log gamelib/gamestate.py @ 124:685301e35f88

age author description
Thu, 10 May 2012 12:16:15 +0200 Neil Muller Add a minion cost to missions
Wed, 09 May 2012 22:31:49 +0200 Neil Muller Save turn number
Wed, 09 May 2012 22:13:15 +0200 Jeremy Thurgood Research points allocated based on milestone.
Wed, 09 May 2012 21:43:04 +0200 Jeremy Thurgood Some milestones.
Wed, 09 May 2012 20:06:44 +0200 Neil Muller Fix method name assumption bug
Wed, 09 May 2012 16:51:26 +0200 Neil Muller Hook up simplistic equipment screen
Wed, 09 May 2012 13:03:39 +0200 Neil Muller Hook up basic results screen
Wed, 09 May 2012 12:08:44 +0200 Neil Muller Refactor message handling so we can deal with in the gui
Tue, 08 May 2012 20:51:53 +0200 Neil Muller Remove duplicate point tracking. Rename classes for future refactoring
Mon, 07 May 2012 21:24:23 +0200 Jeremy Thurgood Product -> Schematic.
Mon, 07 May 2012 20:44:27 +0200 Jeremy Thurgood Refactor missions and sciences a bit to reduce duplication.
Mon, 07 May 2012 14:00:18 +0200 Neil Muller Change initial mission creation logic to look for leaf classes
Mon, 07 May 2012 13:59:50 +0200 Neil Muller Add can_attempt method for future flexibility
Sun, 06 May 2012 21:27:33 +0200 Jeremy Thurgood Gate certain missions by reputation.
Sun, 06 May 2012 19:28:15 +0200 Jeremy Thurgood Reset points after spending them.
Sun, 06 May 2012 19:21:06 +0200 Neil Muller Fix some stupid bugs
Sun, 06 May 2012 19:06:28 +0200 Jeremy Thurgood Fix up some game state logic, add very basic REPL game interface.
Sun, 06 May 2012 18:38:54 +0200 Neil Muller Serialize and unserialize game state and missions
Sun, 06 May 2012 17:12:40 +0200 Neil Muller Sketch in gamestate