Ignore:
Timestamp:
09/07/13 15:40:59 (8 years ago)
Author:
Jeremy Thurgood <firxen@…>
Branch:
default
Phase:
public
Message:

Better wall and bulkhead drawing.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • nagslang/game_object.py

    r477 r488  
    456456    def __init__(self, space, end1, end2, key_state=None):
    457457        body = make_body(None, None, (0, 0))
    458         self.shape = pymunk.Segment(body, tuple(end1), tuple(end2), 3)
     458        self.shape = pymunk.Segment(body, tuple(end1), tuple(end2), 7)
    459459        self.shape.collision_type = COLLISION_TYPE_DOOR
    460460        if key_state is None:
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