log

age author description
Wed, 09 May 2012 22:23:55 +0200 Jeremy Thurgood Save at the right place.
Wed, 09 May 2012 22:19:09 +0200 Neil Muller Refactor out a bunch of common gui code stuff (since Jermery's not touching this)
Wed, 09 May 2012 22:18:09 +0200 Rizmari Versfeld pyflakes stuff fixed
Wed, 09 May 2012 22:15:03 +0200 Rizmari Versfeld merge
Wed, 09 May 2012 22:14:13 +0200 Rizmari Versfeld merge
Wed, 09 May 2012 22:13:31 +0200 Rizmari Versfeld removed unnecessary bit
Wed, 09 May 2012 22:11:52 +0200 Rizmari Versfeld pep8hg pushhg push
Wed, 09 May 2012 22:10:22 +0200 Rizmari Versfeld added visualization for research tree
Wed, 09 May 2012 22:13:15 +0200 Jeremy Thurgood Research points allocated based on milestone.
Wed, 09 May 2012 22:03:07 +0200 Neil Muller The game can end
Wed, 09 May 2012 21:50:29 +0200 Jeremy Thurgood I shall pretend I did not touch the GUI, even though I added a myriad copies of some extra widgets.
Wed, 09 May 2012 21:43:04 +0200 Jeremy Thurgood Some milestones.
Wed, 09 May 2012 21:26:30 +0200 Simon Cross Add mission for taking over the world.
Wed, 09 May 2012 21:22:10 +0200 Jeremy Thurgood Sanity-check research, schematic and mission classes. (Ironic, no?)
Wed, 09 May 2012 21:16:53 +0200 Neil Muller Display long ddescription on mission screen
Wed, 09 May 2012 21:10:45 +0200 Neil Muller Fix typo
Wed, 09 May 2012 21:08:29 +0200 Jeremy Thurgood Better mission data management.
Wed, 09 May 2012 20:30:25 +0200 Neil Muller Add robustness around the savefile stuff
Wed, 09 May 2012 20:21:39 +0200 Simon Cross Fix typo.
Wed, 09 May 2012 20:07:14 +0200 Neil Muller Autosave & load support
Wed, 09 May 2012 20:06:44 +0200 Neil Muller Fix method name assumption bug
Wed, 09 May 2012 20:05:53 +0200 Neil Muller Serialize as list, since json complains
Wed, 09 May 2012 20:02:28 +0200 Jeremy Thurgood Propaganda! Also, a fix to blueprint breakthroughs.
Wed, 09 May 2012 18:12:01 +0200 Neil Muller Add some gameplay fluff text in readme
Wed, 09 May 2012 18:07:42 +0200 Neil Muller Note license in REAMDE
Wed, 09 May 2012 16:51:26 +0200 Neil Muller Hook up simplistic equipment screen
Wed, 09 May 2012 13:03:39 +0200 Neil Muller Hook up basic results screen
Wed, 09 May 2012 12:08:44 +0200 Neil Muller Refactor message handling so we can deal with in the gui
Wed, 09 May 2012 00:31:11 +0200 Rizmari Versfeld centering buttons
Wed, 09 May 2012 00:28:46 +0200 Rizmari Versfeld merge
Wed, 09 May 2012 00:27:08 +0200 Rizmari Versfeld prettified
Wed, 09 May 2012 00:14:38 +0200 Rizmari Versfeld renamed images
Wed, 09 May 2012 00:11:06 +0200 Rizmari Versfeld added images
Wed, 09 May 2012 00:08:57 +0200 Rizmari Versfeld prettified main menu - temp background
Wed, 09 May 2012 00:25:58 +0200 Jeremy Thurgood Only one schematic per turn, please.
Wed, 09 May 2012 00:11:51 +0200 Neil Muller Very basic mission support
Tue, 08 May 2012 23:11:03 +0200 Rizmari Versfeld fucking pep8
Tue, 08 May 2012 23:10:10 +0200 Rizmari Versfeld fucking pep8
Tue, 08 May 2012 23:08:51 +0200 Rizmari Versfeld fucking pep8
Tue, 08 May 2012 23:05:58 +0200 Rizmari Versfeld fixed widget drawing bugs
Tue, 08 May 2012 22:28:00 +0200 Neil Muller Tweak label handling. Show money as well
Tue, 08 May 2012 22:04:11 +0200 Neil Muller Add development and activity screens
Tue, 08 May 2012 21:06:08 +0200 Neil Muller Display available points
Tue, 08 May 2012 21:05:54 +0200 Neil Muller Add text label
Tue, 08 May 2012 20:51:53 +0200 Neil Muller Remove duplicate point tracking. Rename classes for future refactoring
Tue, 08 May 2012 17:29:02 +0200 Neil Muller Make button font a parameter. Tweak indication of points to be spent
Tue, 08 May 2012 16:27:44 +0200 Neil Muller Add no-sound option (slow shutdown bug workaround)
Mon, 07 May 2012 23:41:00 +0200 Neil Muller Hack in turn progression
Mon, 07 May 2012 23:20:59 +0200 Neil Muller Check can_spend in science button
Mon, 07 May 2012 23:20:41 +0200 Neil Muller Check for multiple points in can_spend
Mon, 07 May 2012 23:13:05 +0200 Neil Muller Tweak science buttons
Mon, 07 May 2012 22:54:15 +0200 Neil Muller Start adding science buttons
Mon, 07 May 2012 22:53:18 +0200 Neil Muller Make text drawing easier to poke at for subclasses
Mon, 07 May 2012 22:43:54 +0200 Jeremy Thurgood Power and reliability.
Mon, 07 May 2012 22:10:26 +0200 Neil Muller Split gui stuff out of main.py
Mon, 07 May 2012 21:55:55 +0200 Neil Muller Move engine stuff into it's own file
Mon, 07 May 2012 21:51:36 +0200 Neil Muller Consilidate engine stuff and eventify window stack manipulation
Mon, 07 May 2012 21:25:11 +0200 Neil Muller Flag run_game as executable
Mon, 07 May 2012 21:24:23 +0200 Jeremy Thurgood Product -> Schematic.
Mon, 07 May 2012 21:23:54 +0200 Neil Muller Factor out some constants