source: data/levels/level1@ 286:248b8fdb160c

Last change on this file since 286:248b8fdb160c was 286:248b8fdb160c, checked in by Jeremy Thurgood <firxen@…>, 8 years ago

Collect gun (which currently looks like a bullet) to shoot.

File size: 1.4 KB
Line 
1base_tile: tiles/floor.png
2enemies:
3- args:
4 - [750, 300]
5 - [650, 500]
6 classname: PatrollingAlien
7game_objects:
8- args:
9 - [250, 350]
10 classname: Box
11- args:
12 - [300, 400]
13 classname: FloorSwitch
14 name: light_switch
15- args:
16 - [350, 250]
17 classname: ToggleSwitch
18 name: door_switch
19- args:
20 - [300, 600]
21 classname: Gun
22- args:
23 - [300, 500]
24 - light_switch
25 classname: FloorLight
26 name: light
27- args:
28 - [250, 500]
29 - both_switches
30 classname: FloorLight
31 name: light2
32- args: [light_switch, door_switch]
33 classname: puzzle.StateLogicalAndPuzzler
34 name: both_switches
35- args:
36 - [620, 220]
37 - door_switch
38 classname: FloorLight
39 name: door_light
40- args:
41 - [290, 160]
42 - Run around, press some buttons, have fun!
43 classname: Note
44- args:
45 - [800, 680]
46 - [900, 680]
47 - door_switch
48 classname: Bulkhead
49 name: switch_bulkhead
50- args:
51 - [410, 400]
52 - level2
53 - [900, 200]
54 - 0
55 classname: Door
56- args:
57 - [561, 250]
58 - level1
59 - [600, 700]
60 - 0
61 - door_switch
62 classname: Door
63 name: switch_door
64lines:
65- - [750, 680]
66 - [800, 680]
67- - [900, 680]
68 - [950, 680]
69- - [750, 480]
70 - [950, 480]
71- - [750, 480]
72 - [750, 680]
73- - [950, 480]
74 - [950, 680]
75polygons:
76 1:
77 - [60, 780]
78 - [130, 850]
79 - [1150, 850]
80 - [1010, 710]
81 - [1010, 190]
82 - [880, 60]
83 - [700, 60]
84 - [560, 200]
85 - [560, 650]
86 - [410, 650]
87 - [410, 70]
88 - [60, 70]
89 - [260, 270]
90 - [60, 470]
91 - [60, 780]
92size: [1200, 900]
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