[10] | 1 | SCREEN = (800, 600)
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[15] | 2 | FPS = 40
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[29] | 3 | FONT = 'DejaVuSans.ttf'
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| 4 | FONT_SIZE = 16
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| 5 |
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[13] | 6 | DEFAULTS = dict(
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| 7 | debug=False,
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[454] | 8 | shapes=False,
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| 9 |
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[13] | 10 | sound=True,
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[292] | 11 | music=True,
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[448] | 12 | # Debug starting position:
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| 13 | area=None,
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| 14 | point=None,
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[13] | 15 | )
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[81] | 16 |
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[269] | 17 | # Sound constants
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| 18 | FREQ = 44100 # same as audio CD
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| 19 | BITSIZE = -16 # unsigned 16 bit
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| 20 | CHANNELS = 2 # 1 == mono, 2 == stereo
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| 21 | BUFFER = 1024 # audio buffer size in no. of samples
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[598] | 22 | DEFAULT_SOUND_VOLUME = 1.0 # sound volume
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| 23 | DEFAULT_MUSIC_VOLUME = 0.3 # music volume
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[269] | 24 |
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[81] | 25 | COLLISION_TYPE_OTHER = 0
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| 26 | COLLISION_TYPE_PLAYER = 1
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| 27 | COLLISION_TYPE_WALL = 2
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| 28 | COLLISION_TYPE_SWITCH = 3
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[318] | 29 | COLLISION_TYPE_FURNITURE = 4
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[168] | 30 | COLLISION_TYPE_ENEMY = 5
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[176] | 31 | COLLISION_TYPE_DOOR = 6
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[261] | 32 | COLLISION_TYPE_PROJECTILE = 7
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[265] | 33 | COLLISION_TYPE_WEREWOLF_ATTACK = 8
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[410] | 34 | COLLISION_TYPE_SHEEP = 9
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[444] | 35 | COLLISION_TYPE_SHEEP_PEN = 10
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[81] | 36 |
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[318] | 37 | SWITCH_PUSHERS = [COLLISION_TYPE_PLAYER, COLLISION_TYPE_FURNITURE]
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[107] | 38 |
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[186] | 39 | CALLBACK_COLLIDERS = [
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| 40 | # Collisions between the player and shapes with these collision types will
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| 41 | # fire callbacks on the game object associated with the shape.
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| 42 | COLLISION_TYPE_SWITCH,
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[318] | 43 | COLLISION_TYPE_FURNITURE,
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[186] | 44 | COLLISION_TYPE_ENEMY,
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| 45 | COLLISION_TYPE_DOOR,
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[410] | 46 | COLLISION_TYPE_SHEEP,
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[186] | 47 | ]
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| 48 |
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[281] | 49 | NON_GAME_OBJECT_COLLIDERS = [
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| 50 | # These collision types are excluded from action checks, etc.
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| 51 | COLLISION_TYPE_WALL,
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| 52 | COLLISION_TYPE_PROJECTILE,
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| 53 | COLLISION_TYPE_WEREWOLF_ATTACK,
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| 54 | ]
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| 55 |
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[107] | 56 | ZORDER_FLOOR = 0
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| 57 | ZORDER_LOW = 1
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| 58 | ZORDER_MID = 2
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| 59 | ZORDER_HIGH = 3
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[246] | 60 |
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| 61 | WEREWOLF_SOAK_FACTOR = 10
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| 62 | PROTAGONIST_HEALTH_MAX_LEVEL = 100
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[247] | 63 | PROTAGONIST_HEALTH_MIN_LEVEL = 0
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[333] | 64 |
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[607] | 65 | BULLET_DAMAGE = 25
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[333] | 66 | CLAW_DAMAGE = 5
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[361] | 67 | ACID_DAMAGE = 7
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| 68 |
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| 69 | BULLET_SPEED = 1000
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| 70 | ACID_SPEED = 300
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[336] | 71 |
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| 72 | CMD_TOGGLE_FORM = 'toggle_form'
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| 73 | CMD_ACTION = 'action'
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