Changeset 192:3dc2b6290e66 for nagslang
- Timestamp:
- Sep 3, 2013, 7:16:22 PM (7 years ago)
- Branch:
- default
- rebase_source:
- 5c8bf08fb7b436b824d91e247fc99dc5b13557c4
- Location:
- nagslang
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
nagslang/game_object.py
r191 r192 387 387 (including `None`) to process the collision as normal. 388 388 """ 389 pass389 return True 390 390 391 391 -
nagslang/screens/area.py
r191 r192 85 85 gobj = arbiter.shapes[1].physicser.game_object 86 86 result = gobj.collide_with_protagonist() 87 # The collision handler must return `True` or `False`. We don't want to 88 # accidentally reject collisions from handlers that return `None`, so 89 # we explicitly check for `False` and treate everything else as `True`. 87 90 if result is False: 88 91 return False
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