Mercurial > sypikslang
changeset 232:75033f790e7d
Remove hooks for sound support - we can add them back easily enough later
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Sat, 12 May 2012 23:37:24 +0200 |
parents | 57981202bfa5 |
children | 6be93c73fd59 |
files | gamelib/constants.py gamelib/main.py |
diffstat | 2 files changed, 1 insertions(+), 13 deletions(-) [+] |
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--- a/gamelib/constants.py Sat May 12 23:30:45 2012 +0200 +++ b/gamelib/constants.py Sat May 12 23:37:24 2012 +0200 @@ -7,12 +7,6 @@ WINDOW_ICON = "icons/icon_24.png" -# Sound related (standard options) -FREQ = 44100 -BITSIZE = -16 # unsigned 16 bit -CHANNELS = 2 -BUFFER = 1024 - # Result codes for UI hints (MAJOR_SETBACK, FAILURE, SUCCESS, MAJOR_SUCCESS, GAME_WIN, INFO) = range(6)
--- a/gamelib/main.py Sat May 12 23:30:45 2012 +0200 +++ b/gamelib/main.py Sat May 12 23:37:24 2012 +0200 @@ -13,16 +13,12 @@ from gamelib.data import load_image from gamelib.mainmenu import MainMenu -from gamelib.constants import (SCREEN, FREQ, BITSIZE, CHANNELS, BUFFER, - WINDOW_ICON) +from gamelib.constants import SCREEN, WINDOW_ICON def parse_args(args): parser = optparse.OptionParser() - parser.add_option('--no-sound', action="store_false", default=True, - dest="sound", help="disable sound") - parser.add_option('--load', type="string", default=None, dest="load", help="Save game to load") @@ -33,8 +29,6 @@ opts, args = parse_args(sys.argv) pygame.display.init() pygame.font.init() - if opts.sound: - pygame.mixer.init(FREQ, BITSIZE, CHANNELS, BUFFER) screen = pygame.display.set_mode(SCREEN) pygame.display.set_icon(load_image(WINDOW_ICON)) engine = Engine(screen)