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Graph Diff Rev Age Author Log Message
(edit) @188:3894cfe15823   8 years firxen Better collision handling, potentially locked doors.
(edit) @187:42a10c4f70c8   8 years stefano Err, in pymunk coordinates
(edit) @186:d63c19003aec   8 years firxen Some refactoring and fixing, start of better collision handling.
(edit) @185:dfacd08b8566   8 years stefano Make FloorSwitchPuzzler are more generic CollidePuzzler
(edit) @184:e003b994c48b   8 years stefano Output coordinates from the level editor, to help place things
(edit) @183:7ffb43164042   8 years stefano We have doors
(edit) @182:7e3c01d15b10   8 years drnlmuller Re-canonicalize level1 after rebase merge
(edit) @181:0e5bae238a92   8 years drnlmuller Fix destintion and add internal door
(edit) @180:026297a03963   8 years drnlmuller Add DoorEvent and tweak ScreenChange to keep more state when the …
(edit) @179:1ee8756888e4   8 years drnlmuller Add some state manipulation helper methods
(edit) @178:5cabbb485ad5   8 years stefano Round-tripped levels through the editor to canonicalize them
(edit) @177:bf11d3bb2d6b   8 years drnlmuller Add doors to the levels
(edit) @176:054944c6472b   8 years drnlmuller Initial door object
(edit) @175:f409af31cb7b   8 years drnlmuller add level2 to list of screens
(edit) @174:3221eaa77568   8 years drnlmuller Add a level2
(edit) @173:197a41520ad1   8 years drnlmuller Tweak resources.get_file to allow creating non-existant files
(edit) @172:60e7c1c204e8   8 years drnlmuller Very placeholder art for door
(edit) @171:04f7bd640c73   8 years adrianna.pinska outstanding art TODO
(edit) @170:99283e157da9   8 years drnlmuller Update TODO a bit
(edit) @169:8c3b88b34a9c   8 years drnlmuller Add alien to level1
(edit) @168:ce8d4fc3baf4   8 years drnlmuller A patrolling alien
(edit) @167:bb297f3f99f4   8 years drnlmuller Allow using right mouse button to drag level display
(edit) @166:f73aba2e46bd   8 years drnlmuller Remove stale debugging print
(edit) @165:dba8bc454a43   8 years drnlmuller Fix 'fill exterior' button
(edit) @164:06c681ff53aa   8 years drnlmuller Round-tripping through load/save shouldn't discard objects
(edit) @163:5d00ee725617   8 years firxen Screenshot for day 2.
(edit) @162:507df17cfbaf   8 years firxen Pictures for lights and switches.
(edit) @161:500c5a68607c   8 years stefano Skip loading images before the display is initialized (so the level …
(edit) @160:0c9b0449485e   8 years firxen Consolidate image rendering stuff a bit.
(edit) @159:f80323140317   8 years drnlmuller Stickier facings
(edit) @158:59f05553ffd4   8 years stefano Moar PNGs
(edit) @157:76049c9e3d5c   8 years stefano Scroll wheel
(edit) @156:94a2456696af   8 years drnlmuller front and back views
(edit) @155:b455873020be   8 years firxen Crates look like crates.
(edit) @154:041f3b7a884c   8 years adrianna.pinska floor sensors and lights
(edit) @153:6c5f1a78db75   8 years stefano Levels need a pymunk Space to load
(edit) @152:8bbe57d9de0c   8 years stefano Rejig sys.path hacking above albow import, so I can hide it in the …
(edit) @151:c59c04c3e971   8 years stefano Revert that crazy hack, nobody was meant to see it
(edit) @150:ebdb910257da   8 years stefano Rebuild PNG
(edit) @149:9bdbc94b0d62   8 years adrianna.pinska make crate smaller
(edit) @148:473b5a1dfb43   8 years stefano Build new PNGs
(edit) @147:7d8e1682587f   8 years firxen Fix imports.
(edit) @146:fff8e14858b4   8 years firxen Remove hardcoded level hackery.
(edit) @145:0c49627920eb   8 years firxen Load game objects from level.
(edit) @144:829c8b6e142d   8 years adrianna.pinska a crate
(edit) @143:deac6a4008e7   8 years drnlmuller Hook up protagnist animations
(edit) @142:cd77974b2a87   8 years stefano Send a fake resize event, to discover the real window size under a …
(edit) @141:076448ba0582   8 years stefano Add a trailing newline
(edit) @140:f36a7075d9a0   8 years firxen Two switch puzzle!
(edit) @139:d1f543ff0805   8 years stefano YAML levels
(edit) @138:366b334a7018   8 years stefano Render tuples to lists
(edit) @137:c5ff16c66100   8 years stefano Support other interesting keys, too
(edit) @136:0280ee006d95   8 years stefano Support integer dict keys
(edit) @135:c9b6685ebebf   8 years drnlmuller Add hack'ish 'close polygon' option
(edit) @134:2e1059b1a247   8 years drnlmuller Tweak button creation code
(edit) @133:79e1888573d3   8 years firxen A box.
(edit) @132:e1ef3727b7f8   8 years stefano Wrap long line
(edit) @131:568476db7115   8 years stefano Dump inline lists and dicts too
(edit) @130:67f18e72024d   8 years stefano Handle corner cases around quotes in strings
(edit) @129:423266f0b9e4   8 years stefano Support inline lists, dicts, etc. And alternative top level objects
(edit) @128:fbb073720bac   8 years drnlmuller Fill screen with black on scene changes, so small levels aren't …
(edit) @127:fe1f0bb4ecf0   8 years drnlmuller Handle case of display larger than the level better
(edit) @126:c3af35561494   8 years firxen Cleaner switch/light rendering.
(edit) @125:12be9632fa15   8 years firxen Better tests.
(edit) @124:ae61528436f1   8 years firxen Fix test.
(edit) @123:23b533d6f27e   8 years firxen Rearrange game objects a bit.
(edit) @122:02423600d958   8 years drnlmuller Use dialogs to report save results
(edit) @121:7d022648aa4e   8 years stefano Dump dicts in sorted order
(edit) @120:e6e7a471146a   8 years stefano Support numeric types
(edit) @119:b75de48a618c   8 years stefano Support boolean and None types
(edit) @118:c02a99502a90   8 years drnlmuller Tweak 'draw exterior' logic to handle surrounded polygons better
(edit) @117:9f3557e4833a   8 years drnlmuller Add fill button
(edit) @116:ecbcf6569fdb   8 years drnlmuller add save button
(edit) @115:6415db718b36   8 years drnlmuller More albow
(edit) @114:d1a96fc62d26   8 years stefano Fallback to pytest's skip exception
(edit) @113:163122b3a8e9   8 years stefano Appease the gods of PEP-8
(edit) @112:c28f2fc2bb05   8 years stefano Test with dump_s and load_s
(edit) @111:16d9f3a0dc29   8 years stefano Refactored as classes for readability and to make it easier to support …
(edit) @110:844073eaef69   8 years firxen Some basic puzzle tests.
(edit) @109:817d4a62135c   8 years drnlmuller Partially albowify the level editor
(edit) @108:dde91f8c4335   8 years drnlmuller Add fonts needed for Albowifying the editor
(edit) @107:b90d01e4d9d4   8 years firxen Layered drawing.
(edit) @106:bce9cd8a4a8c   8 years firxen FloorLight, linked to a FloorSwitch.
(edit) @105:0131e4606e1a   8 years firxen List of drawables in area.
(edit) @104:1be3eebb87c4   8 years firxen More consistent debug rendering.
(edit) @103:adf3cd83bf7a   8 years stefano Support a common stylistic variation
(edit) @102:fd9c4db5ddfe   8 years stefano Rename to yamlish
(edit) @101:93aa745d57ff   8 years drnlmuller draw protagnist bounding box in debug mode. Redo drawing logic to …
(edit) @100:96bdfadeb461   8 years firxen Cleaner direction key management.
(edit) @99:67f8b06a433d   8 years drnlmuller more pep8 cleanup
(edit) @98:93256a0987a2   8 years drnlmuller Fix newer pep8 continuation complaint
(edit) @97:c177cdc41477   8 years firxen Add WASD controls, switch to "c" for form change.
(edit) @96:a9b564c38bef   8 years drnlmuller Support showing exterior filled view in the editor
(edit) @95:ecba9550ad8d   8 years drnlmuller Fill the exterior with the blackness of space
(edit) @94:9ef5c5810dcd   8 years firxen Comment out shape drawing for protagonist. Useful for debugging, but …
(edit) @93:d6a49f0c1e6e   8 years firxen Rectangular human protagonist shape, refactored physicsers.
(edit) @92:4c7e85906453   8 years firxen Start next to the wall, not in it.
(edit) @91:5c31b4d1851c   8 years firxen Remove NullPhysicser, since it looks like everything needs PHYSICS!!!
(edit) @90:a8d83de5b460   8 years stefano Dump our YAML subset too
(edit) @89:102043902451   8 years stefano Simple (subset of) YAML parser
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