source: nagslang/events.py

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Diff Rev Age Author Log Message
(edit) @394:76f053cf2322   7 years stefano Use Result instead of ClawEvent?
(edit) @393:8d961e05b7b6   7 years stefano Use Result to handle firing
(edit) @391:866cdc74b26a   7 years stefano Use Result to handle enemy death (but keep the event for accounting …
(edit) @363:3dd08e18580f   7 years stefano Acid attacks shoot things that look like acid
(edit) @333:3dd32686dbc3   7 years firxen Better wolf claw attack.
(edit) @313:768e1d06155f   7 years David Sharpe PEP8
(edit) @312:72aca01c87ed   7 years David Sharpe Basic claw attack, stealing liberally from other people's code! ;)
(edit) @308:3dee86b6c216   7 years stefano Enemies leave corpses
(edit) @305:ce11e1cae0ed   7 years stefano Enemies now die
(edit) @293:47226c661ae2   7 years stefano Bullets that mostly die when they hit things
(edit) @276:3153196517fc   7 years drnlmuller Move protagonist to the world
(edit) @261:db7c8e74efb4   7 years stefano (really rubbish) bullets
(edit) @186:d63c19003aec   7 years firxen Some refactoring and fixing, start of better collision handling.
(edit) @180:026297a03963   7 years drnlmuller Add DoorEvent? and tweak ScreenChange? to keep more state when the …
(edit) @20:347667c941de   7 years hodgestar Hook up area.
(add) @18:9ecb1d222ee0   7 years hodgestar Screens.
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