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Graph Diff Rev Age Author Log Message
(edit) @167:bb297f3f99f4   8 years drnlmuller Allow using right mouse button to drag level display
(edit) @166:f73aba2e46bd   8 years drnlmuller Remove stale debugging print
(edit) @165:dba8bc454a43   8 years drnlmuller Fix 'fill exterior' button
(edit) @164:06c681ff53aa   8 years drnlmuller Round-tripping through load/save shouldn't discard objects
(edit) @163:5d00ee725617   8 years firxen Screenshot for day 2.
(edit) @162:507df17cfbaf   8 years firxen Pictures for lights and switches.
(edit) @161:500c5a68607c   8 years stefano Skip loading images before the display is initialized (so the level …
(edit) @160:0c9b0449485e   8 years firxen Consolidate image rendering stuff a bit.
(edit) @159:f80323140317   8 years drnlmuller Stickier facings
(edit) @158:59f05553ffd4   8 years stefano Moar PNGs
(edit) @157:76049c9e3d5c   8 years stefano Scroll wheel
(edit) @156:94a2456696af   8 years drnlmuller front and back views
(edit) @155:b455873020be   8 years firxen Crates look like crates.
(edit) @154:041f3b7a884c   8 years adrianna.pinska floor sensors and lights
(edit) @153:6c5f1a78db75   8 years stefano Levels need a pymunk Space to load
(edit) @152:8bbe57d9de0c   8 years stefano Rejig sys.path hacking above albow import, so I can hide it in the …
(edit) @151:c59c04c3e971   8 years stefano Revert that crazy hack, nobody was meant to see it
(edit) @150:ebdb910257da   8 years stefano Rebuild PNG
(edit) @149:9bdbc94b0d62   8 years adrianna.pinska make crate smaller
(edit) @148:473b5a1dfb43   8 years stefano Build new PNGs
(edit) @147:7d8e1682587f   8 years firxen Fix imports.
(edit) @146:fff8e14858b4   8 years firxen Remove hardcoded level hackery.
(edit) @145:0c49627920eb   8 years firxen Load game objects from level.
(edit) @144:829c8b6e142d   8 years adrianna.pinska a crate
(edit) @143:deac6a4008e7   8 years drnlmuller Hook up protagnist animations
(edit) @142:cd77974b2a87   8 years stefano Send a fake resize event, to discover the real window size under a …
(edit) @141:076448ba0582   8 years stefano Add a trailing newline
(edit) @140:f36a7075d9a0   8 years firxen Two switch puzzle!
(edit) @139:d1f543ff0805   8 years stefano YAML levels
(edit) @138:366b334a7018   8 years stefano Render tuples to lists
(edit) @137:c5ff16c66100   8 years stefano Support other interesting keys, too
(edit) @136:0280ee006d95   8 years stefano Support integer dict keys
(edit) @135:c9b6685ebebf   8 years drnlmuller Add hack'ish 'close polygon' option
(edit) @134:2e1059b1a247   8 years drnlmuller Tweak button creation code
(edit) @133:79e1888573d3   8 years firxen A box.
(edit) @132:e1ef3727b7f8   8 years stefano Wrap long line
(edit) @131:568476db7115   8 years stefano Dump inline lists and dicts too
(edit) @130:67f18e72024d   8 years stefano Handle corner cases around quotes in strings
(edit) @129:423266f0b9e4   8 years stefano Support inline lists, dicts, etc. And alternative top level objects
(edit) @128:fbb073720bac   8 years drnlmuller Fill screen with black on scene changes, so small levels aren't …
(edit) @127:fe1f0bb4ecf0   8 years drnlmuller Handle case of display larger than the level better
(edit) @126:c3af35561494   8 years firxen Cleaner switch/light rendering.
(edit) @125:12be9632fa15   8 years firxen Better tests.
(edit) @124:ae61528436f1   8 years firxen Fix test.
(edit) @123:23b533d6f27e   8 years firxen Rearrange game objects a bit.
(edit) @122:02423600d958   8 years drnlmuller Use dialogs to report save results
(edit) @121:7d022648aa4e   8 years stefano Dump dicts in sorted order
(edit) @120:e6e7a471146a   8 years stefano Support numeric types
(edit) @119:b75de48a618c   8 years stefano Support boolean and None types
(edit) @118:c02a99502a90   8 years drnlmuller Tweak 'draw exterior' logic to handle surrounded polygons better
(edit) @117:9f3557e4833a   8 years drnlmuller Add fill button
(edit) @116:ecbcf6569fdb   8 years drnlmuller add save button
(edit) @115:6415db718b36   8 years drnlmuller More albow
(edit) @114:d1a96fc62d26   8 years stefano Fallback to pytest's skip exception
(edit) @113:163122b3a8e9   8 years stefano Appease the gods of PEP-8
(edit) @112:c28f2fc2bb05   8 years stefano Test with dump_s and load_s
(edit) @111:16d9f3a0dc29   8 years stefano Refactored as classes for readability and to make it easier to support …
(edit) @110:844073eaef69   8 years firxen Some basic puzzle tests.
(edit) @109:817d4a62135c   8 years drnlmuller Partially albowify the level editor
(edit) @108:dde91f8c4335   8 years drnlmuller Add fonts needed for Albowifying the editor
(edit) @107:b90d01e4d9d4   8 years firxen Layered drawing.
(edit) @106:bce9cd8a4a8c   8 years firxen FloorLight, linked to a FloorSwitch.
(edit) @105:0131e4606e1a   8 years firxen List of drawables in area.
(edit) @104:1be3eebb87c4   8 years firxen More consistent debug rendering.
(edit) @103:adf3cd83bf7a   8 years stefano Support a common stylistic variation
(edit) @102:fd9c4db5ddfe   8 years stefano Rename to yamlish
(edit) @101:93aa745d57ff   8 years drnlmuller draw protagnist bounding box in debug mode. Redo drawing logic to …
(edit) @100:96bdfadeb461   8 years firxen Cleaner direction key management.
(edit) @99:67f8b06a433d   8 years drnlmuller more pep8 cleanup
(edit) @98:93256a0987a2   8 years drnlmuller Fix newer pep8 continuation complaint
(edit) @97:c177cdc41477   8 years firxen Add WASD controls, switch to "c" for form change.
(edit) @96:a9b564c38bef   8 years drnlmuller Support showing exterior filled view in the editor
(edit) @95:ecba9550ad8d   8 years drnlmuller Fill the exterior with the blackness of space
(edit) @94:9ef5c5810dcd   8 years firxen Comment out shape drawing for protagonist. Useful for debugging, but …
(edit) @93:d6a49f0c1e6e   8 years firxen Rectangular human protagonist shape, refactored physicsers.
(edit) @92:4c7e85906453   8 years firxen Start next to the wall, not in it.
(edit) @91:5c31b4d1851c   8 years firxen Remove NullPhysicser, since it looks like everything needs PHYSICS!!!
(edit) @90:a8d83de5b460   8 years stefano Dump our YAML subset too
(edit) @89:102043902451   8 years stefano Simple (subset of) YAML parser
(edit) @88:62dc3f92d5c3   8 years hodgestar Screenshot at r87.
(edit) @87:75d8ad4bf9b5   8 years drnlmuller Hack in viewport
(edit) @86:a5c839994d41   8 years drnlmuller Tweak render order
(edit) @85:c56eeaabd850   8 years drnlmuller Make the window resizable
(edit) @84:ef8e799477e0   8 years drnlmuller Point pymunk at a screen surface, not the display to make things saner
(edit) @83:d7beca6b6762   8 years davidsharpe Fix whitespace again.
(edit) @82:11b0017b5e4b   8 years davidsharpe Fix whitespace.
(edit) @81:a1b4d09e6f23   8 years davidsharpe Floor switch with horrible hackery.
(edit) @80:77e66eca8093   8 years adrianna.pinska goodbye, werewolf
(edit) @79:2d7298f362f9   8 years drnlmuller Dump phone notes
(edit) @78:18d7136a1800   8 years adrianna.pinska now the human is going
(edit) @77:ed93ee0a9770   8 years stefano Make the polygon in level1 much bigger
(edit) @76:29ace74cc9de   8 years stefano Human
(edit) @75:79748a884eb5   8 years stefano Put levels in a levels directory
(edit) @74:a61c2985a155   8 years davidsharpe Automated merge
(edit) @73:e118458a4e9c   8 years davidsharpe Added environmental motion effects to protagonist.
(edit) @72:5db052531510   8 years stefano Move save() to Level
(edit) @71:c449a3507a6b   8 years stefano Shebang and path hacking, so that the area_editor runs
(edit) @70:ff9e40ae616f   8 years stefano Creature PNGs
(edit) @69:6efb314e7d63   8 years adrianna.pinska second alien
(edit) @68:f6ba4ea5628d   8 years adrianna.pinska first alien
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