source: nagslang/events.py

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Diff Rev Age Author Log Message
(edit) @520:3f79a77ef1e3   9 years stefano Ephemeral messages
(edit) @440:9eee96966d88   9 years stefano Add Death event to reduce death code duplication
(edit) @406:7fcde01ea50e   9 years stefano No, we really don't need EnemyDeathEvent
(edit) @394:76f053cf2322   9 years stefano Use Result instead of ClawEvent
(edit) @393:8d961e05b7b6   9 years stefano Use Result to handle firing
(edit) @391:866cdc74b26a   9 years stefano Use Result to handle enemy death (but keep the event for accounting …
(edit) @363:3dd08e18580f   9 years stefano Acid attacks shoot things that look like acid
(edit) @333:3dd32686dbc3   9 years firxen Better wolf claw attack.
(edit) @313:768e1d06155f   9 years David Sharpe PEP8
(edit) @312:72aca01c87ed   9 years David Sharpe Basic claw attack, stealing liberally from other people's code! ;)
(edit) @308:3dee86b6c216   9 years stefano Enemies leave corpses
(edit) @305:ce11e1cae0ed   9 years stefano Enemies now die
(edit) @293:47226c661ae2   9 years stefano Bullets that mostly die when they hit things
(edit) @276:3153196517fc   9 years drnlmuller Move protagonist to the world
(edit) @261:db7c8e74efb4   9 years stefano (really rubbish) bullets
(edit) @186:d63c19003aec   9 years firxen Some refactoring and fixing, start of better collision handling.
(edit) @180:026297a03963   9 years drnlmuller Add DoorEvent and tweak ScreenChange to keep more state when the …
(edit) @20:347667c941de   9 years hodgestar Hook up area.
(add) @18:9ecb1d222ee0   9 years hodgestar Screens.
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