Changeset 372:024304f6d068
- Timestamp:
- 09/06/13 20:27:08 (9 years ago)
- Branch:
- default
- Phase:
- public
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
nagslang/enemies.py
r368 r372 43 43 self.world = world 44 44 self.angle = 0 45 self._last_fired = 046 45 47 46 def make_physics(self, space, position): … … 99 98 return 100 99 101 if self.lifetime - self._last_fired >= reload_time: 100 if not self.check_timer('reload_time'): 101 self.start_timer('reload_time', reload_time) 102 102 vec = Vec2d((target.x - pos.x, target.y - pos.y)) 103 103 if vec.length < range_: … … 105 105 FireEvent.post(pos, vec, damage, type_, 106 106 COLLISION_TYPE_ENEMY) 107 self._last_fired = self.lifetime108 107 109 108 def greedy_move(self, target):
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