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1 |
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2 |
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3 | TODO
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4 | ====
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5 |
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6 | * Doors
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7 |
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8 | * Changing areas
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9 |
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10 | * Viewport support
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11 |
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12 | * Switches and Boxes
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13 | - Minimal construction kit for puzzles
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14 |
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15 | * Items
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16 |
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17 | * Inventory
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18 |
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19 | * Puzzle objects
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20 | - Puzzle objects need to contain the logic of the puzzle
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21 | "Needs foo in position bar and baz is off"
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22 |
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23 | - How do we hook these up to the level?
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24 |
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25 | - How much state do we save to avoid breaking the game?
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26 |
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27 | * Level format
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28 | - Should become sane
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29 |
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30 | * Enemies
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31 | - Are desirable
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32 |
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33 | * Shooting
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34 | - Follows from enemies
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35 |
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36 | * Breakables
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37 | - Has implications for saving state
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38 |
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39 |
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