source:
nagslang@
208:3d54fe7a2998
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
screens | 192:3dc2b6290e66 | 9 years | Document collision handler a little better. | ||
tests | 202:63d7ab8ede83 | 9 years | Level doesn't gave a get_drawables() getter any more, that was rubbish | ||
widgets | 196:40f618978c00 | 9 years | Overlays that don't suck as much | ||
__init__.py | 59 bytes | 0:1ea8fa09b70f | 9 years | Add skellington | |
__main__.py | 530 bytes | 85:c56eeaabd850 | 9 years | Make the window resizable | |
constants.py | 695 bytes | 186:d63c19003aec | 9 years | Some refactoring and fixing, start of better collision handling. | |
enemies.py | 4.0 KB | 208:3d54fe7a2998 | 9 years | Fun with mass and friction. | |
engine.py | 2.1 KB | 180:026297a03963 | 9 years | Add DoorEvent and tweak ScreenChange to keep more state when the … | |
environment.py | 3.1 KB | 32:0e49648f8d74 | 9 years | Arbitrary function condition. | |
events.py | 1008 bytes | 186:d63c19003aec | 9 years | Some refactoring and fixing, start of better collision handling. | |
game_object.py | 7.5 KB | 208:3d54fe7a2998 | 9 years | Fun with mass and friction. | |
level.py | 7.4 KB | 201:3495a2025bc6 | 9 years | Break puzzlers out of game_object.py | |
mutators.py | 1.4 KB | 56:b9430b4a48da | 9 years | Now with a werewolf | |
options.py | 905 bytes | 14:17b233a54651 | 9 years | Docstring | |
protagonist.py | 9.1 KB | 208:3d54fe7a2998 | 9 years | Fun with mass and friction. | |
puzzle.py | 1.9 KB | 201:3495a2025bc6 | 9 years | Break puzzlers out of game_object.py | |
render.py | 4.5 KB | 207:42e8993c31fd | 9 years | Break out Renderers | |
resources.py | 3.1 KB | 173:197a41520ad1 | 9 years | Tweak resources.get_file to allow creating non-existant files | |
utils.py | 276 bytes | 29:58505d3482b6 | 9 years | Text on the menu screen | |
yamlish.py | 8.0 KB | 141:076448ba0582 | 9 years | Add a trailing newline |
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