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1 | """Events to post."""
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2 |
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3 | import pygame
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4 | import pygame.locals
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5 |
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6 |
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7 | class Event(object):
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8 | TYPE = None
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9 |
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10 | @classmethod
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11 | def post(cls, **data):
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12 | ev = pygame.event.Event(cls.TYPE, **data)
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13 | pygame.event.post(ev)
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14 |
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15 | @classmethod
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16 | def matches(cls, ev):
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17 | return ev.type == cls.TYPE
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18 |
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19 |
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20 | class QuitEvent(Event):
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21 | TYPE = pygame.locals.QUIT
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22 |
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23 |
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24 | class UserEvent(Event):
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25 | TYPE = pygame.locals.USEREVENT
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26 |
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27 | @classmethod
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28 | def post(cls, **data):
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29 | super(UserEvent, cls).post(user_type=cls.__name__, **data)
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30 |
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31 | @classmethod
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32 | def matches(cls, ev):
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33 | return (super(UserEvent, cls).matches(ev)
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34 | and ev.user_type == cls.__name__)
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35 |
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36 |
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37 | class ScreenChange(UserEvent):
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38 | @classmethod
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39 | def post(cls, new_screen, player=None):
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40 | super(ScreenChange, cls).post(screen=new_screen, player=player)
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41 |
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42 |
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43 | class DoorEvent(UserEvent):
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44 | @classmethod
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45 | def post(cls, destination, dest_pos):
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46 | super(DoorEvent, cls).post(destination=destination, dest_pos=dest_pos)
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47 |
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48 |
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49 | class FireEvent(UserEvent):
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50 | @classmethod
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51 | def post(cls, source, impulse):
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52 | super(FireEvent, cls).post(source=source, impulse=impulse)
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