Revision Log Mode:


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Graph Diff Rev Age Author Log Message
(edit) @215:325c317cbfa1   9 years firxen Better protagonist physicser.
(edit) @214:d3d602a527bd   9 years stefano Screenshot
(edit) @213:4af3473d6f0d   9 years stefano Build PNGs
(edit) @212:ad9cdd130654   9 years adrianna.pinska werewolf facing north
(edit) @211:434b5a3aaaff   9 years drnlmuller Pass display offset to overlays for when the display is larger than …
(edit) @210:f2128ddc0acd   9 years adrianna.pinska werewolf facing south
(edit) @209:ad1d3de210cd   9 years stefano Drop compatibility imports, and allow an optional module on classnames
(edit) @208:3d54fe7a2998   9 years firxen Fun with mass and friction.
(edit) @207:42e8993c31fd   9 years stefano Break out Renderers
(edit) @206:42c565c5ce76   9 years drnlmuller PEP8
(edit) @205:51f979ddddbb   9 years drnlmuller Munge in interior wall drawing
(edit) @204:687459429550   9 years drnlmuller Display interior walls and start working towards drawing them
(edit) @203:917e721f170e   9 years stefano And another puzzler for level-importing
(edit) @202:63d7ab8ede83   9 years stefano Level doesn't gave a get_drawables() getter any more, that was rubbish
(edit) @201:3495a2025bc6   9 years stefano Break puzzlers out of
(edit) @200:dc0cc8228e2a   9 years firxen Fix protagonist physicsers.
(edit) @199:c291fd4b49bf   9 years drnlmuller Add showing objects to the level editor
(edit) @198:05c2c592ce2e   9 years drnlmuller Add dummy check boxes
(edit) @197:34c11bb5c96e   9 years firxen Interior walls.
(edit) @196:40f618978c00   9 years stefano Overlays that don't suck as much
(edit) @195:b8701c0bb184   9 years drnlmuller Reorder startup to avoid pygame init issues
(edit) @194:3477f5a28605   9 years stefano Note image
(edit) @193:d862cc209de4   9 years drnlmuller Add some notes on requirements to the readme
(edit) @192:3dc2b6290e66   9 years firxen Document collision handler a little better.
(edit) @191:e080fcd07fa9   9 years stefano Overlay notes
(edit) @190:97627a999042   9 years drnlmuller Don't render the old scene with the protagnist's new position during …
(edit) @189:b6c1a9448d7d   9 years firxen Activate door with switch.
(edit) @188:3894cfe15823   9 years firxen Better collision handling, potentially locked doors.
(edit) @187:42a10c4f70c8   9 years stefano Err, in pymunk coordinates
(edit) @186:d63c19003aec   9 years firxen Some refactoring and fixing, start of better collision handling.
(edit) @185:dfacd08b8566   9 years stefano Make FloorSwitchPuzzler are more generic CollidePuzzler
(edit) @184:e003b994c48b   9 years stefano Output coordinates from the level editor, to help place things
(edit) @183:7ffb43164042   9 years stefano We have doors
(edit) @182:7e3c01d15b10   9 years drnlmuller Re-canonicalize level1 after rebase merge
(edit) @181:0e5bae238a92   9 years drnlmuller Fix destintion and add internal door
(edit) @180:026297a03963   9 years drnlmuller Add DoorEvent and tweak ScreenChange to keep more state when the …
(edit) @179:1ee8756888e4   9 years drnlmuller Add some state manipulation helper methods
(edit) @178:5cabbb485ad5   9 years stefano Round-tripped levels through the editor to canonicalize them
(edit) @177:bf11d3bb2d6b   9 years drnlmuller Add doors to the levels
(edit) @176:054944c6472b   9 years drnlmuller Initial door object
(edit) @175:f409af31cb7b   9 years drnlmuller add level2 to list of screens
(edit) @174:3221eaa77568   9 years drnlmuller Add a level2
(edit) @173:197a41520ad1   9 years drnlmuller Tweak resources.get_file to allow creating non-existant files
(edit) @172:60e7c1c204e8   9 years drnlmuller Very placeholder art for door
(edit) @171:04f7bd640c73   9 years adrianna.pinska outstanding art TODO
(edit) @170:99283e157da9   9 years drnlmuller Update TODO a bit
(edit) @169:8c3b88b34a9c   9 years drnlmuller Add alien to level1
(edit) @168:ce8d4fc3baf4   9 years drnlmuller A patrolling alien
(edit) @167:bb297f3f99f4   9 years drnlmuller Allow using right mouse button to drag level display
(edit) @166:f73aba2e46bd   9 years drnlmuller Remove stale debugging print
(edit) @165:dba8bc454a43   9 years drnlmuller Fix 'fill exterior' button
(edit) @164:06c681ff53aa   9 years drnlmuller Round-tripping through load/save shouldn't discard objects
(edit) @163:5d00ee725617   9 years firxen Screenshot for day 2.
(edit) @162:507df17cfbaf   9 years firxen Pictures for lights and switches.
(edit) @161:500c5a68607c   9 years stefano Skip loading images before the display is initialized (so the level …
(edit) @160:0c9b0449485e   9 years firxen Consolidate image rendering stuff a bit.
(edit) @159:f80323140317   9 years drnlmuller Stickier facings
(edit) @158:59f05553ffd4   9 years stefano Moar PNGs
(edit) @157:76049c9e3d5c   9 years stefano Scroll wheel
(edit) @156:94a2456696af   9 years drnlmuller front and back views
(edit) @155:b455873020be   9 years firxen Crates look like crates.
(edit) @154:041f3b7a884c   9 years adrianna.pinska floor sensors and lights
(edit) @153:6c5f1a78db75   9 years stefano Levels need a pymunk Space to load
(edit) @152:8bbe57d9de0c   9 years stefano Rejig sys.path hacking above albow import, so I can hide it in the …
(edit) @151:c59c04c3e971   9 years stefano Revert that crazy hack, nobody was meant to see it
(edit) @150:ebdb910257da   9 years stefano Rebuild PNG
(edit) @149:9bdbc94b0d62   9 years adrianna.pinska make crate smaller
(edit) @148:473b5a1dfb43   9 years stefano Build new PNGs
(edit) @147:7d8e1682587f   9 years firxen Fix imports.
(edit) @146:fff8e14858b4   9 years firxen Remove hardcoded level hackery.
(edit) @145:0c49627920eb   9 years firxen Load game objects from level.
(edit) @144:829c8b6e142d   9 years adrianna.pinska a crate
(edit) @143:deac6a4008e7   9 years drnlmuller Hook up protagnist animations
(edit) @142:cd77974b2a87   9 years stefano Send a fake resize event, to discover the real window size under a …
(edit) @141:076448ba0582   9 years stefano Add a trailing newline
(edit) @140:f36a7075d9a0   9 years firxen Two switch puzzle!
(edit) @139:d1f543ff0805   9 years stefano YAML levels
(edit) @138:366b334a7018   9 years stefano Render tuples to lists
(edit) @137:c5ff16c66100   9 years stefano Support other interesting keys, too
(edit) @136:0280ee006d95   9 years stefano Support integer dict keys
(edit) @135:c9b6685ebebf   9 years drnlmuller Add hack'ish 'close polygon' option
(edit) @134:2e1059b1a247   9 years drnlmuller Tweak button creation code
(edit) @133:79e1888573d3   9 years firxen A box.
(edit) @132:e1ef3727b7f8   9 years stefano Wrap long line
(edit) @131:568476db7115   9 years stefano Dump inline lists and dicts too
(edit) @130:67f18e72024d   9 years stefano Handle corner cases around quotes in strings
(edit) @129:423266f0b9e4   9 years stefano Support inline lists, dicts, etc. And alternative top level objects
(edit) @128:fbb073720bac   9 years drnlmuller Fill screen with black on scene changes, so small levels aren't …
(edit) @127:fe1f0bb4ecf0   9 years drnlmuller Handle case of display larger than the level better
(edit) @126:c3af35561494   9 years firxen Cleaner switch/light rendering.
(edit) @125:12be9632fa15   9 years firxen Better tests.
(edit) @124:ae61528436f1   9 years firxen Fix test.
(edit) @123:23b533d6f27e   9 years firxen Rearrange game objects a bit.
(edit) @122:02423600d958   9 years drnlmuller Use dialogs to report save results
(edit) @121:7d022648aa4e   9 years stefano Dump dicts in sorted order
(edit) @120:e6e7a471146a   9 years stefano Support numeric types
(edit) @119:b75de48a618c   9 years stefano Support boolean and None types
(edit) @118:c02a99502a90   9 years drnlmuller Tweak 'draw exterior' logic to handle surrounded polygons better
(edit) @117:9f3557e4833a   9 years drnlmuller Add fill button
(edit) @116:ecbcf6569fdb   9 years drnlmuller add save button
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