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@399:a7d48819a711
|
7 years |
stefano |
Reselt world on death
|
|
|
@394:76f053cf2322
|
7 years |
stefano |
Use Result instead of ClawEvent?
|
|
|
@393:8d961e05b7b6
|
7 years |
stefano |
Use Result to handle firing
|
|
|
@375:83c29d0a0b9c
|
7 years |
stefano |
Count deaths
|
|
|
@374:150332d6c1fb
|
7 years |
stefano |
Move the inventory to world, to slightly reduce overall hackyness
|
|
|
@371:21c1c329f8e3
|
7 years |
firxen |
Automatic weapons.
|
|
|
@370:b5a0081f5784
|
7 years |
stefano |
Make the inventory a set
|
|
|
@367:ea315cdf286d
|
7 years |
stefano |
Enemy ranged attacks do damage
|
|
|
@363:3dd08e18580f
|
7 years |
stefano |
Acid attacks shoot things that look like acid
|
|
|
@361:534eac55a178
|
7 years |
stefano |
ChargingEnemy? spits acid
|
|
|
@357:d2c7e17299a7
|
7 years |
firxen |
Moonlight tiles force wolf form.
|
|
|
@356:582a96e5fdac
|
7 years |
David Sharpe |
Tweaks to the claw attack.
|
|
|
@341:63d0c70a4e15
|
7 years |
firxen |
Enemies can hurt things again. (Oops.)
|
|
|
@339:9137e792307b
|
7 years |
firxen |
Use constants for health.
|
|
|
@338:0da3d9af277f
|
7 years |
firxen |
Better change sequence.
|
|
|
@336:1d487646a4d4
|
7 years |
firxen |
Better key handling, form change delay.
|
|
|
@335:78b805549b4e
|
7 years |
firxen |
More interesting claw attack.
|
|
|
@334:a3f1b2f0e3fb
|
7 years |
firxen |
Physics-related cleanup.
|
|
|
@333:3dd32686dbc3
|
7 years |
firxen |
Better wolf claw attack.
|
|
|
@313:768e1d06155f
|
7 years |
David Sharpe |
PEP8
|
|
|
@312:72aca01c87ed
|
7 years |
David Sharpe |
Basic claw attack, stealing liberally from other people's code! ;)
|
|
|
@309:2b0494b3ce6a
|
7 years |
firxen |
Werewolf form heals every second.
|
|
|
@305:ce11e1cae0ed
|
7 years |
stefano |
Enemies now die
|
|
|
@293:47226c661ae2
|
7 years |
stefano |
Bullets that mostly die when they hit things
|
|
|
@291:c0e563fdfd90
|
7 years |
stefano |
Faster bullet
|
|
|
@286:248b8fdb160c
|
7 years |
firxen |
Collect gun (which currently looks like a bullet) to shoot.
|
|
|
@285:ef4f6375c0b5
|
7 years |
drnlmuller |
Basic death
|
|
|
@281:9b56e954c674
|
7 years |
firxen |
Protagonist actions, now required for operating doors.
|
|
|
@277:56e42c00da25
|
7 years |
drnlmuller |
Protagonist and enemies should see the world
|
|
|
@276:3153196517fc
|
7 years |
drnlmuller |
Move protagonist to the world
|
|
|
@265:8a695b8ecd6c
|
7 years |
David Sharpe |
Correcting damage application
|
|
|
@261:db7c8e74efb4
|
7 years |
stefano |
(really rubbish) bullets
|
|
|
@249:cb391935791f
|
7 years |
David Sharpe |
Stuff.
|
|
|
@248:b86a88ed87a1
|
7 years |
David Sharpe |
More pep8
|
|
|
@246:281c54cefe08
|
7 years |
David Sharpe |
Added health to protagonist.
|
|
|
@230:a3db94687ce2
|
7 years |
firxen |
Remove unused stuff.
|
|
|
@229:329b3044ddef
|
7 years |
firxen |
Much better facing renderers.
|
|
|
@218:9e2ef2f15035
|
7 years |
firxen |
Better rendering and movement detection.
|
|
|
@217:d98daba73055
|
7 years |
firxen |
Composition-based renderers.
|
|
|
@215:325c317cbfa1
|
7 years |
firxen |
Better protagonist physicser.
|
|
|
@208:3d54fe7a2998
|
7 years |
firxen |
Fun with mass and friction.
|
|
|
@207:42e8993c31fd
|
7 years |
stefano |
Break out Renderers
|
|
|
@200:dc0cc8228e2a
|
7 years |
firxen |
Fix protagonist physicsers.
|
|
|
@179:1ee8756888e4
|
7 years |
drnlmuller |
Add some state manipulation helper methods
|
|
|
@156:94a2456696af
|
7 years |
drnlmuller |
front and back views
|
|
|
@143:deac6a4008e7
|
7 years |
drnlmuller |
Hook up protagnist animations
|
|
|
@133:79e1888573d3
|
7 years |
firxen |
A box.
|
|
|
@123:23b533d6f27e
|
7 years |
firxen |
Rearrange game objects a bit.
|
|
|
@107:b90d01e4d9d4
|
7 years |
firxen |
Layered drawing.
|
|
|
@104:1be3eebb87c4
|
7 years |
firxen |
More consistent debug rendering.
|
|
|
@101:93aa745d57ff
|
7 years |
drnlmuller |
draw protagnist bounding box in debug mode. Redo drawing logic to …
|
|
|
@94:9ef5c5810dcd
|
7 years |
firxen |
Comment out shape drawing for protagonist. Useful for debugging, but …
|
|
|
@93:d6a49f0c1e6e
|
7 years |
firxen |
Rectangular human protagonist shape, refactored physicsers.
|
|
|
@81:a1b4d09e6f23
|
7 years |
davidsharpe |
Floor switch with horrible hackery.
|
|
|
@76:29ace74cc9de
|
7 years |
stefano |
Human
|
|
|
@73:e118458a4e9c
|
7 years |
davidsharpe |
Added environmental motion effects to protagonist.
|
|
|
@66:8bf0459ebc56
|
7 years |
firxen |
Clean up a few things.
|
|
|
@65:a99ac95a2940
|
7 years |
firxen |
Move protagonist object to the right place.
|
|
|
@28:c03982fe3c70
|
7 years |
firxen |
Protagonist and environment.
|