Changeset 84:ef8e799477e0
- Timestamp:
- 09/01/13 20:54:53 (8 years ago)
- Branch:
- default
- Phase:
- public
- Rebase:
- 38333163356336613065656139386637363431656636666336646333613666333864306330636237
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
nagslang/screens/area.py
r83 r84 41 41 self.walls = [] 42 42 body = pymunk.Body() 43 body.position = (0, -300)43 body.position = (0, 0) 44 44 walls = self._level.get_walls() 45 45 for wall in walls: … … 70 70 #surface.fill(pygame.color.Color(0, 0, 0)) 71 71 background = self._level.get_background() 72 surface.blit(background, (0, 0))72 mysurface = background.copy() 73 73 #pymunk.pygame_util.draw(surface, *self.walls) 74 self.protagonist.render(surface) 75 self.toy_switch.render(surface) 74 self.protagonist.render(mysurface) 75 self.toy_switch.render(mysurface) 76 surface.blit(mysurface, (0, 0)) 76 77 77 78 def tick_protagonist(self):
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