Wed, 09 May 2012 22:40:40 +0200 |
Neil Muller |
Add Simon to license file + readme
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Wed, 09 May 2012 22:37:49 +0200 |
Simon Cross |
Merge changes.
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Wed, 09 May 2012 22:37:07 +0200 |
Simon Cross |
Auto-downsize fonts on BigButtons that are too large.
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Wed, 09 May 2012 22:37:02 +0200 |
Neil Muller |
Display strings for reputation (needs more levels)
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Wed, 09 May 2012 22:31:49 +0200 |
Neil Muller |
Save turn number
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Wed, 09 May 2012 22:23:55 +0200 |
Jeremy Thurgood |
Save at the right place.
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Wed, 09 May 2012 22:19:09 +0200 |
Neil Muller |
Refactor out a bunch of common gui code stuff (since Jermery's not touching this)
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Wed, 09 May 2012 22:18:09 +0200 |
Rizmari Versfeld |
pyflakes stuff fixed
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Wed, 09 May 2012 22:15:03 +0200 |
Rizmari Versfeld |
merge
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Wed, 09 May 2012 22:14:13 +0200 |
Rizmari Versfeld |
merge
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Wed, 09 May 2012 22:13:31 +0200 |
Rizmari Versfeld |
removed unnecessary bit
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Wed, 09 May 2012 22:11:52 +0200 |
Rizmari Versfeld |
pep8hg pushhg push
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Wed, 09 May 2012 22:10:22 +0200 |
Rizmari Versfeld |
added visualization for research tree
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Wed, 09 May 2012 22:13:15 +0200 |
Jeremy Thurgood |
Research points allocated based on milestone.
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Wed, 09 May 2012 22:03:07 +0200 |
Neil Muller |
The game can end
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Wed, 09 May 2012 21:50:29 +0200 |
Jeremy Thurgood |
I shall pretend I did not touch the GUI, even though I added a myriad copies of some extra widgets.
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Wed, 09 May 2012 21:43:04 +0200 |
Jeremy Thurgood |
Some milestones.
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Wed, 09 May 2012 21:26:30 +0200 |
Simon Cross |
Add mission for taking over the world.
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Wed, 09 May 2012 21:22:10 +0200 |
Jeremy Thurgood |
Sanity-check research, schematic and mission classes. (Ironic, no?)
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Wed, 09 May 2012 21:16:53 +0200 |
Neil Muller |
Display long ddescription on mission screen
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Wed, 09 May 2012 21:10:45 +0200 |
Neil Muller |
Fix typo
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Wed, 09 May 2012 21:08:29 +0200 |
Jeremy Thurgood |
Better mission data management.
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Wed, 09 May 2012 20:30:25 +0200 |
Neil Muller |
Add robustness around the savefile stuff
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Wed, 09 May 2012 20:21:39 +0200 |
Simon Cross |
Fix typo.
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Wed, 09 May 2012 20:07:14 +0200 |
Neil Muller |
Autosave & load support
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Wed, 09 May 2012 20:06:44 +0200 |
Neil Muller |
Fix method name assumption bug
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Wed, 09 May 2012 20:05:53 +0200 |
Neil Muller |
Serialize as list, since json complains
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Wed, 09 May 2012 20:02:28 +0200 |
Jeremy Thurgood |
Propaganda! Also, a fix to blueprint breakthroughs.
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Wed, 09 May 2012 18:12:01 +0200 |
Neil Muller |
Add some gameplay fluff text in readme
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Wed, 09 May 2012 18:07:42 +0200 |
Neil Muller |
Note license in REAMDE
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Wed, 09 May 2012 16:51:26 +0200 |
Neil Muller |
Hook up simplistic equipment screen
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Wed, 09 May 2012 13:03:39 +0200 |
Neil Muller |
Hook up basic results screen
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Wed, 09 May 2012 12:08:44 +0200 |
Neil Muller |
Refactor message handling so we can deal with in the gui
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Wed, 09 May 2012 00:31:11 +0200 |
Rizmari Versfeld |
centering buttons
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Wed, 09 May 2012 00:28:46 +0200 |
Rizmari Versfeld |
merge
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Wed, 09 May 2012 00:27:08 +0200 |
Rizmari Versfeld |
prettified
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Wed, 09 May 2012 00:14:38 +0200 |
Rizmari Versfeld |
renamed images
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Wed, 09 May 2012 00:11:06 +0200 |
Rizmari Versfeld |
added images
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Wed, 09 May 2012 00:08:57 +0200 |
Rizmari Versfeld |
prettified main menu - temp background
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Wed, 09 May 2012 00:25:58 +0200 |
Jeremy Thurgood |
Only one schematic per turn, please.
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Wed, 09 May 2012 00:11:51 +0200 |
Neil Muller |
Very basic mission support
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Tue, 08 May 2012 23:11:03 +0200 |
Rizmari Versfeld |
fucking pep8
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Tue, 08 May 2012 23:10:10 +0200 |
Rizmari Versfeld |
fucking pep8
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Tue, 08 May 2012 23:08:51 +0200 |
Rizmari Versfeld |
fucking pep8
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Tue, 08 May 2012 23:05:58 +0200 |
Rizmari Versfeld |
fixed widget drawing bugs
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Tue, 08 May 2012 22:28:00 +0200 |
Neil Muller |
Tweak label handling. Show money as well
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Tue, 08 May 2012 22:04:11 +0200 |
Neil Muller |
Add development and activity screens
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Tue, 08 May 2012 21:06:08 +0200 |
Neil Muller |
Display available points
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Tue, 08 May 2012 21:05:54 +0200 |
Neil Muller |
Add text label
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Tue, 08 May 2012 20:51:53 +0200 |
Neil Muller |
Remove duplicate point tracking. Rename classes for future refactoring
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Tue, 08 May 2012 17:29:02 +0200 |
Neil Muller |
Make button font a parameter. Tweak indication of points to be spent
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Tue, 08 May 2012 16:27:44 +0200 |
Neil Muller |
Add no-sound option (slow shutdown bug workaround)
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Mon, 07 May 2012 23:41:00 +0200 |
Neil Muller |
Hack in turn progression
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Mon, 07 May 2012 23:20:59 +0200 |
Neil Muller |
Check can_spend in science button
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Mon, 07 May 2012 23:20:41 +0200 |
Neil Muller |
Check for multiple points in can_spend
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Mon, 07 May 2012 23:13:05 +0200 |
Neil Muller |
Tweak science buttons
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Mon, 07 May 2012 22:54:15 +0200 |
Neil Muller |
Start adding science buttons
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Mon, 07 May 2012 22:53:18 +0200 |
Neil Muller |
Make text drawing easier to poke at for subclasses
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Mon, 07 May 2012 22:43:54 +0200 |
Jeremy Thurgood |
Power and reliability.
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Mon, 07 May 2012 22:10:26 +0200 |
Neil Muller |
Split gui stuff out of main.py
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Mon, 07 May 2012 21:55:55 +0200 |
Neil Muller |
Move engine stuff into it's own file
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Mon, 07 May 2012 21:51:36 +0200 |
Neil Muller |
Consilidate engine stuff and eventify window stack manipulation
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Mon, 07 May 2012 21:25:11 +0200 |
Neil Muller |
Flag run_game as executable
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Mon, 07 May 2012 21:24:23 +0200 |
Jeremy Thurgood |
Product -> Schematic.
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Mon, 07 May 2012 21:23:54 +0200 |
Neil Muller |
Factor out some constants
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Mon, 07 May 2012 21:10:25 +0200 |
Jeremy Thurgood |
Better science saving.
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Mon, 07 May 2012 21:07:48 +0200 |
Jeremy Thurgood |
Less getattr/isinstance silliness.
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Mon, 07 May 2012 20:44:27 +0200 |
Jeremy Thurgood |
Refactor missions and sciences a bit to reduce duplication.
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Mon, 07 May 2012 16:53:18 +0200 |
Neil Muller |
Idiomatic
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Mon, 07 May 2012 16:51:52 +0200 |
Neil Muller |
Play with the gui stuff a bit
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Mon, 07 May 2012 14:00:18 +0200 |
Neil Muller |
Change initial mission creation logic to look for leaf classes
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Mon, 07 May 2012 13:59:50 +0200 |
Neil Muller |
Add can_attempt method for future flexibility
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Mon, 07 May 2012 00:27:59 +0200 |
Rizmari Versfeld |
merge commit
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Mon, 07 May 2012 00:26:55 +0200 |
Rizmari Versfeld |
fixed more pep8 issues
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Mon, 07 May 2012 00:13:11 +0200 |
Rizmari Versfeld |
fixed pep8 issues
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Sun, 06 May 2012 22:05:40 +0200 |
Rizmari Versfeld |
gui stuff
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Mon, 07 May 2012 00:18:16 +0200 |
Jeremy Thurgood |
Mission refactoring and research fix.
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Sun, 06 May 2012 21:56:21 +0200 |
Jeremy Thurgood |
Topple a government.
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Sun, 06 May 2012 21:40:13 +0200 |
Jeremy Thurgood |
More categories.
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Sun, 06 May 2012 21:27:33 +0200 |
Jeremy Thurgood |
Gate certain missions by reputation.
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Sun, 06 May 2012 20:57:04 +0200 |
Jeremy Thurgood |
Product categories.
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Sun, 06 May 2012 20:54:03 +0200 |
Neil Muller |
Add pth seperator normalisation to data helpers
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Sun, 06 May 2012 20:45:37 +0200 |
Neil Muller |
Add our usual font to the tree
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Sun, 06 May 2012 20:27:41 +0200 |
Jeremy Thurgood |
Missions in the REPL!
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Sun, 06 May 2012 19:45:01 +0200 |
Jeremy Thurgood |
Better REPL client.
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Sun, 06 May 2012 19:28:15 +0200 |
Jeremy Thurgood |
Reset points after spending them.
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Sun, 06 May 2012 19:24:52 +0200 |
Jeremy Thurgood |
Better REPL game.
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Sun, 06 May 2012 19:21:06 +0200 |
Neil Muller |
Fix some stupid bugs
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Sun, 06 May 2012 19:17:04 +0200 |
Jeremy Thurgood |
Make SCIENCE_TYPE explicit.
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Sun, 06 May 2012 19:06:28 +0200 |
Jeremy Thurgood |
Fix up some game state logic, add very basic REPL game interface.
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Sun, 06 May 2012 18:38:54 +0200 |
Neil Muller |
Serialize and unserialize game state and missions
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Sun, 06 May 2012 18:34:28 +0200 |
Jeremy Thurgood |
Serialise lab data.
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Sun, 06 May 2012 18:12:51 +0200 |
Jeremy Thurgood |
Deserialise lab data.
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Sun, 06 May 2012 17:39:38 +0200 |
Neil Muller |
Add rescue mission for the out of money case
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Sun, 06 May 2012 17:39:19 +0200 |
Neil Muller |
Add more mission result codes
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Sun, 06 May 2012 17:39:37 +0200 |
Jeremy Thurgood |
Set up initial research and rework breakthroughs.
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Sun, 06 May 2012 17:12:40 +0200 |
Neil Muller |
Sketch in gamestate
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Sun, 06 May 2012 17:04:10 +0200 |
Neil Muller |
Add cost to products
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Sun, 06 May 2012 15:58:03 +0200 |
Jeremy Thurgood |
Better subclass handling.
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Sun, 06 May 2012 15:56:22 +0200 |
Neil Muller |
Use a results object instead of tuple (will hopefully make changign stuff easier later)
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Sun, 06 May 2012 14:58:51 +0200 |
Neil Muller |
Note more research area ideas
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Sun, 06 May 2012 14:50:23 +0200 |
Neil Muller |
Fill in license
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Sun, 06 May 2012 13:25:28 +0200 |
Neil Muller |
Rework mission objects to include reputation
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Sun, 06 May 2012 13:08:48 +0200 |
Jeremy Thurgood |
Lab tweaks.
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Sun, 06 May 2012 12:57:47 +0200 |
Jeremy Thurgood |
Some not-really-tests.
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Sun, 06 May 2012 12:51:13 +0200 |
Jeremy Thurgood |
.hgignore
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Sun, 06 May 2012 12:48:12 +0200 |
Jeremy Thurgood |
Start of basic lab implementation.
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Sun, 06 May 2012 12:36:34 +0200 |
Neil Muller |
Sketch in mission objects
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Sun, 06 May 2012 12:00:09 +0200 |
Jeremy Thurgood |
Fix very basics of research and products.
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Sun, 06 May 2012 11:59:20 +0200 |
Jeremy Thurgood |
Very basics of research and products.
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Sun, 06 May 2012 10:55:59 +0200 |
Jeremy Thurgood |
Update README.
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Sun, 06 May 2012 10:32:24 +0200 |
Neil Muller |
PEP8-ify skellington (because)
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Sat, 05 May 2012 13:52:29 +0200 |
Neil Muller |
Import skellington-1.9 into the repo
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