Wed, 09 May 2012 22:13:15 +0200 |
Jeremy Thurgood |
Research points allocated based on milestone.
|
Wed, 09 May 2012 21:43:04 +0200 |
Jeremy Thurgood |
Some milestones.
|
Wed, 09 May 2012 20:06:44 +0200 |
Neil Muller |
Fix method name assumption bug
|
Wed, 09 May 2012 16:51:26 +0200 |
Neil Muller |
Hook up simplistic equipment screen
|
Wed, 09 May 2012 13:03:39 +0200 |
Neil Muller |
Hook up basic results screen
|
Wed, 09 May 2012 12:08:44 +0200 |
Neil Muller |
Refactor message handling so we can deal with in the gui
|
Tue, 08 May 2012 20:51:53 +0200 |
Neil Muller |
Remove duplicate point tracking. Rename classes for future refactoring
|
Mon, 07 May 2012 21:24:23 +0200 |
Jeremy Thurgood |
Product -> Schematic.
|
Mon, 07 May 2012 20:44:27 +0200 |
Jeremy Thurgood |
Refactor missions and sciences a bit to reduce duplication.
|
Mon, 07 May 2012 14:00:18 +0200 |
Neil Muller |
Change initial mission creation logic to look for leaf classes
|
Mon, 07 May 2012 13:59:50 +0200 |
Neil Muller |
Add can_attempt method for future flexibility
|
Sun, 06 May 2012 21:27:33 +0200 |
Jeremy Thurgood |
Gate certain missions by reputation.
|
Sun, 06 May 2012 19:28:15 +0200 |
Jeremy Thurgood |
Reset points after spending them.
|
Sun, 06 May 2012 19:21:06 +0200 |
Neil Muller |
Fix some stupid bugs
|
Sun, 06 May 2012 19:06:28 +0200 |
Jeremy Thurgood |
Fix up some game state logic, add very basic REPL game interface.
|
Sun, 06 May 2012 18:38:54 +0200 |
Neil Muller |
Serialize and unserialize game state and missions
|
Sun, 06 May 2012 17:12:40 +0200 |
Neil Muller |
Sketch in gamestate
|