log

age author description
Wed, 09 May 2012 13:03:39 +0200 Neil Muller Hook up basic results screen
Wed, 09 May 2012 12:08:44 +0200 Neil Muller Refactor message handling so we can deal with in the gui
Wed, 09 May 2012 00:31:11 +0200 Rizmari Versfeld centering buttons
Wed, 09 May 2012 00:28:46 +0200 Rizmari Versfeld merge
Wed, 09 May 2012 00:27:08 +0200 Rizmari Versfeld prettified
Wed, 09 May 2012 00:14:38 +0200 Rizmari Versfeld renamed images
Wed, 09 May 2012 00:11:06 +0200 Rizmari Versfeld added images
Wed, 09 May 2012 00:08:57 +0200 Rizmari Versfeld prettified main menu - temp background
Wed, 09 May 2012 00:25:58 +0200 Jeremy Thurgood Only one schematic per turn, please.
Wed, 09 May 2012 00:11:51 +0200 Neil Muller Very basic mission support
Tue, 08 May 2012 23:11:03 +0200 Rizmari Versfeld fucking pep8
Tue, 08 May 2012 23:10:10 +0200 Rizmari Versfeld fucking pep8
Tue, 08 May 2012 23:08:51 +0200 Rizmari Versfeld fucking pep8
Tue, 08 May 2012 23:05:58 +0200 Rizmari Versfeld fixed widget drawing bugs
Tue, 08 May 2012 22:28:00 +0200 Neil Muller Tweak label handling. Show money as well
Tue, 08 May 2012 22:04:11 +0200 Neil Muller Add development and activity screens
Tue, 08 May 2012 21:06:08 +0200 Neil Muller Display available points
Tue, 08 May 2012 21:05:54 +0200 Neil Muller Add text label
Tue, 08 May 2012 20:51:53 +0200 Neil Muller Remove duplicate point tracking. Rename classes for future refactoring
Tue, 08 May 2012 17:29:02 +0200 Neil Muller Make button font a parameter. Tweak indication of points to be spent
Tue, 08 May 2012 16:27:44 +0200 Neil Muller Add no-sound option (slow shutdown bug workaround)
Mon, 07 May 2012 23:41:00 +0200 Neil Muller Hack in turn progression
Mon, 07 May 2012 23:20:59 +0200 Neil Muller Check can_spend in science button
Mon, 07 May 2012 23:20:41 +0200 Neil Muller Check for multiple points in can_spend
Mon, 07 May 2012 23:13:05 +0200 Neil Muller Tweak science buttons
Mon, 07 May 2012 22:54:15 +0200 Neil Muller Start adding science buttons
Mon, 07 May 2012 22:53:18 +0200 Neil Muller Make text drawing easier to poke at for subclasses
Mon, 07 May 2012 22:43:54 +0200 Jeremy Thurgood Power and reliability.
Mon, 07 May 2012 22:10:26 +0200 Neil Muller Split gui stuff out of main.py
Mon, 07 May 2012 21:55:55 +0200 Neil Muller Move engine stuff into it's own file