Ignore:
Timestamp:
09/04/13 22:37:48 (8 years ago)
Author:
David Sharpe
Branch:
default
Phase:
public
Rebase:
61616133613866313634653438613766636237393962366432303137633561623438616539386136
Message:

Correcting damage application

File:
1 edited

Legend:

Unmodified
Added
Removed
  • nagslang/screens/area.py

    r261 r265  
    8787        gobj = arbiter.shapes[1].physicser.game_object
    8888        result = gobj.collide_with_protagonist(self.protagonist)
    89         if arbiter.shapes[1].collision_type == COLLISION_TYPE_ENEMY:
    90             self.protagonist.lose_health(15)
    9189        # The collision handler must return `True` or `False`. We don't want to
    9290        # accidentally reject collisions from handlers that return `None`, so
Note: See TracChangeset for help on using the changeset viewer.