Changeset 378:8069c9be1c3e
- Timestamp:
- Sep 6, 2013, 9:07:27 PM (7 years ago)
- Branch:
- default
- rebase_source:
- 0609dd8f064faac1dcda9fcc5212078fe9c3f062
- Files:
-
- 1 added
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
data/levels/level1
r359 r378 19 19 - args: 20 20 - [300, 600] 21 classname: Gun21 classname: collectable.Gun 22 22 - args: 23 23 - [300, 500] -
data/levels/level2
r369 r378 40 40 - [400, 200] 41 41 - keycard_red 42 classname: KeyCard42 classname: collectable.KeyCard 43 43 name: keycard_red 44 44 lines: [] -
nagslang/game_object.py
r377 r378 487 487 488 488 489 class CollectibleGameObject(GameObject):490 zorder = ZORDER_LOW491 492 def __init__(self, space, name, shape, renderer):493 self._name = name494 shape.sensor = True495 super(CollectibleGameObject, self).__init__(496 SingleShapePhysicser(space, shape),497 renderer,498 interactible=environment.Interactible(499 environment.Action(500 self._collect, environment.HumanFormCondition())),501 )502 503 def _collect(self, protagonist):504 protagonist.add_item(self._name)505 # TODO: Make this less hacky.506 self.physicser.remove_from_space()507 self.renderer = render.NullRenderer()508 509 510 class Gun(CollectibleGameObject):511 def __init__(self, space, position):512 body = make_body(None, None, position)513 self.shape = pymunk.Circle(body, 20)514 super(Gun, self).__init__(515 space, 'gun', self.shape,516 render.ImageRenderer(resources.get_image('objects', 'gun.png')),517 )518 519 520 489 class ClawAttack(GameObject): 521 490 def __init__(self, space, pos, vector, damage): … … 599 568 def apply_effect(self, protagonist): 600 569 protagonist.force_wolf_form() 601 602 603 class KeyCard(CollectibleGameObject):604 def __init__(self, space, position, name):605 body = make_body(None, None, position)606 self.shape = pymunk.Circle(body, 20)607 super(KeyCard, self).__init__(608 space, name, self.shape,609 render.ImageRenderer(610 resources.get_image('objects', '%s.png' % (name,))),611 )612 613 @classmethod614 def requires(cls):615 return [("name", "string"), ("position", "coordinates"),616 ("item_name", "string")] -
nagslang/level.py
r348 r378 2 2 import pygame.locals as pgl 3 3 4 from nagslang import collectable 4 5 from nagslang import game_object as go 5 6 from nagslang import enemies … … 83 84 def _create_game_object(self, space, classname, args, name=None): 84 85 modules = { 86 'collectable': collectable, 85 87 'game_object': go, 86 88 'puzzle': puzzle,
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