Wed, 09 May 2012 22:03:07 +0200 |
Neil Muller |
The game can end
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Wed, 09 May 2012 21:50:29 +0200 |
Jeremy Thurgood |
I shall pretend I did not touch the GUI, even though I added a myriad copies of some extra widgets.
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Wed, 09 May 2012 21:16:53 +0200 |
Neil Muller |
Display long ddescription on mission screen
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Wed, 09 May 2012 20:30:25 +0200 |
Neil Muller |
Add robustness around the savefile stuff
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Wed, 09 May 2012 20:07:14 +0200 |
Neil Muller |
Autosave & load support
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Wed, 09 May 2012 16:51:26 +0200 |
Neil Muller |
Hook up simplistic equipment screen
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Wed, 09 May 2012 13:03:39 +0200 |
Neil Muller |
Hook up basic results screen
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Wed, 09 May 2012 12:08:44 +0200 |
Neil Muller |
Refactor message handling so we can deal with in the gui
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Wed, 09 May 2012 00:11:51 +0200 |
Neil Muller |
Very basic mission support
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Tue, 08 May 2012 22:28:00 +0200 |
Neil Muller |
Tweak label handling. Show money as well
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Tue, 08 May 2012 22:04:11 +0200 |
Neil Muller |
Add development and activity screens
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Tue, 08 May 2012 21:06:08 +0200 |
Neil Muller |
Display available points
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Tue, 08 May 2012 20:51:53 +0200 |
Neil Muller |
Remove duplicate point tracking. Rename classes for future refactoring
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Tue, 08 May 2012 17:29:02 +0200 |
Neil Muller |
Make button font a parameter. Tweak indication of points to be spent
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Mon, 07 May 2012 23:41:00 +0200 |
Neil Muller |
Hack in turn progression
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Mon, 07 May 2012 23:20:59 +0200 |
Neil Muller |
Check can_spend in science button
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Mon, 07 May 2012 23:13:05 +0200 |
Neil Muller |
Tweak science buttons
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Mon, 07 May 2012 22:54:15 +0200 |
Neil Muller |
Start adding science buttons
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Mon, 07 May 2012 22:10:26 +0200 |
Neil Muller |
Split gui stuff out of main.py
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