changeset 40:0e178b20e3ff

merge commit
author Rizmari Versfeld <rizziepit@gmail.com>
date Mon, 07 May 2012 00:27:59 +0200
parents d82d3e54a4ef (diff) efc4f90cfd63 (current diff)
children e285b1e31a08
files
diffstat 5 files changed, 250 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
Binary file data/images/button_down.png has changed
Binary file data/images/button_normal.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gamelib/gui.py	Mon May 07 00:27:59 2012 +0200
@@ -0,0 +1,28 @@
+from pygame import image
+
+from gamelib import data
+from gamelib.gui_base import Drawable, TextButton
+
+
+class ImageDrawable(Drawable):
+
+    def __init__(self, rect, image):
+        super(ImageDrawable, self).__init__(rect)
+        self.image = image
+
+    def draw(self, surface):
+        surface.blit(self.image, (self.rect[0], self.rect[1]))
+
+
+class BigButton(TextButton):
+    WIDTH = 128
+    HEIGHT = 64
+    BG_IMAGE_NORMAL = image.load(data.filepath('images/button_normal.png'))
+    BG_IMAGE_DOWN = image.load(data.filepath('images/button_down.png'))
+
+    def __init__(self, pos, text):
+        rect1 = (0, 0, self.WIDTH, self.HEIGHT)
+        n = ImageDrawable(rect1, self.BG_IMAGE_NORMAL)
+        d = ImageDrawable(rect1, self.BG_IMAGE_DOWN)
+        rect2 = (pos[0], pos[1], self.WIDTH, self.HEIGHT)
+        super(BigButton, self).__init__(rect2, n, d, text)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gamelib/gui_base.py	Mon May 07 00:27:59 2012 +0200
@@ -0,0 +1,171 @@
+import pygame
+from pygame import Surface, Rect
+from pygame.font import Font
+
+from gamelib import data
+
+
+# different font sizes
+pygame.font.init()
+font_small = Font(data.filepath('fonts/DejaVuSans.ttf'), 10)
+font_medium = Font(data.filepath('fonts/DejaVuSans.ttf'), 14)
+font_large = Font(data.filepath('fonts/DejaVuSans.ttf'), 18)
+
+
+class Drawable(object):
+
+    def __init__(self, rect):
+        if isinstance(rect, Rect):
+            self.rect = rect
+        else:
+            self.rect = Rect(rect[0], rect[1], rect[2], rect[3])
+
+    def draw(self, surface):
+        pass
+
+
+class Clickable(object):
+
+    def on_mouse_down(self, pos):
+        pass
+
+    def on_mouse_up(self, pos):
+        pass
+
+    def on_mouse_move(self, pos):
+        pass
+
+    def on_mouse_cancel(self):
+        pass
+
+    def on_click(self):
+        pass
+
+
+class ContainerView(Drawable):
+
+    def __init__(self):
+        self.children = []
+
+    def add_child(self, child):
+        self.children.append(child)
+
+    def remove_child(self, child):
+        self.children.remove(child)
+
+    def get_child_by_pos(self, pos):
+        for child in self.children:
+            if child.rect.collidepoint(pos):
+                if isinstance(child, ContainerView):
+                    # calculates position relative to child
+                    x = pos[0] - child.rect[0]
+                    y = pos[1] - child.rect[1]
+                    return child.get_child_by_pos((x, y))
+                else:
+                    return child
+
+    def draw_children(self, surface):
+        for child in self.children:
+            child.draw(surface)
+
+
+class Window(Clickable, ContainerView):
+
+    def __init__(self, screen):
+        super(Window, self).__init__()
+        self.surface = Surface((screen.get_width(), screen.get_height()))
+        self.background_colour = None
+        self.background_image = None
+        self.pressed_child = None
+
+    def on_mouse_down(self, pos):
+        child = self.get_child_by_pos(pos)
+        if isinstance(child, Clickable):
+            # calculates position relative to child
+            x = pos[0] - child.rect[0]
+            y = pos[1] - child.rect[1]
+            child.on_mouse_down((x, y))
+            self.pressed_child = child
+
+    def on_mouse_up(self, pos):
+        if self.pressed_child:
+            child = self.pressed_child
+            x = pos[0] - child.rect[0]
+            y = pos[1] - child.rect[1]
+            child.on_mouse_up((x, y))
+            self.pressed_child = None
+
+    def on_mouse_move(self, pos):
+        if self.pressed_child:
+            if self.pressed_child != self.get_child_by_pos(pos):
+                self.pressed_child.on_mouse_cancel()
+                self.pressed_child = None
+
+    def draw(self, screen):
+        if self.background_colour:
+            self.surface.fill(self.background_colour)
+        if self.background_image:
+            self.surface.blit(self.background_image, (0, 0))
+        self.draw_children(self.surface)
+        screen.blit(self.surface, (0, 0))
+
+
+class StateDrawable(Drawable):
+
+    def __init__(self, rect):
+        super(StateDrawable, self).__init__(rect)
+        self.state = -1
+        self.states = {}
+        self.drawables = []
+        self.surface = Surface((self.rect[2], self.rect[3]))
+
+    def draw(self, surface):
+        if self.state != -1 and self.drawables[self.state]:
+            self.drawables[self.state].draw(surface)
+
+    def add_state(self, state_name, drawable):
+        self.states[state_name] = len(self.drawables)
+        self.drawables.append(drawable)
+
+    def set_state(self, state_name):
+        self.state = self.states[state_name]
+
+
+class Button(Clickable, StateDrawable):
+
+    def __init__(self, rect, normal_drawable, down_drawable):
+        super(Button, self).__init__(rect)
+        self.add_state('NORMAL', normal_drawable)
+        self.add_state('DOWN', down_drawable)
+        self.set_state('NORMAL')
+
+    def on_mouse_down(self, pos):
+        self.set_state('DOWN')
+
+    def on_mouse_up(self, pos):
+        self.set_state('NORMAL')
+        self.on_click()
+
+    def on_mouse_cancel(self):
+        self.set_state('NORMAL')
+
+
+class TextButton(Button):
+
+    def __init__(self, rect, normal_drawable, down_drawable, text):
+        super(TextButton, self).__init__(rect, normal_drawable, down_drawable)
+        self.surface = Surface((rect[2], rect[3]))
+        self.text = text
+        font_large.set_bold(True)
+        self.text_surface = font_large.render(self.text, True, (128, 128, 128))
+        shadow = font_large.render(self.text, True, (0, 0, 0))
+        font_large.set_bold(False)
+        self.text_surface.blit(shadow, (-2, -2))
+        size = font_large.size(self.text)
+        self.text_offset = ((rect[2] - size[0]) / 2, (rect[3] - size[1]) / 2)
+
+    def draw(self, surface):
+        self.surface.fill((0, 0, 0, 0))
+        super(TextButton, self).draw(self.surface)
+        self.surface.blit(self.text_surface, self.text_offset)
+        surface.blit(self.surface, self.rect)
--- a/gamelib/main.py	Mon May 07 00:18:16 2012 +0200
+++ b/gamelib/main.py	Mon May 07 00:27:59 2012 +0200
@@ -5,10 +5,58 @@
 Feel free to put all your game code here, or in other modules in this "gamelib"
 package.
 '''
+import pygame
+from pygame.locals import MOUSEBUTTONDOWN, MOUSEBUTTONUP, MOUSEMOTION, QUIT
+from pygame.time import Clock
 
-import data
+from gamelib.gui_base import Window
+from gamelib.gui import BigButton
+
+
+pygame.init()
+
+FPS = 30
+
+GAME_IS_RUNNING = True
+
+WINDOW_STACK = []
+
+# input variables
+MOUSE_DOWN = False
 
 
 def main():
-    print "Hello from your game's main()"
-    print data.load('sample.txt').read()
+    clock = Clock()
+    screen = pygame.display.set_mode((800, 600))
+    window = Window(screen)
+    window.background_colour = (0, 0, 0)
+    button1 = BigButton(((800 - 128) / 2, 200), 'Start')
+    window.add_child(button1)
+    WINDOW_STACK.append(window)
+    while GAME_IS_RUNNING:
+        process_input()
+        draw(screen)
+        clock.tick(FPS)
+
+
+def draw(screen):
+    for view in WINDOW_STACK:
+        view.draw(screen)
+    pygame.display.flip()
+
+
+def process_input():
+    global MOUSE_DOWN
+    global GAME_IS_RUNNING
+    for event in pygame.event.get():
+        if MOUSE_DOWN:
+            if event.type == MOUSEBUTTONUP:
+                MOUSE_DOWN = False
+                WINDOW_STACK[len(WINDOW_STACK) - 1].on_mouse_up(event.pos)
+            elif event.type == MOUSEMOTION:
+                WINDOW_STACK[len(WINDOW_STACK) - 1].on_mouse_move(event.pos)
+        elif not MOUSE_DOWN and event.type == MOUSEBUTTONDOWN:
+            MOUSE_DOWN = True
+            WINDOW_STACK[len(WINDOW_STACK) - 1].on_mouse_down(event.pos)
+        elif event.type == QUIT:
+            GAME_IS_RUNNING = False