1 | from nagslang.constants import COLLISION_TYPE_PLAYER |
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2 | |
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3 | |
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4 | def get_editable_puzzlers(): |
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5 | classes = [] |
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6 | for cls_name, cls in globals().iteritems(): |
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7 | if isinstance(cls, type) and hasattr(cls, 'requires'): |
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8 | classes.append((cls_name, cls)) |
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9 | return classes |
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10 | |
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11 | |
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12 | class PuzzleGlue(object): |
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13 | """Glue that holds bits of a puzzle together. |
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14 | """ |
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15 | def __init__(self): |
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16 | self._components = {} |
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17 | |
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18 | def add_component(self, name, puzzler): |
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19 | if not isinstance(puzzler, Puzzler): |
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20 | puzzler = puzzler.puzzler |
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21 | if puzzler is None: |
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22 | # We've got a name, but no puzzler, |
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23 | # so we shouldn't actually be stuck |
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24 | # in here |
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25 | return |
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26 | self._components[name] = puzzler |
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27 | puzzler.set_glue(self) |
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28 | |
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29 | def get_state_of(self, name): |
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30 | return self._components[name].get_state() |
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31 | |
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32 | |
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33 | class Puzzler(object): |
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34 | """Behaviour specific to a puzzle component. |
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35 | """ |
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36 | def set_glue(self, glue): |
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37 | self.glue = glue |
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38 | |
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39 | def set_game_object(self, game_object): |
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40 | self.game_object = game_object |
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41 | |
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42 | def get_state(self): |
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43 | raise NotImplementedError() |
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44 | |
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45 | @classmethod |
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46 | def requires(cls): |
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47 | """Tell the level editor the arguments we require |
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48 | |
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49 | Format is a list of name: type hint tuples""" |
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50 | return [("name", "string")] |
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51 | |
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52 | |
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53 | class YesPuzzler(Puzzler): |
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54 | """Yes sir, I'm always on. |
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55 | """ |
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56 | def get_state(self): |
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57 | return True |
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58 | |
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59 | |
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60 | class NoPuzzler(Puzzler): |
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61 | """No sir, I'm always off. |
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62 | """ |
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63 | def get_state(self): |
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64 | return False |
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65 | |
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66 | |
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67 | class CollidePuzzler(Puzzler): |
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68 | def __init__(self, *collision_types): |
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69 | if not collision_types: |
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70 | collision_types = (COLLISION_TYPE_PLAYER,) |
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71 | self._collision_types = collision_types |
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72 | |
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73 | def get_state(self): |
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74 | space = self.game_object.get_space() |
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75 | for shape in space.shape_query(self.game_object.get_shape()): |
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76 | if shape.collision_type in self._collision_types: |
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77 | return True |
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78 | return False |
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79 | |
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80 | @classmethod |
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81 | def requires(cls): |
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82 | return [("name", "string"), ("collision_types", "list of ints")] |
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83 | |
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84 | |
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85 | class ParentAttrPuzzler(Puzzler): |
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86 | def __init__(self, attr_name): |
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87 | self._attr_name = attr_name |
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88 | |
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89 | def get_state(self): |
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90 | return getattr(self.game_object, self._attr_name) |
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91 | |
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92 | @classmethod |
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93 | def requires(cls): |
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94 | return [("name", "string"), ("attr_name", "string")] |
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95 | |
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96 | |
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97 | class StateProxyPuzzler(Puzzler): |
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98 | def __init__(self, state_source): |
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99 | self._state_source = state_source |
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100 | |
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101 | def get_state(self): |
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102 | return self.glue.get_state_of(self._state_source) |
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103 | |
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104 | @classmethod |
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105 | def requires(cls): |
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106 | return [("name", "string"), ("sources", "list of names")] |
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107 | |
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108 | |
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109 | class StateLogicalAndPuzzler(Puzzler): |
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110 | def __init__(self, *state_sources): |
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111 | self._state_sources = state_sources |
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112 | |
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113 | def get_state(self): |
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114 | for state_source in self._state_sources: |
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115 | if not self.glue.get_state_of(state_source): |
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116 | return False |
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117 | return True |
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118 | |
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119 | @classmethod |
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120 | def requires(cls): |
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121 | return [("name", "string"), ("sources", "list of names")] |
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