Line | |
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1 | TODO |
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2 | ==== |
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3 | |
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4 | * Items |
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5 | |
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6 | * Inventory |
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7 | |
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8 | * Puzzle objects |
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9 | - We need more |
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10 | - We need to make puzzles out of them |
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11 | - How much state do we save to avoid breaking the game? |
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12 | - Toggle switch? |
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13 | - Laser emitters and detectors? (Maybe later -- seems like a lot of work) |
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14 | |
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15 | * Game saving |
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16 | - still needs to be worked in |
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17 | |
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18 | * Enemies |
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19 | - One isn't enough |
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20 | |
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21 | * Shooting |
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22 | - Follows from enemies |
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23 | |
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24 | * Breakables |
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25 | - Has implications for saving state |
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26 | |
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27 | * Outstanding art: |
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28 | * More aliens (how many?) |
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29 | * bullets (alien acid spit and human bullets) |
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30 | * Weapons which can be overlaid with the protag's sprite in different positions? |
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31 | * Last few protagonist directional images |
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32 | * Two of each of these (human and alien design) |
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33 | * floor tile |
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34 | * door |
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35 | * sensor (1 done) |
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36 | * indicator (1 done) |
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37 | * pushable obstacle (1 done) |
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38 | * smashable obstacle? |
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39 | * tiles for different surfaces? e.g. damaging (pool of acid), slippery (ice), sticky (alien goop), etc. |
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40 | |
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41 | * Sounds required: |
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42 | * Environmental: |
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43 | * Passive: |
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44 | * engine |
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45 | * backround noises |
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46 | * music |
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47 | * reactor? |
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48 | * Active: |
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49 | * doors |
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50 | * crates |
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51 | * switches |
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52 | * Aliens: |
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53 | * shooting (1-2 sounds) |
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54 | * movement |
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55 | * talking (generic and alarmed warbling) |
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56 | * death sound |
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57 | * Protagonist and other "humans": |
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58 | * attacking (shooting and gnawing (as werewolf)) |
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59 | * movement - human and werewolf |
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60 | * talking (generic human mumbling and howling) |
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61 | * death sound |
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