Changeset 269:9fcdb106424a
- Timestamp:
- Sep 4, 2013, 10:54:26 PM (7 years ago)
- Branch:
- default
- rebase_source:
- ace2695e4f002b9ee468a41417d66d13dae49343
- Location:
- nagslang
- Files:
-
- 1 added
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
nagslang/__main__.py
r85 r269 7 7 from nagslang.constants import SCREEN 8 8 from nagslang.engine import Engine 9 from nagslang.sound import sound 9 10 10 11 … … 17 18 #pygame.display.set_icon(load_image(...)) 18 19 pygame.display.set_caption('Nagslang') 20 sound.init() 19 21 20 22 screen = pygame.display.get_surface() -
nagslang/constants.py
r265 r269 8 8 sound=True, 9 9 ) 10 11 # Sound constants 12 FREQ = 44100 # same as audio CD 13 BITSIZE = -16 # unsigned 16 bit 14 CHANNELS = 2 # 1 == mono, 2 == stereo 15 BUFFER = 1024 # audio buffer size in no. of samples 10 16 11 17 COLLISION_TYPE_OTHER = 0 -
nagslang/screens/area.py
r266 r269 11 11 from nagslang.screens.base import Screen 12 12 from nagslang.game_object import Bullet 13 from nagslang.sound import sound 13 14 14 15 … … 82 83 self.add_protagonist() 83 84 self.add_game_objects() 85 sound.play_music("POL-cyber-factory-short.ogg") 84 86 85 87 def _collision_pre_solve_handler(self, space, arbiter):
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