1 | class ProtagonistCondition(object): |
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2 | """A condition on the protagonist that can be checked. |
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3 | """ |
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4 | |
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5 | def check(self, protagonist): |
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6 | """Check if this condition applies. |
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7 | """ |
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8 | raise NotImplementedError() |
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9 | |
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10 | |
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11 | class YesCondition(ProtagonistCondition): |
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12 | """Condition that is always met. |
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13 | """ |
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14 | def check(self, protagonist): |
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15 | return True |
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16 | |
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17 | |
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18 | class AllConditions(ProtagonistCondition): |
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19 | """Condition that is met if all provided conditions are met. |
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20 | |
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21 | Conditions are evaluated lazily, so the first condition to fail stops |
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22 | processing. |
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23 | """ |
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24 | def __init__(self, *conditions): |
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25 | self.conditions = conditions |
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26 | |
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27 | def check(self, protagonist): |
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28 | for condition in self.conditions: |
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29 | if not condition.check(protagonist): |
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30 | return False |
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31 | return True |
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32 | |
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33 | |
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34 | class AnyCondition(ProtagonistCondition): |
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35 | """Condition that is met if any provided condition is met. |
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36 | |
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37 | Conditions are evaluated lazily, so the first condition to pass stops |
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38 | processing. |
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39 | """ |
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40 | def __init__(self, *conditions): |
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41 | self.conditions = conditions |
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42 | |
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43 | def check(self, protagonist): |
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44 | for condition in self.conditions: |
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45 | if condition.check(protagonist): |
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46 | return True |
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47 | return False |
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48 | |
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49 | |
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50 | class WolfFormCondition(ProtagonistCondition): |
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51 | """Condition that is met if the protagonist is in wolf form. |
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52 | """ |
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53 | def check(self, protagonist): |
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54 | return protagonist.in_wolf_form() |
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55 | |
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56 | |
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57 | class HumanFormCondition(ProtagonistCondition): |
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58 | """Condition that is met if the protagonist is in human form. |
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59 | """ |
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60 | def check(self, protagonist): |
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61 | return protagonist.in_human_form() |
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62 | |
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63 | |
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64 | class ItemRequiredCondition(ProtagonistCondition): |
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65 | """Condition that is met if the protagonist has the required item. |
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66 | """ |
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67 | def __init__(self, required_item): |
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68 | self.required_item = required_item |
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69 | |
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70 | def check(self, protagonist): |
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71 | return protagonist.has_item(self.required_item) |
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72 | |
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73 | |
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74 | class FunctionCondition(ProtagonistCondition): |
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75 | """Condition that is met if the provided function returns `True`. |
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76 | """ |
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77 | def __init__(self, func): |
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78 | self.func = func |
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79 | |
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80 | def check(self, protagonist): |
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81 | return self.func(protagonist) |
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82 | |
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83 | |
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84 | class PuzzleStateCondition(ProtagonistCondition): |
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85 | """Condition that is met if the provided function returns `True`. |
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86 | """ |
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87 | def __init__(self, puzzler): |
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88 | self.puzzler = puzzler |
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89 | |
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90 | def check(self, protagonist): |
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91 | return self.puzzler.get_state() |
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92 | |
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93 | |
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94 | class Action(object): |
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95 | """Representation of an action that can be performed. |
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96 | |
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97 | If the (optional) condition is met, the provided function will be called |
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98 | with the protagonist as a parameter. It is assumed that the function |
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99 | already knows about the target. |
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100 | """ |
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101 | def __init__(self, func, condition=None): |
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102 | self.func = func |
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103 | self.condition = condition |
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104 | |
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105 | def check(self, protagonist): |
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106 | if self.condition is None: |
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107 | return True |
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108 | return self.condition.check(protagonist) |
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109 | |
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110 | def perform(self, protagonist): |
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111 | if not self.check(protagonist): |
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112 | raise ValueError("Attempt to perform invalid action.") |
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113 | return self.func(protagonist) |
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114 | |
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115 | |
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116 | class Interactible(object): |
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117 | """The property of interactibility on a thing. |
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118 | """ |
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119 | |
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120 | def __init__(self, *actions): |
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121 | self.actions = actions |
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122 | |
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123 | def set_game_object(self, game_object): |
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124 | self.game_object = game_object |
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125 | |
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126 | def select_action(self, protagonist): |
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127 | """Select a possible action given the protagonist's state. |
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128 | """ |
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129 | for action in self.actions: |
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130 | if action.check(protagonist): |
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131 | return action |
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132 | return None |
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