3d9af277f   7 years firxen Better change sequence.
(edit) @337:004e3dd38336   7 years drnlmuller Re-enable no-sound option
(edit) @336:1d487646a4d4   7 years firxen Better key handling, form change delay.
(edit) @335:78b805549b4e   7 years firxen More interesting claw attack.
(edit) @334:a3f1b2f0e3fb   7 years firxen Physics-related cleanup.
(edit) @333:3dd32686dbc3   7 years firxen Better wolf claw attack.
(edit) @332:ffefb93127c5   7 years adrianna.pinska laser gun
(edit) @331:5030ef2718ae   7 years hodgestar Fix claw attack rendering a bit.
(edit) @328:14339d2d46bc   7 years drnlmuller Only add objects with actual puzzlers to the glue
(edit) @325:52b5a822be26   7 years hodgestar Load first level on play start.
(edit) @322:a4e93b1086b8   7 years hodgestar Load all levels.
(edit) @321:0d7885e2f063   7 years hodgestar Add means for listing levels and areas.
(edit) @319:01e98732de46   7 years stefano Open bulkheads are no longer opaque to furniture
(edit) @318:26d1978fa1da   7 years stefano BOX is no longer accurate
(edit) @317:a5fe5a69689d   7 years stefano Actually use the base tile specified in the level
(edit) @313:768e1d06155f   7 years David Sharpe PEP8
(edit) @312:72aca01c87ed   7 years David Sharpe Basic claw attack, stealing liberally from other people's code! ;)
(edit) @310:fa408430a174   7 years stefano Now *both* types of enemies die
(edit) @309:2b0494b3ce6a   7 years firxen Werewolf form heals every second.
(edit) @308:3dee86b6c216   7 years stefano Enemies leave corpses
(edit) @307:c2bbb1e70d6f   7 years drnlmuller Rename animate to update and pass seconds, for future fun
(edit) @305:ce11e1cae0ed   7 years stefano Enemies now die
(edit) @303:24bd56bd17bd   7 years drnlmuller Fix timing issues
(edit) @302:a0a471ad2ee8   7 years stefano Pass bullet hits through to the target
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