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[0] | 1 |
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| 2 |
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| 3 | TODO
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| 4 | ====
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| 5 |
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[79] | 6 | * Doors
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| 7 |
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| 8 | * Changing areas
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| 9 |
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| 10 | * Viewport support
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| 11 |
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| 12 | * Switches and Boxes
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| 13 | - Minimal construction kit for puzzles
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| 14 |
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| 15 | * Items
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| 16 |
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| 17 | * Inventory
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| 18 |
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| 19 | * Puzzle objects
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| 20 | - Puzzle objects need to contain the logic of the puzzle
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| 21 | "Needs foo in position bar and baz is off"
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| 22 |
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| 23 | - How do we hook these up to the level?
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| 24 |
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| 25 | - How much state do we save to avoid breaking the game?
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| 26 |
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| 27 | * Level format
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| 28 | - Should become sane
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| 29 |
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| 30 | * Enemies
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| 31 | - Are desirable
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| 32 |
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| 33 | * Shooting
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| 34 | - Follows from enemies
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| 35 |
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| 36 | * Breakables
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| 37 | - Has implications for saving state
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| 38 |
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| 39 |
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