log gamelib/missions.py @ 209:5ca97ed09738

age author description
Sat, 12 May 2012 19:52:29 +0200 Neil Muller rat mission
Sat, 12 May 2012 19:50:53 +0200 Neil Muller Per-turn income
Sat, 12 May 2012 19:14:22 +0200 Neil Muller Add emergency reputation boost mission
Sat, 12 May 2012 18:59:51 +0200 Neil Muller boilerplate common pattern
Sat, 12 May 2012 18:17:53 +0200 Neil Muller Replace the mayor
Sat, 12 May 2012 17:53:57 +0200 Neil Muller Mission debugging
Sat, 12 May 2012 17:36:15 +0200 Neil Muller Add another mission
Sat, 12 May 2012 16:50:20 +0200 Neil Muller Tweak success criteria
Sat, 12 May 2012 15:42:53 +0200 Neil Muller Publish or perish
Sat, 12 May 2012 15:18:28 +0200 Neil Muller A rival appears on the scene
Sat, 12 May 2012 13:55:07 +0200 Neil Muller YAM
Sat, 12 May 2012 13:40:11 +0200 Neil Muller Tweak flavour text
Sat, 12 May 2012 13:24:01 +0200 Neil Muller yet another mission
Sat, 12 May 2012 12:28:56 +0200 Neil Muller Take over the city
Sat, 12 May 2012 12:28:39 +0200 Neil Muller Tweak steal research mission
Sat, 12 May 2012 11:46:08 +0200 Neil Muller More debugging
Sat, 12 May 2012 11:42:43 +0200 Neil Muller Debugging
Sat, 12 May 2012 11:23:22 +0200 Neil Muller Plagiarism! (Only be sure, please, to always call it research)
Sat, 12 May 2012 10:29:36 +0200 Neil Muller 'nother mission
Sat, 12 May 2012 10:11:36 +0200 Neil Muller Add more to missions
Sat, 12 May 2012 00:27:01 +0200 Neil Muller tweak failure message
Fri, 11 May 2012 23:21:15 +0200 Simon Cross Fix calling of apply_mission_special to avoid gamestate.milestone ending up as a dict.
Fri, 11 May 2012 22:14:02 +0200 Jeremy Thurgood Equipment power in missions.
Thu, 10 May 2012 22:33:26 +0200 Jeremy Thurgood Better handling of mission results and turn-end messages.
Thu, 10 May 2012 20:56:40 +0200 Jeremy Thurgood More flexible (and less boilerplatey) mission stuff.
Thu, 10 May 2012 16:39:47 +0200 Neil Muller Fix typo
Thu, 10 May 2012 12:16:15 +0200 Neil Muller Add a minion cost to missions
Thu, 10 May 2012 02:37:02 +0200 Jeremy Thurgood Take over the neighbourgood!
Wed, 09 May 2012 21:43:04 +0200 Jeremy Thurgood Some milestones.
Wed, 09 May 2012 21:26:30 +0200 Simon Cross Add mission for taking over the world.
Wed, 09 May 2012 21:22:10 +0200 Jeremy Thurgood Sanity-check research, schematic and mission classes. (Ironic, no?)
Wed, 09 May 2012 21:10:45 +0200 Neil Muller Fix typo
Wed, 09 May 2012 21:08:29 +0200 Jeremy Thurgood Better mission data management.
Wed, 09 May 2012 20:05:53 +0200 Neil Muller Serialize as list, since json complains
Wed, 09 May 2012 20:02:28 +0200 Jeremy Thurgood Propaganda! Also, a fix to blueprint breakthroughs.
Wed, 09 May 2012 12:08:44 +0200 Neil Muller Refactor message handling so we can deal with in the gui
Mon, 07 May 2012 21:24:23 +0200 Jeremy Thurgood Product -> Schematic.
Mon, 07 May 2012 13:59:50 +0200 Neil Muller Add can_attempt method for future flexibility
Mon, 07 May 2012 00:18:16 +0200 Jeremy Thurgood Mission refactoring and research fix.
Sun, 06 May 2012 21:56:21 +0200 Jeremy Thurgood Topple a government.
Sun, 06 May 2012 21:40:13 +0200 Jeremy Thurgood More categories.
Sun, 06 May 2012 21:27:33 +0200 Jeremy Thurgood Gate certain missions by reputation.
Sun, 06 May 2012 20:57:04 +0200 Jeremy Thurgood Product categories.
Sun, 06 May 2012 19:21:06 +0200 Neil Muller Fix some stupid bugs
Sun, 06 May 2012 19:06:28 +0200 Jeremy Thurgood Fix up some game state logic, add very basic REPL game interface. base gamelib/mission.py@37a4b64b3088