Revision Log Mode:


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Graph Diff Rev Age Author Log Message
(edit) @132:e1ef3727b7f8   8 years stefano Wrap long line
(edit) @131:568476db7115   8 years stefano Dump inline lists and dicts too
(edit) @130:67f18e72024d   8 years stefano Handle corner cases around quotes in strings
(edit) @129:423266f0b9e4   8 years stefano Support inline lists, dicts, etc. And alternative top level objects
(edit) @128:fbb073720bac   8 years drnlmuller Fill screen with black on scene changes, so small levels aren't …
(edit) @127:fe1f0bb4ecf0   8 years drnlmuller Handle case of display larger than the level better
(edit) @126:c3af35561494   8 years firxen Cleaner switch/light rendering.
(edit) @125:12be9632fa15   8 years firxen Better tests.
(edit) @124:ae61528436f1   8 years firxen Fix test.
(edit) @123:23b533d6f27e   8 years firxen Rearrange game objects a bit.
(edit) @122:02423600d958   8 years drnlmuller Use dialogs to report save results
(edit) @121:7d022648aa4e   8 years stefano Dump dicts in sorted order
(edit) @120:e6e7a471146a   8 years stefano Support numeric types
(edit) @119:b75de48a618c   8 years stefano Support boolean and None types
(edit) @118:c02a99502a90   8 years drnlmuller Tweak 'draw exterior' logic to handle surrounded polygons better
(edit) @117:9f3557e4833a   8 years drnlmuller Add fill button
(edit) @116:ecbcf6569fdb   8 years drnlmuller add save button
(edit) @115:6415db718b36   8 years drnlmuller More albow
(edit) @114:d1a96fc62d26   8 years stefano Fallback to pytest's skip exception
(edit) @113:163122b3a8e9   8 years stefano Appease the gods of PEP-8
(edit) @112:c28f2fc2bb05   8 years stefano Test with dump_s and load_s
(edit) @111:16d9f3a0dc29   8 years stefano Refactored as classes for readability and to make it easier to support …
(edit) @110:844073eaef69   8 years firxen Some basic puzzle tests.
(edit) @109:817d4a62135c   8 years drnlmuller Partially albowify the level editor
(edit) @108:dde91f8c4335   8 years drnlmuller Add fonts needed for Albowifying the editor
(edit) @107:b90d01e4d9d4   8 years firxen Layered drawing.
(edit) @106:bce9cd8a4a8c   8 years firxen FloorLight, linked to a FloorSwitch.
(edit) @105:0131e4606e1a   8 years firxen List of drawables in area.
(edit) @104:1be3eebb87c4   8 years firxen More consistent debug rendering.
(edit) @103:adf3cd83bf7a   8 years stefano Support a common stylistic variation
(edit) @102:fd9c4db5ddfe   8 years stefano Rename to yamlish
(edit) @101:93aa745d57ff   8 years drnlmuller draw protagnist bounding box in debug mode. Redo drawing logic to …
(edit) @100:96bdfadeb461   8 years firxen Cleaner direction key management.
(edit) @99:67f8b06a433d   8 years drnlmuller more pep8 cleanup
(edit) @98:93256a0987a2   8 years drnlmuller Fix newer pep8 continuation complaint
(edit) @97:c177cdc41477   8 years firxen Add WASD controls, switch to "c" for form change.
(edit) @96:a9b564c38bef   8 years drnlmuller Support showing exterior filled view in the editor
(edit) @95:ecba9550ad8d   8 years drnlmuller Fill the exterior with the blackness of space
(edit) @94:9ef5c5810dcd   8 years firxen Comment out shape drawing for protagonist. Useful for debugging, but …
(edit) @93:d6a49f0c1e6e   8 years firxen Rectangular human protagonist shape, refactored physicsers.
(edit) @92:4c7e85906453   8 years firxen Start next to the wall, not in it.
(edit) @91:5c31b4d1851c   8 years firxen Remove NullPhysicser, since it looks like everything needs PHYSICS!!!
(edit) @90:a8d83de5b460   8 years stefano Dump our YAML subset too
(edit) @89:102043902451   8 years stefano Simple (subset of) YAML parser
(edit) @88:62dc3f92d5c3   8 years hodgestar Screenshot at r87.
(edit) @87:75d8ad4bf9b5   8 years drnlmuller Hack in viewport
(edit) @86:a5c839994d41   8 years drnlmuller Tweak render order
(edit) @85:c56eeaabd850   8 years drnlmuller Make the window resizable
(edit) @84:ef8e799477e0   8 years drnlmuller Point pymunk at a screen surface, not the display to make things saner
(edit) @83:d7beca6b6762   8 years davidsharpe Fix whitespace again.
(edit) @82:11b0017b5e4b   8 years davidsharpe Fix whitespace.
(edit) @81:a1b4d09e6f23   8 years davidsharpe Floor switch with horrible hackery.
(edit) @80:77e66eca8093   8 years adrianna.pinska goodbye, werewolf
(edit) @79:2d7298f362f9   8 years drnlmuller Dump phone notes
(edit) @78:18d7136a1800   8 years adrianna.pinska now the human is going
(edit) @77:ed93ee0a9770   8 years stefano Make the polygon in level1 much bigger
(edit) @76:29ace74cc9de   8 years stefano Human
(edit) @75:79748a884eb5   8 years stefano Put levels in a levels directory
(edit) @74:a61c2985a155   8 years davidsharpe Automated merge
(edit) @73:e118458a4e9c   8 years davidsharpe Added environmental motion effects to protagonist.
(edit) @72:5db052531510   8 years stefano Move save() to Level
(edit) @71:c449a3507a6b   8 years stefano Shebang and path hacking, so that the area_editor runs
(edit) @70:ff9e40ae616f   8 years stefano Creature PNGs
(edit) @69:6efb314e7d63   8 years adrianna.pinska second alien
(edit) @68:f6ba4ea5628d   8 years adrianna.pinska first alien
(edit) @67:75ac1063b09e   8 years adrianna.pinska hoo-mon
(edit) @66:8bf0459ebc56   8 years firxen Clean up a few things.
(edit) @65:a99ac95a2940   8 years firxen Move protagonist object to the right place.
(edit) @64:972142c543ef   8 years firxen Unused import.
(edit) @63:7f038ee778ad   8 years firxen Put werewolf facing direction magic back.
(edit) @62:1d67a8c9861d   8 years firxen WTF whitespace?!?!?!?!
(edit) @61:a0399535bb7c   8 years firxen Fix import.
(edit) @60:34a87ec12124   8 years firxen Fix long line.
(edit) @59:b412704a6737   8 years firxen Start of game object stuff.
(edit) @58:cee0b845dedc   8 years stefano Centre the wolf on its body
(edit) @57:1261c0731385   8 years drnlmuller Use resource get_file
(edit) @56:b9430b4a48da   8 years stefano Now with a werewolf
(edit) @55:26d7bb8c09c8   8 years drnlmuller Only save levels if the loops are closed
(edit) @54:2c1b85b6f457   8 years hodgestar Add .get_file() to resources.
(edit) @53:39d346467052   8 years hodgestar Draw all the walls.
(edit) @52:b55f1783eb6e   8 years hodgestar Tweak wall thickness and human impulse.
(edit) @51:9c4681f35866   8 years drnlmuller The level editor
(edit) @50:94d47bfcc7bb   8 years drnlmuller Approximate levels and walls
(edit) @49:91fd5edc6ca9   8 years stefano Built some images
(edit) @48:bcaa3b7a0890   8 years stefano Now supporting make install
(edit) @47:82036437ebf6   8 years hodgestar Better movement and swap between werewolf and human form with 'w' …
(edit) @46:e53b76df0fe7   8 years adrianna.pinska restructured directory plus half an alien
(edit) @45:529395304216   8 years stefano Export with inkscape. rsvg got the eyes wrong
(edit) @44:2ba3c443c328   8 years stefano Sanish resolution
(edit) @43:bfef0827b171   8 years stefano Optional optimization
(edit) @42:98e739941388   8 years adrianna.pinska werewolf now with shading
(edit) @41:1d087f79ca29   8 years hodgestar Use fixed timestemp because pymunk docs say this is an order of …
(edit) @40:5ef22357291a   8 years drnlmuller Move tiles under images for resource loading
(edit) @39:0e7bb6eb7c0a   8 years stefano Don't prefix the basedir twice
(edit) @38:53c47434b744   8 years drnlmuller Add a placeholder floor tile
(edit) @37:4140780c21bc   8 years hodgestar Give screens a name and a world.
(edit) @36:56d1b336ffda   8 years stefano Render SVGs to PNG
(edit) @35:457280af5f3a   8 years hodgestar Remove unused import.
(edit) @34:2995723e8ccf   8 years hodgestar Move and hold.
(edit) @33:d9b65cf72db4   8 years stefano Prettier resource loading module
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