# HG changeset patch # User Rizmari Versfeld # Date 1336511331 -7200 # Node ID 626b1eaec13c57b11096ddb8e03d0761e3fd82e9 # Parent 7309392d9ca997a504043508260b300c5d3b1e98 fucking pep8 diff -r 7309392d9ca9 -r 626b1eaec13c gamelib/gui_base.py --- a/gamelib/gui_base.py Tue May 08 23:05:58 2012 +0200 +++ b/gamelib/gui_base.py Tue May 08 23:08:51 2012 +0200 @@ -166,12 +166,12 @@ def _draw_text(self): self.font.set_bold(True) self.text_surface = self.font.render(self.text, True, (0, 0, 0)) - size = self.font.size(self.text) + size = self.font.size(self.text) if self.shadow: - shadow = self.font.render(self.text, True, (128, 128, 128)) - temp_surface = Surface((shadow.get_width() + 2, shadow.get_width() + 2), pygame.SRCALPHA) + s = self.font.render(self.text, True, (128, 128, 128)) + temp_surface = Surface((s.get_width() + 2, s.get_width() + 2), pygame.SRCALPHA) temp_surface.fill((255, 255, 255, 0)) - temp_surface.blit(shadow, (2, 2)) + temp_surface.blit(s, (2, 2)) temp_surface.blit(self.text_surface, (0, 0)) self.text_surface = temp_surface size = [s + 2 for s in size]