Line | |
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1 | base_tile: tiles/floor.png
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2 | enemies:
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3 | - args:
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4 | - [750, 300]
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5 | - [650, 500]
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6 | classname: PatrollingAlien
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7 | game_objects:
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8 | - args:
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9 | - [250, 350]
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10 | classname: Box
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11 | - args:
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12 | - [300, 400]
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13 | classname: FloorSwitch
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14 | name: light_switch
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15 | - args:
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16 | - [350, 250]
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17 | classname: ToggleSwitch
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18 | name: door_switch
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19 | - args:
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20 | - [300, 600]
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21 | classname: collectable.Gun
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22 | name: gun
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23 | - args:
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24 | - [300, 500]
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25 | - light_switch
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26 | classname: FloorLight
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27 | name: light
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28 | - args:
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29 | - [250, 500]
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30 | - both_switches
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31 | classname: FloorLight
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32 | name: light2
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33 | - args: [light_switch, door_switch]
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34 | classname: puzzle.StateLogicalAndPuzzler
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35 | name: both_switches
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36 | - args:
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37 | - [620, 220]
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38 | - switch_door
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39 | classname: FloorLight
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40 | name: door_light
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41 | - args:
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42 | - [290, 160]
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43 | - Run around, press some buttons, have fun!
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44 | classname: Note
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45 | - args:
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46 | - [800, 680]
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47 | - [900, 680]
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48 | - door_switch
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49 | classname: Hatch
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50 | name: switch_hatch
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51 | - args:
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52 | - [410, 400]
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53 | - level2
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54 | - [900, 200]
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55 | - 0
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56 | classname: Door
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57 | - args:
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58 | - [561, 250]
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59 | - level1
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60 | - [600, 700]
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61 | - 0
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62 | - door_switch
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63 | classname: PuzzleDoor
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64 | name: switch_door
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65 | lines:
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66 | - - [750, 680]
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67 | - [800, 680]
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68 | - - [900, 680]
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69 | - [950, 680]
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70 | - - [750, 480]
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71 | - [950, 480]
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72 | - - [750, 480]
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73 | - [750, 680]
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74 | - - [950, 480]
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75 | - [950, 680]
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76 | music: POL-cyber-factory-short.ogg
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77 | polygons:
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78 | 1:
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79 | - [60, 780]
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80 | - [130, 850]
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81 | - [1150, 850]
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82 | - [1010, 710]
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83 | - [1010, 190]
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84 | - [880, 60]
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85 | - [700, 60]
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86 | - [560, 200]
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87 | - [560, 650]
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88 | - [410, 650]
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89 | - [410, 70]
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90 | - [60, 70]
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91 | - [260, 270]
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92 | - [60, 470]
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93 | - [60, 780]
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94 | size: [1200, 900]
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