Sun, 27 May 2012 11:36:26 +0200 |
Neil Muller |
Fix method name typo
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Sun, 13 May 2012 00:50:18 +0200 |
Neil Muller |
Don't reward science or schematics when we know everything
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Sun, 13 May 2012 00:16:44 +0200 |
Neil Muller |
Fail very long equipment lists automatically
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Sun, 13 May 2012 00:07:40 +0200 |
Neil Muller |
typo
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Sun, 13 May 2012 00:03:16 +0200 |
Neil Muller |
Bugfix china mission
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Sat, 12 May 2012 20:49:07 +0200 |
Neil Muller |
Tweak mission
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Sat, 12 May 2012 19:52:29 +0200 |
Neil Muller |
rat mission
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Sat, 12 May 2012 19:50:53 +0200 |
Neil Muller |
Per-turn income
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Sat, 12 May 2012 19:14:22 +0200 |
Neil Muller |
Add emergency reputation boost mission
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Sat, 12 May 2012 18:59:51 +0200 |
Neil Muller |
boilerplate common pattern
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Sat, 12 May 2012 18:17:53 +0200 |
Neil Muller |
Replace the mayor
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Sat, 12 May 2012 17:53:57 +0200 |
Neil Muller |
Mission debugging
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Sat, 12 May 2012 17:36:15 +0200 |
Neil Muller |
Add another mission
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Sat, 12 May 2012 16:50:20 +0200 |
Neil Muller |
Tweak success criteria
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Sat, 12 May 2012 15:42:53 +0200 |
Neil Muller |
Publish or perish
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Sat, 12 May 2012 15:18:28 +0200 |
Neil Muller |
A rival appears on the scene
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Sat, 12 May 2012 13:55:07 +0200 |
Neil Muller |
YAM
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Sat, 12 May 2012 13:40:11 +0200 |
Neil Muller |
Tweak flavour text
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Sat, 12 May 2012 13:24:01 +0200 |
Neil Muller |
yet another mission
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Sat, 12 May 2012 12:28:56 +0200 |
Neil Muller |
Take over the city
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Sat, 12 May 2012 12:28:39 +0200 |
Neil Muller |
Tweak steal research mission
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Sat, 12 May 2012 11:46:08 +0200 |
Neil Muller |
More debugging
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Sat, 12 May 2012 11:42:43 +0200 |
Neil Muller |
Debugging
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Sat, 12 May 2012 11:23:22 +0200 |
Neil Muller |
Plagiarism! (Only be sure, please, to always call it research)
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Sat, 12 May 2012 10:29:36 +0200 |
Neil Muller |
'nother mission
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Sat, 12 May 2012 10:11:36 +0200 |
Neil Muller |
Add more to missions
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Sat, 12 May 2012 00:27:01 +0200 |
Neil Muller |
tweak failure message
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Fri, 11 May 2012 23:21:15 +0200 |
Simon Cross |
Fix calling of apply_mission_special to avoid gamestate.milestone ending up as a dict.
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Fri, 11 May 2012 22:14:02 +0200 |
Jeremy Thurgood |
Equipment power in missions.
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Thu, 10 May 2012 22:33:26 +0200 |
Jeremy Thurgood |
Better handling of mission results and turn-end messages.
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Thu, 10 May 2012 20:56:40 +0200 |
Jeremy Thurgood |
More flexible (and less boilerplatey) mission stuff.
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Thu, 10 May 2012 16:39:47 +0200 |
Neil Muller |
Fix typo
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Thu, 10 May 2012 12:16:15 +0200 |
Neil Muller |
Add a minion cost to missions
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Thu, 10 May 2012 02:37:02 +0200 |
Jeremy Thurgood |
Take over the neighbourgood!
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Wed, 09 May 2012 21:43:04 +0200 |
Jeremy Thurgood |
Some milestones.
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Wed, 09 May 2012 21:26:30 +0200 |
Simon Cross |
Add mission for taking over the world.
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Wed, 09 May 2012 21:22:10 +0200 |
Jeremy Thurgood |
Sanity-check research, schematic and mission classes. (Ironic, no?)
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Wed, 09 May 2012 21:10:45 +0200 |
Neil Muller |
Fix typo
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Wed, 09 May 2012 21:08:29 +0200 |
Jeremy Thurgood |
Better mission data management.
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Wed, 09 May 2012 20:05:53 +0200 |
Neil Muller |
Serialize as list, since json complains
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Wed, 09 May 2012 20:02:28 +0200 |
Jeremy Thurgood |
Propaganda! Also, a fix to blueprint breakthroughs.
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Wed, 09 May 2012 12:08:44 +0200 |
Neil Muller |
Refactor message handling so we can deal with in the gui
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Mon, 07 May 2012 21:24:23 +0200 |
Jeremy Thurgood |
Product -> Schematic.
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Mon, 07 May 2012 13:59:50 +0200 |
Neil Muller |
Add can_attempt method for future flexibility
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Mon, 07 May 2012 00:18:16 +0200 |
Jeremy Thurgood |
Mission refactoring and research fix.
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Sun, 06 May 2012 21:56:21 +0200 |
Jeremy Thurgood |
Topple a government.
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Sun, 06 May 2012 21:40:13 +0200 |
Jeremy Thurgood |
More categories.
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Sun, 06 May 2012 21:27:33 +0200 |
Jeremy Thurgood |
Gate certain missions by reputation.
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Sun, 06 May 2012 20:57:04 +0200 |
Jeremy Thurgood |
Product categories.
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Sun, 06 May 2012 19:21:06 +0200 |
Neil Muller |
Fix some stupid bugs
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Sun, 06 May 2012 19:06:28 +0200 |
Jeremy Thurgood |
Fix up some game state logic, add very basic REPL game interface.
base
gamelib/mission.py@37a4b64b3088
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