source: nagslang/mutators.py@ 241:ec567098cf41

Last change on this file since 241:ec567098cf41 was 56:b9430b4a48da, checked in by Stefano Rivera <stefano@…>, 8 years ago

Now with a werewolf

File size: 1.4 KB
Line 
1'''Mutations to apply to images'''
2
3import pygame
4from pygame.transform import rotate, flip
5
6
7class Mutator(object):
8 def __init__(self, func, *args):
9 self._func = func
10 self._args = tuple(args)
11
12 def __call__(self, image):
13 return self._func(image, *self._args)
14
15 def __hash__(self):
16 return hash((self._func, self._args))
17
18 def __eq__(self, other):
19 if not isinstance(other, Mutator):
20 return NotImplemented
21 return (self._func is other._func) and (self._args == other._args)
22
23 def __repr__(self):
24 return '<%s %r>' % (self.__class__.__name__, self._args)
25
26
27class Colour(Mutator):
28 '''Overlay a colour onto an image'''
29 def __init__(self, colour, blend=pygame.locals.BLEND_RGBA_MULT):
30 super(Colour, self).__init__(Colour.colour, colour, blend)
31
32 @classmethod
33 def colour(self, image, colour, blend):
34 image = image.copy()
35 overlay = pygame.surface.Surface(image.get_size(),
36 pygame.locals.SRCALPHA, image)
37 overlay.fill(colour)
38 image.blit(overlay, (0, 0), None, blend)
39 return image
40
41
42# Identity mutator
43NULL = Mutator(lambda x: x)
44
45# Rotation
46R90 = Mutator(rotate, 90)
47R180 = Mutator(rotate, 180)
48R270 = Mutator(rotate, -90)
49
50FLIP_H = Mutator(flip, True, False)
51FLIP_V = Mutator(flip, False, True)
52
53# Colour
54RED = Colour((255, 0, 0))
55GREEN = Colour((0, 255, 0))
56BLUE = Colour((0, 0, 255))
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