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1 |
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2 |
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3 | TODO
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4 | ====
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5 |
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6 | * Items
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7 |
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8 | * Inventory
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9 |
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10 | * Puzzle objects
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11 | - We need more
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12 | - We need to make puzzles out of them
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13 | - How much state do we save to avoid breaking the game?
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14 | - Toggle switch?
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15 | - Laser emitters and detectors? (Maybe later -- seems like a lot of work)
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16 |
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17 | * Game saving
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18 | - still needs to be worked in
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19 |
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20 | * Enemies
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21 | - One isn't enough
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22 |
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23 | * Shooting
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24 | - Follows from enemies
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25 |
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26 | * Breakables
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27 | - Has implications for saving state
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28 |
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29 | * Outstanding art:
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30 | * More aliens (how many?)
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31 | * bullets (alien acid spit and human bullets)
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32 | * Weapons which can be overlaid with the protag's sprite in different positions?
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33 | * Last few protagonist directional images
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34 | * Two of each of these (human and alien design)
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35 | * floor tile
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36 | * door
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37 | * sensor (1 done)
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38 | * indicator (1 done)
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39 | * pushable obstacle (1 done)
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40 | * smashable obstacle?
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41 | * tiles for different surfaces? e.g. damaging (pool of acid), slippery (ice), sticky (alien goop), etc.
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42 |
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43 | * Sounds required:
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44 | * Environmental:
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45 | * Passive:
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46 | * engine
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47 | * backround noises
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48 | * music
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49 | * reactor?
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50 | * Active:
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51 | * doors
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52 | * crates
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53 | * switches
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54 | * Aliens:
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55 | * shooting (1-2 sounds)
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56 | * movement
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57 | * talking (generic and alarmed warbling)
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58 | * death sound
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59 | * Protagonist and other "humans":
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60 | * attacking (shooting and gnawing (as werewolf))
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61 | * movement - human and werewolf
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62 | * talking (generic human mumbling and howling)
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63 | * death sound
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64 |
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65 |
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