Wed, 09 May 2012 23:10:29 +0200 |
Jeremy Thurgood |
Rearrange SCIENCE a bit.
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Wed, 09 May 2012 20:02:28 +0200 |
Jeremy Thurgood |
Propaganda! Also, a fix to blueprint breakthroughs.
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Wed, 09 May 2012 00:25:58 +0200 |
Jeremy Thurgood |
Only one schematic per turn, please.
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Mon, 07 May 2012 23:20:41 +0200 |
Neil Muller |
Check for multiple points in can_spend
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Mon, 07 May 2012 21:24:23 +0200 |
Jeremy Thurgood |
Product -> Schematic.
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Mon, 07 May 2012 21:10:25 +0200 |
Jeremy Thurgood |
Better science saving.
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Mon, 07 May 2012 21:07:48 +0200 |
Jeremy Thurgood |
Less getattr/isinstance silliness.
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Mon, 07 May 2012 20:44:27 +0200 |
Jeremy Thurgood |
Refactor missions and sciences a bit to reduce duplication.
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Mon, 07 May 2012 00:18:16 +0200 |
Jeremy Thurgood |
Mission refactoring and research fix.
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Sun, 06 May 2012 19:17:04 +0200 |
Jeremy Thurgood |
Make SCIENCE_TYPE explicit.
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Sun, 06 May 2012 19:06:28 +0200 |
Jeremy Thurgood |
Fix up some game state logic, add very basic REPL game interface.
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Sun, 06 May 2012 18:34:28 +0200 |
Jeremy Thurgood |
Serialise lab data.
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Sun, 06 May 2012 18:12:51 +0200 |
Jeremy Thurgood |
Deserialise lab data.
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Sun, 06 May 2012 17:39:37 +0200 |
Jeremy Thurgood |
Set up initial research and rework breakthroughs.
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Sun, 06 May 2012 15:58:03 +0200 |
Jeremy Thurgood |
Better subclass handling.
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Sun, 06 May 2012 13:08:48 +0200 |
Jeremy Thurgood |
Lab tweaks.
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Sun, 06 May 2012 12:48:12 +0200 |
Jeremy Thurgood |
Start of basic lab implementation.
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