log gamelib/lab.py @ 266:381fa22d217b

age author description
Sat, 12 May 2012 11:42:43 +0200 Neil Muller Debugging
Sat, 12 May 2012 11:23:22 +0200 Neil Muller Plagiarism! (Only be sure, please, to always call it research)
Fri, 11 May 2012 20:27:37 +0200 Jeremy Thurgood Implement just the tiny bit of networkx we actually need, so we can drop the extra dependency.
Fri, 11 May 2012 20:06:36 +0200 Jeremy Thurgood New suggest_research() method on Lab.
Thu, 10 May 2012 22:33:26 +0200 Jeremy Thurgood Better handling of mission results and turn-end messages.
Wed, 09 May 2012 23:10:29 +0200 Jeremy Thurgood Rearrange SCIENCE a bit.
Wed, 09 May 2012 20:02:28 +0200 Jeremy Thurgood Propaganda! Also, a fix to blueprint breakthroughs.
Wed, 09 May 2012 00:25:58 +0200 Jeremy Thurgood Only one schematic per turn, please.
Mon, 07 May 2012 23:20:41 +0200 Neil Muller Check for multiple points in can_spend
Mon, 07 May 2012 21:24:23 +0200 Jeremy Thurgood Product -> Schematic.
Mon, 07 May 2012 21:10:25 +0200 Jeremy Thurgood Better science saving.
Mon, 07 May 2012 21:07:48 +0200 Jeremy Thurgood Less getattr/isinstance silliness.
Mon, 07 May 2012 20:44:27 +0200 Jeremy Thurgood Refactor missions and sciences a bit to reduce duplication.
Mon, 07 May 2012 00:18:16 +0200 Jeremy Thurgood Mission refactoring and research fix.
Sun, 06 May 2012 19:17:04 +0200 Jeremy Thurgood Make SCIENCE_TYPE explicit.
Sun, 06 May 2012 19:06:28 +0200 Jeremy Thurgood Fix up some game state logic, add very basic REPL game interface.
Sun, 06 May 2012 18:34:28 +0200 Jeremy Thurgood Serialise lab data.
Sun, 06 May 2012 18:12:51 +0200 Jeremy Thurgood Deserialise lab data.
Sun, 06 May 2012 17:39:37 +0200 Jeremy Thurgood Set up initial research and rework breakthroughs.
Sun, 06 May 2012 15:58:03 +0200 Jeremy Thurgood Better subclass handling.
Sun, 06 May 2012 13:08:48 +0200 Jeremy Thurgood Lab tweaks.
Sun, 06 May 2012 12:48:12 +0200 Jeremy Thurgood Start of basic lab implementation.